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Elephant-in-a-Room (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Elephant-in-a-Bottle | |
author pancelor | |
homepage pancelor.com | |
background_color #03191d | |
text_color #e9fcd9 | |
(enable_level_select) | |
run_rules_on_level_start | |
( verbose_logging ) | |
======== | |
OBJECTS | |
======== | |
Border | |
Green | |
Background | |
#56A019 GREEN | |
11111 | |
01111 | |
11101 | |
11111 | |
10111 | |
wall | |
#90bf6a | |
...0. | |
..0.. | |
.0... | |
0.... | |
....0 | |
bevell | |
#2e5714 | |
0.... | |
0.... | |
0.... | |
0.... | |
0.... | |
bevelr | |
#2e5714 | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
bevelu | |
#2e5714 | |
00000 | |
..... | |
..... | |
..... | |
..... | |
beveld | |
#2e5714 | |
..... | |
..... | |
..... | |
..... | |
00000 | |
el0 | |
#fff2ee #c5c2c5 #949294 | |
..... | |
..... | |
...11 | |
.1121 | |
11121 | |
el1 | |
#fff2ee #c5c2c5 #949294 | |
..... | |
..... | |
111.. | |
1111. | |
11110 | |
el2 | |
#fff2ee #c5c2c5 #949294 | |
11121 | |
11112 | |
11112 | |
11..1 | |
10..1 | |
el3 | |
#fff2ee #c5c2c5 #949294 | |
12001 | |
12.11 | |
22.11 | |
1.11. | |
0.... | |
targ0 | |
#10505a | |
..... | |
..... | |
..... | |
....0 | |
....0 | |
targ1 | |
#10505a #509374 #3d7f66 | |
..... | |
..000 | |
00012 | |
02222 | |
21222 | |
targ2 | |
#10505a #3d7f66 #509374 | |
..... | |
0000. | |
11100 | |
11110 | |
12111 | |
targ3 | |
#10505a | |
..... | |
..... | |
..... | |
0.... | |
0.... | |
targ4 | |
#10505a | |
....0 | |
....0 | |
....0 | |
....0 | |
....0 | |
targ5 | |
#3d7f66 #509374 #10505a | |
00000 | |
10000 | |
00010 | |
00220 | |
01220 | |
targ6 | |
#3d7f66 #509374 #10505a | |
00000 | |
10200 | |
02210 | |
02002 | |
02222 | |
targ7 | |
#10505a | |
0.... | |
0.... | |
0.... | |
0.... | |
..... | |
targ8 | |
#10505a | |
....0 | |
..... | |
..... | |
..... | |
..... | |
targ9 | |
#10505a | |
00000 | |
..... | |
..... | |
..... | |
..... | |
targ10 | |
#10505a | |
00... | |
..... | |
..... | |
..... | |
..... | |
targ11 | |
#10505a | |
..... | |
..... | |
..... | |
..... | |
..... | |
seld0 | |
#182852 | |
.0.0. | |
..... | |
..... | |
..... | |
..... | |
seld1 | |
#182852 | |
0.0.0 | |
..... | |
..... | |
..... | |
..... | |
selr0 | |
#182852 | |
..... | |
0.... | |
..... | |
0.... | |
..... | |
selr1 | |
#182852 | |
0.... | |
..... | |
0.... | |
..... | |
0.... | |
sell0 | |
#182852 | |
..... | |
....0 | |
..... | |
....0 | |
..... | |
sell1 | |
#182852 | |
....0 | |
..... | |
....0 | |
..... | |
....0 | |
selu0 | |
#182852 | |
..... | |
..... | |
..... | |
..... | |
.0.0. | |
selu1 | |
#182852 | |
..... | |
..... | |
..... | |
..... | |
0.0.0 | |
pokel0 | |
#732c29 #ac5031 | |
..... | |
.0... | |
11110 | |
0010. | |
..0.. | |
poker0 | |
#732c29 #ac5031 | |
...0. | |
01111 | |
.0100 | |
..0.. | |
..... | |
pokeu0 | |
#732c29 #ac5031 | |
.01.. | |
.010. | |
011.. | |
.01.. | |
..0.. | |
poked0 | |
#732c29 #ac5031 | |
...0. | |
..01. | |
.011. | |
..010 | |
..01. | |
pokel1 | |
#732c29 #ac5031 | |
..... | |
..... | |
00000 | |
00000 | |
..... | |
poker1 | |
#732c29 #ac5031 | |
..... | |
00000 | |
00000 | |
..... | |
..... | |
pokeu1 | |
#732c29 #ac5031 | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
poked1 | |
#732c29 #ac5031 | |
..00. | |
..00. | |
..00. | |
..00. | |
..00. | |
