Created
April 6, 2016 20:16
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| fn main() { | |
| println!("Hello, world!"); | |
| } | |
| fn make_guess(g: Game, c: char) -> Game { | |
| let mut new_game = g; | |
| new_game.guesses.push(c); | |
| if !new_game.word.contains(c) { | |
| new_game.tries_left -= 1; | |
| } | |
| new_game | |
| } | |
| #[derive(Debug, PartialEq, Eq)] | |
| struct Game { | |
| word: String, | |
| guesses: Vec<char>, | |
| tries_left: u16, | |
| } | |
| impl Game { | |
| fn new(s: String, v: Vec<char>, t: u16) -> Game { | |
| Game{word: s, guesses: v, tries_left: t} | |
| } | |
| } | |
| #[test] | |
| fn make_a_correct_guess() { | |
| let game = Game::new("hangman".to_string(), vec!['a'], 3); | |
| let new_game = make_guess(game, 'g'); | |
| let expected_game = Game::new("hangman".to_string(), vec!['a', 'g'], 3); | |
| assert_eq!(new_game, expected_game); | |
| } | |
| #[test] | |
| fn make_a_false_guess() { | |
| let game = Game::new("hangman".to_string(), vec!['a'], 3); | |
| let new_game = make_guess(game, 'x'); | |
| let expected_game = Game::new("hangman".to_string(), vec!['a', 'x'], 2); | |
| assert_eq!(new_game, expected_game); | |
| } | |
| #[test] | |
| fn make_an_emoji_guess() { | |
| let game = Game::new("hangman".to_string(), vec!['a'], 3); | |
| let new_game = make_guess(game, '๐'); | |
| let expected_game = Game::new("hangman".to_string(), vec!['a', '๐'], 2); | |
| assert_eq!(new_game, expected_game); | |
| } |
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