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| require "http/server" | |
| require "base64" | |
| # require "yaml" | |
| # data = <<-YAML | |
| # --- | |
| # multi line string: ''' | |
| # one line | |
| # second line | |
| # third line |
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| require "json" | |
| # Remember depth and key's name of JSON object | |
| class GlobalContext | |
| property global_context = {} of Float32 => String | Int32 | Float64 | JSON::Any | |
| property key_or_value = {} of String => String | |
| def start(parsed) | |
| global_context[0.0] = parsed.first_key | |
| # https://crystal-lang.org/api/1.16.3/Enumerable.html#each%28%26%3AT-%3E%29-instance-method |
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| mklink /d "C:\Users\pszen\AppData\Local\.dartServer" "D:\AppData\Local\.dartServer" |
To coś ma podobno pomóc przyszłym twórcom piszącym rozszerzenia do Ardoongi.
Ostrzeżenie: Istnieją minimum 4 grupy ludzi.
- Ci którzy mają pomysł na swój świat i spisują go w Wielkiej Księdze Zasad.
- Ci którzy nie mają dobrych pomysłów, więc wolą skopiować gotowe rozwiązanie na nowe urządzenia.
- Gracze.
- I Ci którzy myślą sobie tak:
- Skoro gracze fabularni i mechaniczni mogą żyć obok siebie.
Zawsze uważałem, że Twine ma najlepszy format plików opowieściowych. Więc kiedy zachciało mi się zrobić coś w stylu retro lochów. Powstało takie coś.
extern char* word[] = {
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| module Main | |
| let log = (b: Number, x: Number) => { | |
| for (let mut i = 0; i < 1000; i += 1) { | |
| if (b ** i == x) return i | |
| } | |
| return 0 | |
| } | |
| print(log(2, 16)) |
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| @[Link("iwasm")] | |
| lib LibWasm | |
| struct WASMModuleCommon | |
| buffer : UInt8* | |
| binary_file : UInt32 | |
| io_error : LibC::Char* | |
| io_error_bytesize : UInt32 | |
| end | |
| struct WASMModuleInstanceCommon |
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| run = "crystal run main.cr" | |
| # crystal build main.cr --cross-compile --target wasm32-unknown-wasi | |
| # wasm2wat main.wasm -o main.wat | |
| ## wasm2c main.wasm --no-debug-names -o main.c | |
| ## gcc -O3 -march=native -c main.c -o main.o | |
| entrypoint = "main.cr" | |
| [nix] | |
| channel = "stable-23_11" |
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| # *** The trekking profile is for slow travel | |
| # *** and avoiding car traffic, but still with | |
| # *** a focus on approaching your destination | |
| # *** efficiently. | |
| # | |
| # *** Unikaj wszystkich dróg samochodowych. | |
| # *** W pierwszej kolejności wybierz drogi | |
| # *** rowerowe, a w drugiej piesze. | |
| # *** Unikaj miękkiej nawierzchni. | |
| # |
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