Created
October 18, 2021 21:20
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Example of setting TextMeshPro text every frame without allocations
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using System.Collections.Generic; | |
using TMPro; | |
using UnityEngine; | |
public class NumberStringsTesting : MonoBehaviour | |
{ | |
public List<TMP_Text> digits; //Add these in reverse order (Highest digit first, lowest digit last) | |
List<int> numbers = new List<int>(50); | |
void Start() | |
{ | |
for (int i = 0; i < 50; i++) | |
{ | |
numbers.Add(0); | |
} | |
} | |
void Update() | |
{ | |
int num = (int)Time.realtimeSinceStartup; | |
int index = 0; | |
while (num > 0) | |
{ | |
numbers[index] = num % 10; | |
num = num / 10; | |
index++; | |
} | |
for (int i = 0; i < index + 1; i++) | |
{ | |
digits[i].SetText(NumberStrings.Zero_To_Nine_Strings[numbers[i]]); | |
} | |
} | |
} | |
public class NumberStrings | |
{ | |
public static string[] Zero_To_Nine_Strings = new string[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; | |
public static char[] Zero_To_Nine_Chars = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; | |
} |
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