-
-
Save p2or/43194fcab3f42bab9b70ff1cc2b7637a to your computer and use it in GitHub Desktop.
# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
bl_info = { | |
"name": "Sequence Bakery", | |
"description": "Extended version of Animated Render Baker", | |
"author": "Christian Brinkmann (p2or), Janne Karhu (jahka)", | |
"version": (0, 2), | |
"blender": (2, 80, 0), | |
"location": "", | |
"warning": "", | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Render" | |
} | |
''' | |
This Addon is basically an extended Version of -Animated Render Baker- | |
by Janne Karhu (jahka). The Addon allows to bake a series of frames as | |
well as overriding the filepath of a certain Image Texture Node on the | |
fly, which can be used to import and bake multiple images of a folder. | |
Workflow instructions (Cycles): | |
1. Prepare the object so that it's ready for a normal single frame baking: | |
-> https://docs.blender.org/manual/en/dev/render/cycles/baking.html or | |
-> https://blender.stackexchange.com/a/13509/3710 | |
2. [Optional] Select the object, open up a Node Editor window, select the | |
the Image Texture node of the corresponding material, open up the tool | |
shelf (N), go to the misc area, enable "Override Image Path", select any | |
Texture node to override, select a folder of images, press "Find Images" | |
-> This will override the path of the selected image texture with all | |
images of the selected folder per frame) | |
3. Create a new image in the UV/image editor (acts like a placeholder) | |
4. Save the image you just created with a "template name", i.e. "bake.jpg" | |
-> This filename and path will be used as a template for the animated | |
bake results, i.e. "bake0001.jpg", "bake0002.jpg" etc. | |
-> If "Override Image Path" is enabled, the filename will be assembled | |
by the orginal filename and the frame number, i.e: "image_frame-0001.jpg" | |
5. Create a new Image Texture node and assign the newly created image, | |
Make sure that the node is selected, go to Properties > Render settings > | |
Bake, set the desired frame range and press Animated Bake | |
Note: You can follow the progress in the console (Window > System Console) | |
''' | |
import bpy | |
import os | |
import shutil | |
from bpy.app.handlers import persistent | |
# ------------------------------------------------------ | |
# Settings | |
# ------------------------------------------------------ | |
image_list = [] | |
class SequenceBakerySettings(bpy.types.PropertyGroup): | |
image_folder: bpy.props.StringProperty( | |
name="", | |
description="Path to Directory", | |
default="", | |
maxlen=1024, | |
subtype='DIR_PATH') | |
texture_node: bpy.props.StringProperty( | |
name = "Image Texture Node", | |
description = "Select any Texture Node", | |
options={'SKIP_SAVE'}) | |
current_image_path: bpy.props.StringProperty( | |
name = "Current Image Path", | |
description = "Current Image Path") | |
override: bpy.props.BoolProperty( | |
name="Override", | |
description="Enable or Disable Overriding the Image Path", | |
default = False, | |
options={'SKIP_SAVE'}) | |
bake_start: bpy.props.IntProperty( | |
name="Start", | |
description="Start frame of the animated bake", | |
default=1) | |
bake_end: bpy.props.IntProperty( | |
name="End", | |
description="End frame of the animated bake", | |
default=250) | |
# ------------------------------------------------------ | |
# Operators | |
# ------------------------------------------------------ | |
class SB_OT_printFoundImagesToConsole(bpy.types.Operator): | |
"""Print valid images to the console""" | |
bl_idname = "node.sb_print_images_to_console" | |
bl_label = "Print Images to Console" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
if image_list: | |
image_names = [os.path.basename(i) for i in image_list] | |
for i in image_names: print (i) | |
self.report({'INFO'}, 'Names of Images printed to Console') | |
else: | |
self.report({'INFO'}, 'No images') | |
return {'FINISHED'} | |
class SB_OT_refreshImageList(bpy.types.Operator): | |
"""Refresh Images""" | |
bl_idname = "node.sb_refresh_image_list" | |
bl_label = "Reload Images" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
#context.active_node.type == "TEX_IMAGE" | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
del image_list[:] | |
bpy.ops.node.sb_find_images() | |
context.scene.frame_set(context.scene.frame_start) | |
self.report({'INFO'}, 'List of Images refreshed') | |
return {'FINISHED'} | |
class SB_OT_findImagesInFolder(bpy.types.Operator): | |
"""Find Images in specified Folder""" | |
bl_idname = "node.sb_find_images" | |
bl_label = "Find Images" | |
bl_options = {'INTERNAL'} | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
return space.type == 'NODE_EDITOR' | |
def execute(self, context): | |
extensions = ('exr', 'tiff', 'jpeg', 'jpg', 'pic', 'png') | |
if not image_list: | |
path = context.scene.seq_bakery.image_folder | |
img_folder = os.path.realpath(bpy.path.abspath(path)) | |
if os.path.isdir(img_folder): | |
for f in os.listdir(img_folder): | |
if f.endswith(tuple(extensions)): | |
image_list.append(os.path.join(img_folder,f)) | |
if image_list: | |
context.scene.frame_set(context.scene.frame_start) | |
message = 'Found ' + str(len(image_list)) + " images" | |
#bpy.ops.node.sb_print_images_to_console() | |
else: | |
message = 'No valid images found in Folder' | |
self.report({'INFO'}, message) | |
return {'FINISHED'} | |
# Modification of 'Animated Render Baker' operator by Janne Karhu (jahka) | |
# https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Animated_Render_Baker | |
class SB_OT_animatedRenderBake(bpy.types.Operator): | |
bl_label = "Animated Render Bake" | |
bl_description= "Bake animated image textures of selected objects" | |
bl_idname = "object.sb_anim_bake_image" | |
bl_register = True | |
def framefile(self, context, filepath, frame): | |
""" | |
Set frame number to file name image.png -> image0013.png | |
""" | |
if context.scene.seq_bakery.override: | |
bake_folder = os.path.dirname(filepath) | |
filename = os.path.basename(context.scene.seq_bakery.current_image_path) | |
fn, ext = os.path.splitext(filename) | |
new_filename = "%s_frame-%04d-bake%s" % (fn, frame, ext) | |
return os.path.join(bake_folder, new_filename) | |
else: | |
fn, ext = os.path.splitext(filepath) | |
return "%s%04d%s" % (fn, frame, ext) | |
def invoke(self, context, event): | |
is_cycles = (context.scene.render.engine == 'CYCLES') | |
scene = context.scene | |
start = scene.seq_bakery.bake_start | |
end = scene.seq_bakery.bake_end | |
# Check for errors before starting | |
if start >= end: | |
self.report({'ERROR'}, "Start frame must be smaller than end frame") | |
return {'CANCELLED'} | |
selected = context.selected_objects | |
# Only single object baking for now | |
if scene.render.use_bake_selected_to_active: | |
if len(selected) > 2: | |
self.report({'ERROR'}, "Select only two objects for animated baking") | |
return {'CANCELLED'} | |
elif len(selected) > 1: | |
self.report({'ERROR'}, "Select only one object for animated baking") | |
return {'CANCELLED'} | |
if context.active_object.type != 'MESH': | |
self.report({'ERROR'}, "The baked object must be a mesh object") | |
return {'CANCELLED'} | |
if context.active_object.mode == 'EDIT': | |
self.report({'ERROR'}, "Can't bake in edit-mode") | |
return {'CANCELLED'} | |
img = None | |
# find the image that's used for rendering | |
# TODO: support multiple images per bake | |
if is_cycles: | |
# XXX This tries to mimic nodeGetActiveTexture(), but we have no access to 'texture_active' state from RNA... | |
# IMHO, this should be a func in RNA nodetree struct anyway? | |
inactive = None | |
selected = None | |
for mat_slot in context.active_object.material_slots: | |
mat = mat_slot.material | |
if not mat or not mat.node_tree: | |
continue | |
trees = [mat.node_tree] | |
while trees and not img: | |
tree = trees.pop() | |
node = tree.nodes.active | |
if node.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'}: | |
img = node.image | |
break | |
for node in tree.nodes: | |
if node.type in {'TEX_IMAGE', 'TEX_ENVIRONMENT'} and node.image: | |
if node.select: | |
if not selected: | |
selected = node | |
else: | |
if not inactive: | |
inactive = node | |
elif node.type == 'GROUP': | |
trees.add(node.node_tree) | |
if img: | |
break | |
if not img: | |
if selected: | |
img = selected.image | |
elif inactive: | |
img = inactive.image | |
else: | |
for uvtex in context.active_object.data.uv_textures: | |
if uvtex.active_render == True: | |
for uvdata in uvtex.data: | |
if uvdata.image is not None: | |
img = uvdata.image | |
break | |
if img is None: | |
self.report({'ERROR'}, "No valid image found to bake to") | |
return {'CANCELLED'} | |