_0 (manual spacing shenanigans here) | |
#396e17 | |
..000 | |
..0.0 | |
..0.0 | |
..0.0 | |
..000 | |
_02 (manual spacing shenanigans here) | |
#396e17 | |
000.. | |
0.0.. | |
0.0.. | |
0.0.. | |
000.. | |
_12 (manual spacing shenanigans here) | |
#396e17 | |
00... | |
.0... | |
.0... | |
.0... | |
000.. | |
_22 (manual spacing shenanigans here) | |
#396e17 | |
000.. | |
..0.. | |
000.. | |
0.... | |
000.. | |
_1 | |
#396e17 | |
.00.. | |
..0.. | |
..0.. | |
..0.. | |
.000. | |
_2 | |
#396e17 | |
.000. | |
...0. | |
.000. | |
.0... | |
.000. | |
_3 | |
#396e17 | |
.000. | |
...0. | |
.000. | |
...0. | |
.000. | |
_4 | |
#396e17 | |
.0.0. | |
.0.0. | |
.000. | |
...0. | |
...0. | |
_5 | |
#396e17 | |
.000. | |
.0... | |
.000. | |
...0. | |
.000. | |
_6 | |
#396e17 | |
.0... | |
.0... | |
.000. | |
.0.0. | |
.000. | |
_7 | |
#396e17 | |
.000. | |
...0. | |
...0. | |
...0. | |
...0. | |
_8 | |
#396e17 | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
_9 | |
#396e17 | |
.000. | |
.0.0. | |
.000. | |
...0. | |
...0. | |
nomove | |
purple | |
nostarted | |
red | |
started | |
transparent | |
======= | |
LEGEND | |
======= | |
,=border | |
. = Background | |
# = Wall | |
0 = el0 | |
1=el1 | |
2=el2 | |
3=el3 | |
a=el0 and targ1 | |
4=poker0 | |
5=pokeu0 | |
6=pokel0 | |
7=poked0 | |
h=pokel1 | |
l=poker1 | |
k=pokeu1 | |
j=poked1 | |
q=targ1 | |
w=targ0 | |
│=_0 | |
┤=_1 | |
╡=_2 | |
╢=_3 | |
╖=_4 | |
╕=_5 | |
╣=_6 | |
║=_7 | |
╗=_8 | |
╝=_9 | |
╜=_02 | |
╛=_12 | |
╞=_22 | |
sell = sell0 or sell1 | |
selr = selr0 or selr1 | |
selu = selu0 or selu1 | |
seld = seld0 or seld1 | |
sel= sell or selr or selu or seld | |
num=_0 or _1 or _2 or _3 or _4 or _5 or _6 or _7 or _8 or _9 or _02 or _12 or _22 | |
bevel=bevelu or beveld or bevell or bevelr | |
el = el0 or el1 or el2 or el3 | |
targ=targ0 or targ1 or targ2 or targ3 or targ4 or targ5 or targ6 or targ7 or targ8 or targ9 or targ10 or targ11 | |
( poke0=pokel0 or poker0 or pokeu0 or poked0 ) | |
pokel=pokel0 or pokel1 | |
poker=poker0 or poker1 | |
pokeu=pokeu0 or pokeu1 | |
poked=poked0 or poked1 | |
pokeh=pokel or poker | |
pokev=pokeu or poked | |
poke=pokeh or pokev | |
player=poke | |
mover=poke or el | |
blocker=Wall or border or nomove | |
======= | |
SOUNDS | |
======= | |
sfx1 49144507 (push) | |
sfx2 69162504 (blocked) | |
EndLevel 20562505 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Border | |
num | |
(should never show up) | |
nomove | |
nostarted | |
started | |
targ | |
Wall | |
bevell | |
bevelr | |
bevelu | |
beveld | |
poke | |
el | |
sell | |
selr | |
selu | |
seld | |
====== | |
RULES | |
====== | |
(startup) | |
random [background] -> [background nostarted] | |
[started][nostarted] -> [started][] | |
(bevel walls) | |
[nostarted][wall] -> [nostarted][wall bevell bevelr bevelu beveld] | |
left [nostarted][bevell | bevelr] -> [nostarted][|] | |
right [nostarted][bevelr | bevell] -> [nostarted][|] | |
up [nostarted][bevelu | beveld] -> [nostarted][|] | |
down [nostarted][beveld | bevelu] -> [nostarted][|] | |
[nostarted] -> [started] checkpoint | |
(create target elephant) | |
right [|targ1]->[targ0|targ1] | |
down [targ0||]->[targ0|targ4|targ8] | |
right [targ0|||]->[targ0|targ1|targ2|targ3] | |
right [targ4|||]->[targ4|targ5|targ6|targ7] | |
right [targ8|||]->[targ8|targ9|targ10|targ11] | |
(A. player presses direction; game adds > tag to each relevant stick) | |
horizontal [> pokev] -> [pokev] (restrict poke directionality to relevant sticks only) | |
vertical [> pokeh] -> [pokeh] | |
(B. check every mover -- mark ones that can't move in player dir) | |
(nomove is a blocker, so it propagates) | |
[> player | ][mover | blocker] -> [> player | ][mover nomove | blocker] | |
+[el | el nomove] -> [el nomove | el nomove] (flood) | |
+up [nomove pokeu | pokeu1] -> [nomove pokeu | nomove pokeu1] (flood sticks) | |
+up [pokeu | nomove pokeu1] -> [nomove pokeu | nomove pokeu1] (+s are required) | |
+down [nomove poked | poked1] -> [nomove poked | nomove poked1] | |
+down [poked | nomove poked1] -> [nomove poked | nomove poked1] | |
+left [nomove pokel | pokel1] -> [nomove pokel | nomove pokel1] | |
+left [pokel | nomove pokel1] -> [nomove pokel | nomove pokel1] | |
+right [nomove poker | poker1] -> [nomove poker | nomove poker1] | |
+right [poker | nomove poker1] -> [nomove poker | nomove poker1] | |
(now, all movers that can't move are marked with a nomove tag) | |
(D. > tag evaporates on nomove tag) | |
[moving mover nomove] -> [mover nomove] sfx2 | |
up [stationary pokeu | moving pokeu1] -> [pokeu | pokeu1] (flood sticks) | |
+up [moving pokeu | stationary pokeu1] -> [pokeu | pokeu1] | |
down [stationary poked | moving poked1] -> [poked | poked1] | |
+down [moving poked | stationary poked1] -> [poked | poked1] | |
left [stationary pokel | moving pokel1] -> [pokel | pokel1] | |
+left [moving pokel | stationary pokel1] -> [pokel | pokel1] | |
right [stationary poker | moving poker1] -> [poker | poker1] | |
+right [moving poker | stationary poker1] -> [poker | poker1] | |
(push) | |
[> mover | stationary mover no nomove] -> [> mover | > mover] sfx1 | |
+[moving el | el] -> [moving el | moving el] (flood) | |
+up [moving pokeu | pokeu1 no nomove] -> [moving pokeu | moving pokeu1] | |
+up [pokeu no nomove | moving pokeu1] -> [moving pokeu | moving pokeu1] | |
+down [moving poked | poked1 no nomove] -> [moving poked | moving poked1] | |
+down [poked no nomove | moving poked1] -> [moving poked | moving poked1] | |
+left [moving pokel | pokel1 no nomove] -> [moving pokel | moving pokel1] | |
+left [pokel no nomove | moving pokel1] -> [moving pokel | moving pokel1] | |
+right [moving poker | poker1 no nomove] -> [moving poker | moving poker1] | |
+right [poker no nomove | moving poker1] -> [moving poker | moving poker1] | |
[nomove] -> [] | |
(selection marquee) | |
late [sel]->[] | |
late right [|el|] -> [sell1 | el | selr1] | |
late up [|el|] -> [seld1 | el | selu1] | |
late [sel el] -> [el] | |
(solver help | |
late [el0 | el0][player]->[el0 | el0][] | |
late [el1 | el1][player]->[el1 | el1][] | |
late [el2 | el2][player]->[el2 | el2][] | |
late [el3 | el3][player]->[el3 | el3][] | |
late [el0 | el3][player]->[el0 | el3][] | |
late [el1 | el2][player]->[el1 | el2][] | |
late left [el0 | el1][player]->[el0 | el1][] | |
late up [el0 | el1][player]->[el0 | el1][] | |
late down [el0 | el1][player]->[el0 | el1][] | |
late left [el0 | el2][player]->[el0 | el2][] | |
late right [el0 | el2][player]->[el0 | el2][] | |
late up [el0 | el2][player]->[el0 | el2][] | |
late left [el1 | el3][player]->[el1 | el3][] | |
late right [el1 | el3][player]->[el1 | el3][] | |
late up [el1 | el3][player]->[el1 | el3][] | |
late left [el2 | el3][player]->[el2 | el3][] | |
late up [el2 | el3][player]->[el2 | el3][] | |
late down [el2 | el3][player]->[el2 | el3][] | |
) | |
============== | |
WINCONDITIONS | |
============== | |
All el0 on targ1 | |
All el1 on targ2 | |
All el2 on targ5 | |
All el3 on targ6 | |
======= | |
LEVELS | |
======= | |
(level_select_point) | |
message I am constructing an elephant in a bottle | |
(basic metaphor) | |
,,,,,,,,,,,,,,,,,,,,, | |
,.......│┤.........., | |
,..........########., | |
,.....#..###......#., | |
,.....####........#., | |
,.4llllll.0..1wq..#., | |
,.....####.2..3...#., | |
,.....#..###......#., | |
,..........########., | |
,..................., | |
,,,,,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
message the elephant is very sticky | |
(stickiness; also teaches stick ortho push) | |
,,,,,,,,,,,,,, | |
,............, | |
,....####...., | |
,...##..##..., | |
,....wq..#..., | |
,...#....#..., | |
,...#..1.hh6., | |
,.4ll..3.#..., | |
,...#.0..#..., | |
,...##2.##..., | |
,....#k.#...., | |
,...##k.##..., | |
,.....5....│╡, | |
,............, | |
,,,,,,,,,,,,,, | |
(level_select_point) | |
(new level! has a bit of a twist but easyish to find) | |
,,,,,,,,,,,,,,, | |
,......7......, | |
,......j......, | |
,......j......, | |
,..####.###.#., | |
,.##..01..###., | |
,.#..q.....hh6, | |
,.#.....3.###., | |
,.##...2..#.#., | |
,..####.###..., | |
,......k......, | |
,..│╢..k......, | |
,......5......, | |
,,,,,,,,,,,,,,, | |
(level_select_point) | |
(teaching about movement basics in a level with a strong solve path) | |
,,,,,,,,,,,,,,,,,,,,, | |
,..................., | |
,.......##.........., | |
,.....7.#..........., | |
,.....j.##.........., | |
,........##...│╖...., | |
,..4l.....##........, | |
,..........#######.., | |
,.###............##., | |
,.#.##............#., | |
,....##...........#., | |
,.....#..0wq..1...#., | |
,.....##..2..3...##., | |
,......###########.., | |
,..................., | |
,,,,,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
(stick blocking) | |
,,,,,,,,,,,,,,,, | |
,.............., | |
,......7......., | |
,......j......., | |
,..####j###.#.., | |
,.##wq..0.###.., | |
,.#.....2..hh6., | |
,.#.......#...., | |
,.#.....1..hh6., | |
,.##....3.###.., | |
,..###k.###.#.., | |
,.....k........, | |
,.....5...│╕..., | |
,.............., | |
,,,,,,,,,,,,,,,, | |
( (possible but weirrrrd at end) ) | |
( ,,,,,,,,,,,,,,,, ) | |
( ,.............., ) | |
( ,......7......., ) | |
( ,......j......., ) | |
( ,..###.j###.#.., ) | |
( ,.##....0.###.., ) | |
( ,.#.wq..2..hh6., ) | |
( ,.#.......#...., ) | |
( ,.#.....1..hh6., ) | |
( ,.##....3.###.., ) | |
( ,..###k.###.#.., ) | |
( ,.....k........, ) | |
( ,.....5...│...., ) | |
( ,.............., ) | |
( ,,,,,,,,,,,,,,,, ) | |
(level_select_point) | |
message it would be better if the elephant were not so sticky | |
(need to push a stick for separation) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,........######.., | |
,.....####.wq.#.., | |
,.....#.......#.., | |
,.....#.......#.., | |
,.│╣..#.......hh6, | |
,.....#.###.#.#.., | |
,..#..#.#.....#.., | |
,..####0....1.#.., | |
,4ll...2..3...#.., | |
,.....#.......#.., | |
,.4llll.......#.., | |
,..#######k####.., | |
,..#......5......, | |
,................, | |
,,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
