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@julenka
julenka / .gitignore
Last active May 13, 2020 22:51
MRTK gitignore for MRTK 2.3
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
@ReinierC
ReinierC / calc.inc.php
Last active May 9, 2024 10:38
PHP OOP Calculator
<?php
class Calc {
public $num1;
public $num2;
public $cal;
public function __construct($num1Inserted, $num2Inserted, $calInserted) {
$this->num1 = $num1Inserted;

FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

@it-is-michal
it-is-michal / awesome_i3wm.md
Last active November 24, 2024 21:24
My current i3wm config
@teocomi
teocomi / .gitignore
Created September 13, 2016 15:01
Gitignore for Unity projects
# =============== #
# Unity generated #
# =============== #
[Tt]emp/
[Oo]bj/
[Bb]uild
/[Bb]uilds/
/[Ll]ibrary/
sysinfo.txt
*.stackdump
@FrancesCoronel
FrancesCoronel / sampleREADME.md
Last active February 10, 2025 02:48
A sample README for all your GitHub projects.

Repository Title Goes Here

Frances Coronel

INSERT GRAPHIC HERE (include hyperlink in image)

Subtitle or Short Description Goes Here

ideally one sentence >

@fadookie
fadookie / CameraAnchor.cs
Last active February 13, 2025 09:20
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@aquelito
aquelito / git-command.md
Last active December 2, 2024 13:48
GIT - Ligne de commande principale
title category
Git config
Git

Rappel

Ne pas oublier : l'aide en ligne de commande.