if img.is_dirty: | |
self.report({'ERROR'}, "Save the image that's used for baking before use") | |
return {'CANCELLED'} | |
if img.packed_file is not None: | |
self.report({'ERROR'}, "Can't animation-bake packed file") | |
return {'CANCELLED'} | |
# make sure we have an absolute path so that copying works for sure | |
img_filepath_abs = bpy.path.abspath(img.filepath, library=img.library) | |
print("Animated baking for frames (%d - %d)" % (start, end)) | |
for cfra in range(start, end + 1): | |
print("Baking frame %d" % cfra) | |
# update scene to new frame and bake to template image | |
scene.frame_set(cfra) | |
if is_cycles: | |
ret = bpy.ops.object.bake(type=scene.cycles.bake_type) | |
else: | |
ret = bpy.ops.object.bake_image() | |
if 'CANCELLED' in ret: | |
return {'CANCELLED'} | |
# Currently the api doesn't allow img.save_as() | |
# so just save the template image as usual for | |
# every frame and copy to a file with frame specific filename | |
img.save() | |
img_filepath_new = self.framefile(context, img_filepath_abs, cfra) | |
shutil.copyfile(img_filepath_abs, img_filepath_new) | |
print("Saved %r" % img_filepath_new) | |
print("Baking done!") | |
return{'FINISHED'} | |
# ------------------------------------------------------ | |
# UI | |
# ------------------------------------------------------ | |
class SB_PT_sequenceBakeryPanel(bpy.types.Panel): | |
bl_space_type = 'NODE_EDITOR' | |
bl_label = "Override Image Path" | |
bl_region_type = "UI" | |
bl_category = "Extras" | |
@classmethod | |
def poll(cls, context): | |
space = context.space_data | |
node_active = context.active_node | |
#hasattr(node_active, 'image') | |
image = getattr(node_active, 'image', None) | |
return image and space.type == 'NODE_EDITOR' | |
def draw_header(self, context): | |
scn = context.scene | |
node_active = context.active_node | |
if node_active.image and node_active.type == "TEX_IMAGE": | |
self.layout.prop(scn.seq_bakery, "override", text="") | |
def draw(self, context): | |
scn = context.scene | |
space = context.space_data | |
node_active = context.active_node | |
if node_active.image and node_active.type == "TEX_IMAGE": | |
data = bpy.data.materials[space.id.name].node_tree | |
img = os.path.basename(context.active_node.image.filepath) | |
layout = self.layout | |
row = layout.row() | |
row.label(text="Image Texture Node: ") | |
row = layout.row() | |
row.prop_search(scn.seq_bakery, "texture_node", data, "nodes", text="") | |
#layout.separator() | |
row = layout.row() | |
row.label(text="Image Folder: ") | |
row = layout.row() | |
col = row.column(align=True) #col.operator() | |
rowsub = col.row(align=True) | |
rowsub.prop(scn.seq_bakery, "image_folder") | |
rowsub = col.row(align=True) | |
rowsub.operator("node.sb_find_images", icon="VIEWZOOM")#rowsub = col.row(align=True) | |
rowsub.operator("node.sb_refresh_image_list", icon="FILE_REFRESH", text="") | |
rowsub.operator("node.sb_print_images_to_console", icon="CONSOLE", text="") | |
layout.separator() | |
row = layout.row() | |
row.label(text='Image [Frame {num:03d}]:'.format(num=scn.frame_current)) | |
row = layout.row() | |
row.label(text=img) | |
row.separator() | |
# ------------------------------------------------------ | |
# Helper | |
# ------------------------------------------------------ | |
def draw_animation_baker(self, context): | |
layout = self.layout | |
layout.use_property_split = True | |
layout.use_property_decorate = False # No animation. | |
scene = context.scene | |
layout.separator() | |
layout.operator("object.sb_anim_bake_image", text="Animated Bake", icon='RENDER_ANIMATION') | |
layout.row() | |
col = layout.column(align=True) | |
#row.operator("object.sb_anim_bake_image", text="Animated Bake", icon="RENDER_ANIMATION") | |
col.prop(scene.seq_bakery, "bake_start", text="Bake Start") | |
col.prop(scene.seq_bakery, "bake_end", text="Bake End") | |
@persistent | |
def texture_node_handler(scene): | |
if scene.seq_bakery.override: | |
obj = bpy.context.active_object | |
mat_name = bpy.context.active_object.active_material.name | |
mat = bpy.data.materials[mat_name] | |
nodes = mat.node_tree.nodes | |
image_texture_node = nodes.get(scene.seq_bakery.texture_node) | |
frame_offset = abs(0-scene.frame_start) | |
image_list_index = scene.frame_current - frame_offset | |
try: | |
current_image = image_list[image_list_index] | |
