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August 15, 2012 11:30
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// Copyright 2012 the V8 project authors. All rights reserved. | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are | |
// met: | |
// | |
// * Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer. | |
// * Redistributions in binary form must reproduce the above | |
// copyright notice, this list of conditions and the following | |
// disclaimer in the documentation and/or other materials provided | |
// with the distribution. | |
// * Neither the name of Google Inc. nor the names of its | |
// contributors may be used to endorse or promote products derived | |
// from this software without specific prior written permission. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
// Simple framework for running the benchmark suites and | |
// computing a score based on the timing measurements. | |
class Benchmark { | |
var name : string; | |
var run : () -> void; | |
var Setup : () -> void; | |
var TearDown : () -> void; | |
// A benchmark has a name (string) and a function that will be run to | |
// do the performance measurement. The optional setup and tearDown | |
// arguments are functions that will be invoked before and after | |
// running the benchmark, but the running time of these functions will | |
// not be accounted for in the benchmark score. | |
function constructor(name : string, run : () -> void) { | |
this(name, run, function() { }, function() { }); | |
} | |
function constructor(name : string, run : () -> void, setup : () -> void, tearDown : () -> void) { | |
this.name = name; | |
this.run = run; | |
this.Setup = setup; | |
this.TearDown = tearDown; | |
} | |
} | |
class BenchmarkResult { | |
var benchmark : Benchmark; | |
var time : number; | |
// Benchmark results hold the benchmark and the measured time used to | |
// run the benchmark. The benchmark score is computed later once a | |
// full benchmark suite has run to completion. | |
function constructor(benchmark : Benchmark, time : number) { | |
this.benchmark = benchmark; | |
this.time = time; | |
} | |
// Automatically convert results to numbers. Used by the geometric | |
// mean computation. | |
function valueOf() : number { | |
return this.time; | |
} | |
} | |
// Added by wasabiz | |
class BenchmarkData { | |
var runs : number; // FIXME: wasabiz | |
var elapsed : number; | |
function constructor(runs : number, elapsed : nubmer) { | |
this.runs = runs; | |
this.elapsed = elapsed; | |
} | |
} | |
// Added by wasabiz | |
class BenchmarkRunner { | |
function NotifyStart(name : string) : void {} | |
function NotifyStep(name : string) : void {} | |
function NotifyResult(name : string, result : string) : void {} | |
function NotifyError(name : string, error : Error) : void {} | |
function NotifyScore(score : number) : void {} | |
} | |
class BenchmarkSuite { | |
// Keep track of all declared benchmark suites. | |
static var suites = [] : BenchmarkSuite[]; | |
// Scores are not comparable across versions. Bump the version if | |
// you're making changes that will affect that scores, e.g. if you add | |
// a new benchmark or change an existing one. | |
static var version = '7'; | |
var name : string; | |
var reference : int; | |
var benchmarks : Benchmark[]; | |
// Suites of benchmarks consist of a name and the set of benchmarks in | |
// addition to the reference timing that the final score will be based | |
// on. This way, all scores are relative to a reference run and higher | |
// scores implies better performance. | |
function constructor(name : string, reference : int, benchmarks : Benchmark[]) { | |
this.name = name; | |
this.reference = reference; | |
this.benchmarks = benchmarks; | |
BenchmarkSuite.suites.push(this); | |
} | |
// To make the benchmark results predictable, we replace Math.random | |
// with a 100% deterministic alternative. | |
function random() : number { | |
var seed = 49734321; | |
return function() { | |
// Robert Jenkins' 32 bit integer hash function. | |
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; | |
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; | |
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; | |
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; | |
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; | |
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; | |
return (seed & 0xfffffff) / 0x10000000; | |
}; | |
} | |
// Runs all registered benchmark suites and optionally yields between | |
// each individual benchmark to avoid running for too long in the | |
// context of browsers. Once done, the final score is reported to the | |
// runner. | |
static function RunSuites(runner : BenchmarkRunner) : void { | |
var continuation = null; | |
var suites = BenchmarkSuite.suites; | |
var length = suites.length; | |
BenchmarkSuite.scores = []; | |
var index = 0; | |
function RunStep() : void { | |
while (continuation || index < length) { | |
if (continuation) { | |
continuation = continuation(); | |
