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Read, cut and plot VTK file with python-vtk and matplotlib
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%matplotlib inline | |
filename = 'vtk-plot_0.vtk' | |
import vtk | |
from numpy import zeros | |
import matplotlib.pyplot as plt | |
reader = vtk.vtkUnstructuredGridReader() | |
reader.SetFileName(filename) | |
reader.Update() | |
plane = vtk.vtkPlane() | |
plane.SetOrigin(0, 0, 0.5) | |
plane.SetNormal(0, 0, 1) | |
cutter = vtk.vtkFiltersCorePython.vtkCutter() | |
cutter.SetCutFunction(plane) | |
cutter.SetInputConnection(reader.GetOutputPort()) | |
cutter.Update() | |
data = cutter.GetOutput() | |
triangles = data.GetPolys().GetData() | |
points = data.GetPoints() | |
mapper = vtk.vtkCellDataToPointData() | |
mapper.AddInputData(data) | |
mapper.Update() | |
vels = mapper.GetOutput().GetPointData().GetArray(1) | |
ntri = triangles.GetNumberOfTuples()/4 | |
npts = points.GetNumberOfPoints() | |
nvls = vels.GetNumberOfTuples() | |
tri = zeros((ntri, 3)) | |
x = zeros(npts) | |
y = zeros(npts) | |
ux = zeros(nvls) | |
uy = zeros(nvls) | |
for i in xrange(0, ntri): | |
tri[i, 0] = triangles.GetTuple(4*i + 1)[0] | |
tri[i, 1] = triangles.GetTuple(4*i + 2)[0] | |
tri[i, 2] = triangles.GetTuple(4*i + 3)[0] | |
for i in xrange(npts): | |
pt = points.GetPoint(i) | |
x[i] = pt[0] | |
y[i] = pt[1] | |
for i in xrange(0, nvls): | |
U = vels.GetTuple(i) | |
ux[i] = U[0] | |
uy[i] = U[1] | |
# Mesh | |
plt.figure(figsize=(8, 8)) | |
plt.triplot(x, y, tri) | |
plt.gca().set_aspect('equal') | |
# Velocity x-component | |
plt.figure(figsize=(8, 8)) | |
plt.tricontourf(x, y, tri, ux, 16) | |
plt.tricontour(x, y, tri, ux, 16) |
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The libvtk dependency is quite big; you might want to check out meshio (a project of mine). Should definitely make your code shorter.