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Processing Sketch - Flames!
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/** | |
* Flames. Generates some flames by using gradients (with basic | |
* spline math) and Perlin noise (for generating the flame | |
* height). | |
*/ | |
/** Flame outer color */ | |
color startCol = color(100, 0, 210); | |
/** Flame inner color */ | |
color endCol = color(200, 150, 255); | |
void setup() { | |
int w = 150; | |
int h = 150; | |
frame.removeNotify(); | |
frame.setUndecorated(true); | |
frame.addNotify(); | |
size(w, h); | |
background(backCol); | |
pgCurrent = createGraphics(w, h, P3D); | |
pgPrevious = createGraphics(w, h, P3D); | |
gradient = new Gradient(startCol, endCol); | |
} | |
Gradient gradient; | |
PGraphics pgCurrent; | |
PGraphics pgPrevious; | |
int col = 255; | |
int fadeFalloff = 25; | |
float wFactor = 0.02; | |
float time = 0; | |
float timeScale = 0.05; | |
int backCol = 50; | |
int yOffset = -5; | |
void draw() { | |
drawFlames(pgCurrent, pgPrevious); | |
image(pgCurrent, 0, 0); | |
} | |
void drawFlames(PGraphics pg, PGraphics pgOld) { | |
pgOld.beginDraw(); | |
pgOld.image(pg, 0, 0); | |
pgOld.endDraw(); | |
pg.beginDraw(); | |
pg.image(pgOld, 1, yOffset); | |
pg.fill(backCol, fadeFalloff); | |
pg.noStroke(); | |
pg.rect(0, 0, width, height); | |
for(int w = 0; w < width; w++) { | |
float h = noise(w*wFactor, time)*height; | |
for (int y = (int)h; y<height; y++) { | |
float t = ((y)-h)/((float)height-h); | |
pg.stroke(gradient.getAt(t)); | |
pg.point(w, y); | |
} | |
} | |
time += timeScale; | |
pg.endDraw(); | |
} | |
class Gradient { | |
color start; | |
color end; | |
Gradient(color start, color end) { | |
this.start = start; | |
this.end = end; | |
} | |
public color getAt(float t) { | |
float r = spline(red(start), red(end), t); | |
float g = spline(green(start), green(end), t); | |
float b = spline(blue(start), blue(end), t); | |
return color(r, g, b); | |
} | |
private float spline(float a, float b, float t) { | |
return a+t*(b-a); | |
} | |
} |
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