} else { | |
var suite = suites[index++]; | |
if (runner.NotifyStart) runner.NotifyStart(suite.name); | |
continuation = suite.RunStep(runner); | |
} | |
if (continuation && typeof window != 'undefined' && window.setTimeout) { | |
window.setTimeout(RunStep, 25); | |
return; | |
} | |
} | |
if (runner.NotifyScore) { | |
var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores); | |
var formatted = BenchmarkSuite.FormatScore(100 * score); | |
runner.NotifyScore(formatted); | |
} | |
} | |
RunStep(); | |
} | |
// Counts the total number of registered benchmarks. Useful for | |
// showing progress as a percentage. | |
static function CountBenchmarks() : int { | |
var result = 0; | |
var suites = BenchmarkSuite.suites; | |
for (var i = 0; i < suites.length; i++) { | |
result += suites[i].benchmarks.length; | |
} | |
return result; | |
} | |
// Computes the geometric mean of a set of numbers. | |
static function GeometricMean(numbers : number[]) : number { | |
var loga = 0; | |
for (var i = 0; i < numbers.length; i++) { | |
loga += Math.log(numbers[i]); | |
} | |
return Math.pow(Math.E, loga / numbers.length); | |
} | |
// Converts a score value to a string with at least three significant | |
// digits. | |
static function FormatScore(value : number) : string { | |
if (value > 100) { | |
return value.toFixed(0); | |
} else { | |
return value.toPrecision(3); | |
} | |
} | |
// Notifies the runner that we're done running a single benchmark in | |
// the benchmark suite. This can be useful to report progress. | |
function NotifyStep(result : BenchmarkResult) : void { | |
this.results.push(result); | |
if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name); | |
} | |
// Notifies the runner that we're done with running a suite and that | |
// we have a result which can be reported to the user if needed. | |
function NotifyResult() : void { | |
var mean = BenchmarkSuite.GeometricMean(this.results); | |
var score = this.reference / mean; | |
BenchmarkSuite.scores.push(score); | |
if (this.runner.NotifyResult) { | |
var formatted = BenchmarkSuite.FormatScore(100 * score); | |
this.runner.NotifyResult(this.name, formatted); | |
} | |
} | |
// Notifies the runner that running a benchmark resulted in an error. | |
function NotifyError(error : Error) : void { | |
if (this.runner.NotifyError) { | |
this.runner.NotifyError(this.name, error); | |
} | |
if (this.runner.NotifyStep) { | |
this.runner.NotifyStep(this.name); | |
} | |
} | |
// Runs a single benchmark for at least a second and computes the | |
// average time it takes to run a single iteration. | |
function RunSingleBenchmark(benchmark : Benchmark, data : BenchmarkData) : BenchmarkData { | |
function Measure(data : BenchmarkData) : void { | |
var elapsed = 0; | |
var start = new Date(); | |
for (var n = 0; elapsed < 1000; n++) { | |
benchmark.run(); | |
elapsed = new Date() - start; | |
} | |
if (data != null) { | |
data.runs += n; | |
data.elapsed += elapsed; | |
} | |
} | |
if (data == null) { | |
// Measure the benchmark once for warm up and throw the result | |
// away. Return a fresh data object. | |
Measure(null); | |
return { runs: 0, elapsed: 0 }; | |
} else { | |
Measure(data); | |
// If we've run too few iterations, we continue for another second. | |
if (data.runs < 32) return data; | |
var usec = (data.elapsed * 1000) / data.runs; | |
this.NotifyStep(new BenchmarkResult(benchmark, usec)); | |
return null; | |
} | |
} | |
// This function starts running a suite, but stops between each | |
// individual benchmark in the suite and returns a continuation | |
// function which can be invoked to run the next benchmark. Once the | |
// last benchmark has been executed, null is returned. | |
function RunStep(runner : BenchmarkRunner) : variant { | |
this.results = []; | |
this.runner = runner; | |
var length = this.benchmarks.length; | |
var index = 0; | |
var suite = this; | |
var data; | |
// Run the setup, the actual benchmark, and the tear down in three | |
// separate steps to allow the framework to yield between any of the | |
// steps. | |
var RunNextSetup, RunNextBenchmark, RunNextTearDown; | |
function RunNextSetup() : variant { | |
if (index < length) { | |
try { | |
suite.benchmarks[index].Setup(); | |
} catch (e : Error) { | |
suite.NotifyError(e); | |
return null; | |
} | |
return RunNextBenchmark; | |
} | |
suite.NotifyResult(); | |
return null; | |
} | |
function RunNextBenchmark() : variant { | |
try { | |
data = suite.RunSingleBenchmark(suite.benchmarks[index], data); | |
} catch (e : Error) { | |
suite.NotifyError(e); | |
return null; | |
} | |
// If data is null, we're done with this benchmark. | |
return (data == null) ? RunNextTearDown as variant : RunNextBenchmark(); | |
} | |
function RunNextTearDown() : variant { | |
try { | |
suite.benchmarks[index++].TearDown(); | |
} catch (e : Error) { | |
suite.NotifyError(e); | |
return null; | |
} | |
return RunNextSetup; | |
} | |
// Start out running the setup. | |
return RunNextSetup(); | |
} | |
} |
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