(need to leave goal to slurp trunk) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,.│║......7......, | |
,......##.j..##.., | |
,....###..j...#.., | |
,....#..........., | |
,..#.#wa1.....#.., | |
,..###.2......#.., | |
,.4ll.......3.#.., | |
,..###........#.., | |
,..#.##...#####.., | |
,................, | |
,................, | |
,,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
(must move piece _right_ first) | |
,,,,,,,,,,,,,,,,, | |
,..........7...., | |
,..........j...., | |
,.....#####j##.., | |
,.....#......#.., | |
,.#.###......#.., | |
,.###....1...#.., | |
,...#wa..3...h6., | |
,...#.2......#.., | |
,.###........#.., | |
,.#.###......#.., | |
,.....#......#.., | |
,..│╗.###.####.., | |
,..............., | |
,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
(side pushing) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,................, | |
,....7........#.., | |
,...#j#########.., | |
,...#.......hhhh6, | |
,.###.#....0###.., | |
,.#.......#k#.#.., | |
,.#wq.1...#5#...., | |
,.#..23...#k....., | |
,.#.......#5....., | |
,.####.│╝.#k....., | |
,..........5....., | |
,,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
(prep for final) | |
,,,,,,,,,,,,,,,,, | |
,..............., | |
,.....7........., | |
,..###j####....., | |
,..#......#....., | |
,..#......###.#., | |
,..#..2.....###., | |
,.4l....wq1.#..., | |
,..#......3.#..., | |
,..#..0.....###., | |
,..#......###.#., | |
,..#......#....., | |
,..####.###.┤╜.., | |
,..............., | |
,,,,,,,,,,,,,,,,, | |
(level_select_point) | |
message ah, this one reminds me of my early days | |
(nifty exit) | |
,,,,,,,,,,,,,,,,,,,,,, | |
,...................., | |
,...7................, | |
,...j........#######., | |
,...j.......##.....##, | |
,...j.......#..┤╛...#, | |
,......01.#.#.......#, | |
,.4l......###..wq...#, | |
,.....2.3..........##, | |
,....#########k#####., | |
,...k#........k......, | |
,...k.........k......, | |
,...5.........5......, | |
,,,,,,,,,,,,,,,,,,,,,, | |
( ,,,,,,,,,,,,,,,,,, ) | |
( ,................, ) | |
( ,................, ) | |
( ,.##7....##......, ) | |
( ,..#j.7..#...┤╛.., ) | |
( ,..#j.j..#......., ) | |
( ,..#j.j#.##.##..., ) | |
( ,..#.........#..., ) | |
( ,..#.....##..#..., ) | |
( ,..#....01#..#..., ) | |
( ,.4l..2#..#..#..., ) | |
( ,..#.........###., ) | |
( ,..#...3###.wq.#., ) | |
( ,..#...........#., ) | |
( ,..########k####., ) | |
( ,..........k....., ) | |
( ,..........5....., ) | |
( ,,,,,,,,,,,,,,,,,, ) | |
(level_select_point) | |
message the final bottle | |
,,,,,,,,,,,,,,,, | |
,########......, | |
,########......, | |
,##.wq.##......, | |
,##....##......, | |
,##....##.┤╞..., | |
,##....##......, | |
,##....########, | |
,##....########, | |
,##a1..k.....##, | |
,##23..5.h6..##, | |
,##.....01...##, | |
,##.....23...##, | |
,##....#####.##, | |
,##....#####.##, | |
,##....##..#.#., | |
,##....##.##.##, | |
,########......, | |
,########......, | |
,,,,,,,,,,,,,,,, | |
message now all of the elephants are safely in their bottles | |
message at last, I can rest | |
((( | |
message level 3, hell version | |
(this is not the simplest solution) | |
(dllll rdrrd rrrdl llluu ulddl ruuur rrrdr rddru uluul lrrdd dulll urrdl lurdr rdddd lu) | |
,,,,,,,,,,,,,,,,, | |
,..............., | |
,.......j......., | |
,.......j......., | |
,...####j####..., | |
,...#...01..#..., | |
,...#.q.....hhh., | |
,.lll.....3.#..., | |
