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Bitonic Sort on CUDA. On a quick benchmark it was 10x faster than the CPU version.
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/* | |
* Parallel bitonic sort using CUDA. | |
* Compile with | |
* nvcc -arch=sm_11 bitonic_sort.cu | |
* Based on http://www.tools-of-computing.com/tc/CS/Sorts/bitonic_sort.htm | |
* License: BSD 3 | |
*/ | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <time.h> | |
/* Every thread gets exactly one value in the unsorted array. */ | |
#define THREADS 512 // 2^9 | |
#define BLOCKS 32768 // 2^15 | |
#define NUM_VALS THREADS*BLOCKS | |
void print_elapsed(clock_t start, clock_t stop) | |
{ | |
double elapsed = ((double) (stop - start)) / CLOCKS_PER_SEC; | |
printf("Elapsed time: %.3fs\n", elapsed); | |
} | |
float random_float() | |
{ | |
return (float)rand()/(float)RAND_MAX; | |
} | |
void array_print(float *arr, int length) | |
{ | |
int i; | |
for (i = 0; i < length; ++i) { | |
printf("%1.3f ", arr[i]); | |
} | |
printf("\n"); | |
} | |
void array_fill(float *arr, int length) | |
{ | |
srand(time(NULL)); | |
int i; | |
for (i = 0; i < length; ++i) { | |
arr[i] = random_float(); | |
} | |
} | |
__global__ void bitonic_sort_step(float *dev_values, int j, int k) | |
{ | |
unsigned int i, ixj; /* Sorting partners: i and ixj */ | |
i = threadIdx.x + blockDim.x * blockIdx.x; | |
ixj = i^j; | |
/* The threads with the lowest ids sort the array. */ | |
if ((ixj)>i) { | |
if ((i&k)==0) { | |
/* Sort ascending */ | |
if (dev_values[i]>dev_values[ixj]) { | |
/* exchange(i,ixj); */ | |
float temp = dev_values[i]; | |
dev_values[i] = dev_values[ixj]; | |
dev_values[ixj] = temp; | |
} | |
} | |
if ((i&k)!=0) { | |
/* Sort descending */ | |
if (dev_values[i]<dev_values[ixj]) { | |
/* exchange(i,ixj); */ | |
float temp = dev_values[i]; | |
dev_values[i] = dev_values[ixj]; | |
dev_values[ixj] = temp; | |
} | |
} | |
} | |
} | |
/** | |
* Inplace bitonic sort using CUDA. | |
*/ | |
void bitonic_sort(float *values) | |
{ | |
float *dev_values; | |
size_t size = NUM_VALS * sizeof(float); | |
cudaMalloc((void**) &dev_values, size); | |
cudaMemcpy(dev_values, values, size, cudaMemcpyHostToDevice); | |
dim3 blocks(BLOCKS,1); /* Number of blocks */ | |
dim3 threads(THREADS,1); /* Number of threads */ | |
int j, k; | |
/* Major step */ | |
for (k = 2; k <= NUM_VALS; k <<= 1) { | |
/* Minor step */ | |
for (j=k>>1; j>0; j=j>>1) { | |
bitonic_sort_step<<<blocks, threads>>>(dev_values, j, k); | |
} | |
} | |
cudaMemcpy(values, dev_values, size, cudaMemcpyDeviceToHost); | |
cudaFree(dev_values); | |
} | |
int main(void) | |
{ | |
clock_t start, stop; | |
float *values = (float*) malloc( NUM_VALS * sizeof(float)); | |
array_fill(values, NUM_VALS); | |
start = clock(); | |
bitonic_sort(values); /* Inplace */ | |
stop = clock(); | |
print_elapsed(start, stop); | |
} |
@mre
At any stage in the above algorithm, only n/2 threads are being used. Rest n/2 are not being used. Is there a way to utilize all the threads?
I don't know how, given that each thread compares two numbers. Each step needs to complete until the next step can start, which means that the idle threads can't do any work in the meantime. This is how the algorithm operates. For more information, see the description here
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I think this is a basic implementation. Many papers said the shared memory (like cache ) should be used for performance. This implement did not use shared memory but only global memory in/ out