Skip to content

Instantly share code, notes, and snippets.

View mseijas's full-sized avatar

Matias Seijas mseijas

View GitHub Profile
@chriseidhof
chriseidhof / viewmirror.swift
Last active April 3, 2025 08:40
View Mirror
import SwiftUI
struct ContentView: View {
var body: some View {
HStack {
Text("Hello")
.padding()
.background(.blue)
.overlay {
Color.yellow
@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2025 11:28
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@steipete
steipete / ios-xcode-device-support.sh
Last active May 11, 2025 13:30
Using iOS 15 devices with Xcode 12.5 (instead of Xcode 13)
# The trick is to link the DeviceSupport folder from the beta to the stable version.
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :)
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5:
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions
# (A similar approach works for older versions too, just change the version number after DeviceSupport)
@paulirish
paulirish / bling.js
Last active May 10, 2025 11:02
bling dot js
/* bling.js */
window.$ = document.querySelector.bind(document);
window.$$ = document.querySelectorAll.bind(document);
Node.prototype.on = window.on = function(name, fn) { this.addEventListener(name, fn); };
NodeList.prototype.__proto__ = Array.prototype;
NodeList.prototype.on = function(name, fn) { this.forEach((elem) => elem.on(name, fn)); };
anonymous
anonymous / gist:bb1e911cc54f0f695821
Created September 21, 2014 22:20
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// gif by dave whyte >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
anonymous
anonymous / gist:e7fbae56ed3dfb2c7834
Created September 13, 2014 15:50
colour whirl — http://tmblr.co/ZOLwww1Qilvcc
// by dave @ bees & bombs
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by david whyte >:)
void setup() {
setup_();
result = new int[width*height][3];
result_ = new int[width*height][3];
}
int[][] result, result_;
float time;
anonymous
anonymous / gist:7824bc6f9e06c31992f8
Created September 3, 2014 07:31
flying colours — http://tmblr.co/ZOLwww1PtWsW-
// by dw @ bees & bombs
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {