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January 25, 2016 19:08
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| // by davebees | |
| int[][] result; | |
| float t; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3); | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 8; | |
| int numFrames = 96; | |
| float shutterAngle = .5; | |
| boolean recording = false; | |
| void setup_() { | |
| size(500, 500, P3D); | |
| smooth(8); | |
| rectMode(CENTER); | |
| fill(255); | |
| noStroke(); | |
| for (int i=0; i<N; i++) | |
| b[i] = new boxx(); | |
| } | |
| class boxx { | |
| float x, y, w, h, ph; | |
| boxx() { | |
| x = random(-width*2, width*2); | |
| y = random(-height*2, height*2); | |
| w = random(height*.1,height*.25); | |
| h = random(height*.35); | |
| ph = random(.5); | |
| } | |
| void draw(float q) { | |
| beginShape(QUADS); | |
| vertex(x-w/2, y-w/2, 0); | |
| vertex(x+w/2, y-w/2, 0); | |
| vertex(x+w/2, y-w/2, q*h); | |
| vertex(x-w/2, y-w/2, q*h); | |
| vertex(x-w/2, y+w/2, 0); | |
| vertex(x+w/2, y+w/2, 0); | |
| vertex(x+w/2, y+w/2, q*h); | |
| vertex(x-w/2, y+w/2, q*h); | |
| vertex(x-w/2, y-w/2, 0); | |
| vertex(x-w/2, y+w/2, 0); | |
| vertex(x-w/2, y+w/2, q*h); | |
| vertex(x-w/2, y-w/2, q*h); | |
| vertex(x+w/2, y-w/2, 0); | |
| vertex(x+w/2, y+w/2, 0); | |
| vertex(x+w/2, y+w/2, q*h); | |
| vertex(x+w/2, y-w/2, q*h); | |
| vertex(x-w/2, y-w/2, q*h); | |
| vertex(x+w/2, y-w/2, q*h); | |
| vertex(x+w/2, y+w/2, q*h); | |
| vertex(x-w/2, y+w/2, q*h); | |
| endShape(); | |
| } | |
| } | |
| float x, y, tt; | |
| float br; | |
| int N = 3600; | |
| boxx[] b = new boxx[N]; | |
| void draw_() { | |
| br = 255; | |
| directionalLight(br, br, br, -2, 1, -2); | |
| directionalLight(br*.5, br*.5, br*.5, 1, 1, -2); | |
| background(255); | |
| pushMatrix(); | |
| translate(width/2, height/2, -100); | |
| rotateX(PI*.25); | |
| rotate(PI*.33); | |
| for (int i=0; i<N; i++) | |
| b[i].draw(map(cos(TWO_PI*t - 0.000025*(sq(b[i].x)+sq(b[i].y))+b[i].ph), 1, -1, 0, 1)); | |
| popMatrix(); | |
| noLights(); | |
| } |
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