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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class ImagePhysicsShapeRaycasting : Image, ICanvasRaycastFilter, ISerializationCallbackReceiver, ILayoutElement | |
{ | |
private List<Vector2> physicsShape = new List<Vector2>(); | |
new void Start() | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
public class CoroutineTesting : MonoBehaviour | |
{ | |
public class CoroutineGroup | |
{ | |
public class CoroutineWithFinish |
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// Wes Jurica - 2022 | |
// This is free and unencumbered software released into the public domain. | |
// Anyone is free to copy, modify, publish, use, compile, sell, or | |
// distribute this software, either in source code form or as a compiled | |
// binary, for any purpose, commercial or non-commercial, and by any | |
// means. | |
// In jurisdictions that recognize copyright laws, the author or authors | |
// of this software dedicate any and all copyright interest in the |
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//#define TMP_DEBUG_MODE | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Threading; | |
using System.Text; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEngine.UI; |
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using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
public class NumberStringsTesting : MonoBehaviour | |
{ | |
public List<TMP_Text> digits; //Add these in reverse order (Highest digit first, lowest digit last) | |
List<int> numbers = new List<int>(50); |
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using System; | |
using System.Collections.Generic; | |
namespace FindingPrimes | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
int runs = 10; |