image_texture_node.image.filepath = current_image | |
scene.seq_bakery.current_image_path = current_image | |
except: | |
pass | |
''' | |
def draw_func(self, context): | |
row = self.layout.row() | |
row.operator("node.sb_refresh_image_list", icon="FILE_REFRESH") | |
''' | |
# ------------------------------------------------------ | |
# Register | |
# ------------------------------------------------------ | |
classes = ( | |
SequenceBakerySettings, | |
SB_OT_printFoundImagesToConsole, | |
SB_OT_refreshImageList, | |
SB_OT_findImagesInFolder, | |
SB_OT_animatedRenderBake, | |
SB_PT_sequenceBakeryPanel | |
) | |
def register(): | |
from bpy.utils import register_class | |
for cls in classes: | |
register_class(cls) | |
bpy.types.Scene.seq_bakery = bpy.props.PointerProperty(type=SequenceBakerySettings) | |
bpy.types.CYCLES_RENDER_PT_bake.append(draw_animation_baker) | |
bpy.app.handlers.frame_change_pre.append(texture_node_handler) | |
def unregister(): | |
bpy.app.handlers.frame_change_pre.remove(texture_node_handler) | |
bpy.types.CYCLES_RENDER_PT_bake.remove(draw_animation_baker) | |
from bpy.utils import unregister_class | |
for cls in reversed(classes): | |
unregister_class(cls) | |
del bpy.types.Scene.seq_bakery | |
if __name__ == "__main__": | |
register() |
Hi @Holoptics, fixed 1 and 2, yeah a file to play with would be nice. Thanks
@p2or Awesome! Here is the link to a download for the blend file I've been using. It should be set-up so that in 10 frames the texture should be updated drastically enough to be able to tell the difference between them. I also have it set-up to not include the lighting in the baking, so there aren't any light sources present.
Hi @Holoptics. I think I fixed 3 by passing the bake type (I guess the type selection wasn't available in earlier versions). Does that work? Re 4: Not sure what's causing issues here, looks good code-wise, need to investigate... Cheers.
@p2or That did the trick! This means a lot, Thank you! So with #4 it seems like it pulls the first image in the set and uses that as the reference name then goes from there, so that's probably just a file management thing. Otherwise, It won't be a problem for now since It's a consistent bug and can easily be worked around as long as I keep it unchecked. I'll spend some time investigating as well as soon as I get done with this project.
Thanks for the effort and writing this script! Do you have any advice on installing it for 2.9x? I tried it and it didn't even show up in the UI.
Hi @gandarufu, make sure the engine is set to Cycles. Just tested on 2.93, works fine.
Great one ... thanks a lot :) Would you mind to update your answer here ? Since your version is only one working would be helpfull to clean it up, so followers doesn't have to hunt actual link in a long comments. I can do it for you, but probbaly not in a right way you appreciate :) Thank you ... mentioned here
Thanks for the heads up @mond-cz, I'm going to update the answer.
Awesome plugin, thank you so much for creating this, still works!
Hi! It seems exactly what I need! Was it tested with Blender 4.0? Thank you!
@p2or Thank you for the quick update! There are a couple of problems.
First one is that the blender version needs to be
"blender": (2, 80, 0)
then it fully loads in.Second is that multiple 'Animated Bake' Buttons appear, they seem to be functionally the same, but kinda crowds the screen if you mess up.
Third is with the baking, whenever I bake the renderer goes back to 'Single Image' instead of 'Generated' which results in every frame being black. When I manually switched it to 'Generated' before attempting to render, I got an error on line 314. So this might have to do with the fact that the image saved in the UV editor is saved as a Single Image.
I was able to get it to render with color once, but it involved pre-rendering the base directory image then going through and doing an animated bake with the 'Override Image Path' which has it's own bug.
Fourth, the 'Override Image Path' doesn't seem to pick the right image to override. This may be because I was saving all the test bakes to a single folder, but after I de-selected it the override still happened.
Link to Pictures for reference. I wish there was more I could do to help, I'm slowly learning python and I really appreciate the help. Let me know if you need more info or my Blender file to use as a test.