This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Quick try at doing a "print value" node for Unity ShaderGraph. | |
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
// | |
// Use with CustomFunction node, with two inputs: | |
// - Vector1 Value, the value to display, | |
// - Vector2 UV, the UVs of area to display at. | |
// And one output: | |
// - Vector4 Color, the color. | |
// Function name is DoDebug. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Diagnostics; | |
using UnityEngine; | |
namespace Crest | |
{ | |
[System.Serializable] | |
public class CrestTimeProvider | |
{ | |
private const float MaxDifferenceBeforeAdjust = 0.5f; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. | |
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ | |
// or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Net.Sockets; | |
using System.Text; | |
using System.Threading; | |
using UnityEngine; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Used to generate Texture Array asset | |
// Menu button is available in GameObject > Create Texture Array | |
// See CHANGEME in the file | |
using UnityEngine; | |
using UnityEditor; | |
public class TextureArray : MonoBehaviour { | |
[MenuItem("GameObject/Create Texture Array")] | |
static void Create() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// curl -X POST -H "Content-Type: application/octet-stream" --data-binary '@filename' http://127.0.0.1:5050/upload | |
package main | |
import ( | |
"fmt" | |
"io" | |
"net/http" | |
"os" | |
"time" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package main | |
import ( | |
"net/http" | |
"log" | |
) | |
func redirect(w http.ResponseWriter, req *http.Request) { | |
// remove/add not default ports from req.Host | |
target := "https://" + req.Host + req.URL.Path | |
if len(req.URL.RawQuery) > 0 { |