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doing R&D on DOTS

Eren Aydin nidaynere

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doing R&D on DOTS
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@aras-p
aras-p / DebugNode.hlsl
Created January 3, 2020 10:37
"Print a value" custom function node code for Unity ShaderGraph
// Quick try at doing a "print value" node for Unity ShaderGraph.
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2.
//
// Use with CustomFunction node, with two inputs:
// - Vector1 Value, the value to display,
// - Vector2 UV, the UVs of area to display at.
// And one output:
// - Vector4 Color, the color.
// Function name is DoDebug.
using System.Diagnostics;
using UnityEngine;
namespace Crest
{
[System.Serializable]
public class CrestTimeProvider
{
private const float MaxDifferenceBeforeAdjust = 0.5f;
@danielbierwirth
danielbierwirth / TCPTestClient.cs
Last active August 17, 2024 07:19
TCP Client-Server Connection Example | Unity | C# | Bidirectional communication sample: Client can connect to server; Client can send and receive messages: Server accepts clients; Server reads client messages; Server sends messages to client
// This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/
// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
// Used to generate Texture Array asset
// Menu button is available in GameObject > Create Texture Array
// See CHANGEME in the file
using UnityEngine;
using UnityEditor;
public class TextureArray : MonoBehaviour {
[MenuItem("GameObject/Create Texture Array")]
static void Create()
@ebraminio
ebraminio / upload.go
Last active March 22, 2023 06:01
golang upload client and server
// curl -X POST -H "Content-Type: application/octet-stream" --data-binary '@filename' http://127.0.0.1:5050/upload
package main
import (
"fmt"
"io"
"net/http"
"os"
"time"
@d-schmidt
d-schmidt / redirectExample.go
Last active March 12, 2024 08:04
How to redirect HTTP to HTTPS with a golang webserver.
package main
import (
"net/http"
"log"
)
func redirect(w http.ResponseWriter, req *http.Request) {
// remove/add not default ports from req.Host
target := "https://" + req.Host + req.URL.Path
if len(req.URL.RawQuery) > 0 {