title | category |
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Git config |
Git |
Ne pas oublier : l'aide en ligne de commande.
/*** | |
* This script will anchor a GameObject to a relative screen position. | |
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623 | |
* It is also copied in this gist below. | |
* | |
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts. | |
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader. | |
*/ | |
/* The MIT License (MIT) |
# =============== # | |
# Unity generated # | |
# =============== # | |
[Tt]emp/ | |
[Oo]bj/ | |
[Bb]uild | |
/[Bb]uilds/ | |
/[Ll]ibrary/ | |
sysinfo.txt | |
*.stackdump |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
<?php | |
class Calc { | |
public $num1; | |
public $num2; | |
public $cal; | |
public function __construct($num1Inserted, $num2Inserted, $calInserted) { | |
$this->num1 = $num1Inserted; |
# This .gitignore file should be placed at the root of your Unity project directory | |
# | |
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore | |
# | |
/[Ll]ibrary/ | |
/[Tt]emp/ | |
/[Oo]bj/ | |
/[Bb]uild/ | |
/[Bb]uilds/ | |
/[Ll]ogs/ |