Created
June 27, 2016 02:49
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MayaでSkydomeを設定してMental RayでGI
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| 1. Sphere Polygonを作る、名前をSkyDomeにしておく | |
| 2. equirectangularで画像で検索、適当にequirectangularの画像をダウンロードしておく | |
| 3. hypershadeで file[texture] ノードを作る | |
| 4. fileノードにダウンロードした画像を指定 | |
| 5. hypershadeでsurfaceShaderを作る | |
| 6. SkyDomeにマテリアルを割り当てる | |
| 7. SkyDomeのスケールを調整 100とか | |
| 8. SkyDomeの背面の表示をoffにする SkyDomeShape -> RenderStatus -> Double Sided を offに | |
| 9. SkyDomeの影の設定をoffにするSkyDomeShape -> RenderStatus -> Casts Shadows, Receive Shadows を offに | |
| 10. レンダリング設定で Finall Gatherをonに Render Settings -> Quality -> Advanced Light Sampling -> Indirect Diffuse(GI) Mode で Finalgatherを選択 | |
| 11. レンダリング |
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