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using System; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.EventSystems; | |
//I used ILSpy on the Unity UI dll to copy out the Physicsraycaster code and fix where the ray eminates from (in this case, always the center of the screen) | |
public class InteractionRaycaster : PhysicsRaycaster { | |
[Range(0.0f, 0.5f)] |
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# cycles_material_text_node.py Copyright (C) 2012, Silvio Falcinelli | |
# cycles_material_text_node.py Copyright (C) 2019, beiller? | |
# | |
# Show Information About the Blend. | |
# ***** BEGIN GPL LICENSE BLOCK ***** | |
# | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 |
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#!/bin/bash | |
# -------------------------------------------------------------------------------------------------------------------------# | |
# 1st: Download the amdgpu-drivers from here: https://www.amd.com/de/support/kb/release-notes/rn-amdgpu-unified-navi-linux # | |
# -------------------------------------------------------------------------------------------------------------------------# | |
#=============================# | |
### CONFIG ### | |
# ADJUST VERSIONS ACCORDINGLY! | |
PACKAGE="amdgpu-pro" |