Created
February 28, 2023 13:00
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z-fighting test for depth bias
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| [package] | |
| name = "depth_bias_test" | |
| version = "0.1.0" | |
| edition = "2021" | |
| # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | |
| [dependencies] | |
| bevy = "0.9" |
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| use std::f32::consts::PI; | |
| use bevy::{ | |
| prelude::*, | |
| render::mesh::shape::Cube, | |
| window::close_on_esc, | |
| }; | |
| fn main() { | |
| App::new() | |
| .add_plugins(DefaultPlugins) | |
| .add_startup_system(setup) | |
| .add_system(oscillate) | |
| .add_system(close_on_esc) | |
| .run(); | |
| } | |
| fn setup( | |
| mut commands: Commands, | |
| mut meshes: ResMut<Assets<Mesh>>, | |
| mut materials: ResMut<Assets<StandardMaterial>>, | |
| ) { | |
| let red = materials.add(StandardMaterial { | |
| base_color: Color::RED, | |
| depth_bias: 0.0, | |
| ..default() | |
| }); | |
| let cyan = materials.add(StandardMaterial { | |
| base_color: Color::CYAN, | |
| depth_bias: 1.0, | |
| ..default() | |
| }); | |
| commands | |
| .spawn(PbrBundle { | |
| mesh: meshes.add(Cube::new(1.0).into()), | |
| material: red, | |
| ..default() | |
| }); | |
| commands | |
| .spawn(PbrBundle { | |
| mesh: meshes.add(Cube::new(1.0).into()), | |
| material: cyan, | |
| transform: Transform::from_xyz(0.2, 0.0, 0.0), | |
| ..default() | |
| }); | |
| commands | |
| .spawn(PointLightBundle { | |
| point_light: PointLight { | |
| intensity: 1500.0, | |
| ..default() | |
| }, | |
| transform: Transform::from_xyz(4.0, 4.0, 8.0), | |
| ..default() | |
| }); | |
| commands | |
| .spawn(SpatialBundle::default()) | |
| .insert(Oscillate { | |
| lower: -PI * 30.0 / 180.0, | |
| upper: PI * 30.0 / 180.0, | |
| rate: 3.0 / (2.0 * PI), | |
| axis: Vec3::X, | |
| }) | |
| .with_children(|p| { | |
| p.spawn(Camera3dBundle { | |
| transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Z), | |
| ..default() | |
| }); | |
| }); | |
| } | |
| #[derive(Component)] | |
| struct Oscillate { | |
| lower: f32, | |
| upper: f32, | |
| rate: f32, | |
| axis: Vec3, | |
| } | |
| fn oscillate( | |
| mut oscillating: Query<(&mut Transform, &Oscillate)>, | |
| time: Res<Time>, | |
| ) { | |
| for (mut tf, osc) in &mut oscillating { | |
| let angle = (osc.upper - osc.lower) * (osc.rate * time.elapsed_seconds()).cos() + osc.lower; | |
| tf.rotation = Quat::from_axis_angle(osc.axis, angle); | |
| } | |
| } |
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