,...#....2..#..., | |
,...#.......#..., | |
,...#####k###..., | |
,........k......, | |
,....┤╢..k......, | |
,..............., | |
,,,,,,,,,,,,,,,,, | |
message level 4, hell version | |
(dddrr rrlld rurdr rdrdd ddllu luurr ruuul uldrd luldr dlddd lulll uuurr rurrd ddlld dddru uurur ruuul uldrd ddlld llllu urrdd rurur ruuuu ldldr) | |
,,,,,,,,,,,,,,, | |
,.....7......., | |
,.....j......., | |
,..###j####.┤╖, | |
,..#......#..., | |
,..#......###., | |
,..#..2.....#., | |
,4ll.....q1.#., | |
,..#......3.#., | |
,..#..0.....#., | |
,..#......###., | |
,..#......#..., | |
,..####.###..., | |
,............., | |
,,,,,,,,,,,,,,, | |
message level 5, hell version | |
(looks like it does some shenanigans with the pushers outside the bottle to get around the elephant in the way. wacky) | |
(rrrrr ddddr rrdll dddlu rulul uulll ldrdr drdru ulurr urrdd rurru uruuu lllld duuul lddll drurr rddld drrdl ddlld lullu lurrd ruulu uuurr dlddr drrdd ddlul uuuuu lluuu rrrru rrrdr dddlu uuldr dddll ll) | |
,,,,,,,,,,,,,,,,, | |
,..............., | |
,..............., | |
,.┤╕.....7......, | |
,........j......, | |
,...###..j##...., | |
,...#..........., | |
,...#w01.....#.., | |
,.....2......#.., | |
,.4ll......3.#.., | |
,...#........#.., | |
,...##...#####.., | |
,..............., | |
,..............., | |
,,,,,,,,,,,,,,,,, | |
(combined 2 levels, probably too much) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,..........####.., | |
,..........#q.#.., | |
,.....######..#.., | |
,.....#.......#.., | |
,.│╕..........hh6, | |
,.....#.###.#.#.., | |
,..#..#.#.....#.., | |
,..####0....1.#.., | |
,...4ll2..3...#.., | |
,.....#.......#.., | |
,4lllll.......#.., | |
,..#######k####.., | |
,..#......5......, | |
,................, | |
,,,,,,,,,,,,,,,,,, | |
(ideas) | |
( | |
x swap sides | |
x use peg to block and desync other pegs | |
x use peg to widen push | |
x need to use peg to push but prevent sticking | |
x need to take already-correct pieces away to glom onto other needed pieces | |
take elephant out of the bottle | |
two elephants, both left halves in left bottle, both right halves in right bottle? | |
move sticks outside the bottle | |
annoying separate puzzle that restricts your movement in the main puzzle | |
kinda like jelly is sticky | |
x like croc level 18 | |
lots of sticks to mega shovel very lateral | |
combine with that one level | |
x vanilla-looking sokoban, but with two 1-wide pushers. anything interesting here? | |
x tap-through mommentum is easy to tutorialize | |
ice tap level? | |
add sfx when two parts stick together | |
2 elephants - required to stick two together that looks like you lose | |
mechanic: pushable crates | |
) | |
(ice tap tutorial -- mechanics no longer work) | |
,,,,,,,,,,,,,,, | |
,............., | |
,.....#######., | |
,..#.##..wq.#., | |
,..###.7....#., | |
,......j.#..#., | |
,......j0..1#., | |
,.4ll..j2..3#., | |
,..###.j...k#., | |
,..#.##....5#., | |
,.....#######., | |
,............., | |
,,,,,,,,,,,,,,, | |
(winnable) | |
,,,,,,,,,,,,,,,, | |
,.............., | |
,........7....., | |
,........j....., | |
,........j....., | |
,..........hh6., | |
,.4ll0.3......., | |
,......q......., | |
,.....k.2.1...., | |
,.....k........, | |
,.....5........, | |
,.............., | |
,.............., | |
,,,,,,,,,,,,,,,, | |
(variant; idk if winnable) | |
,,,,,,,,,,,,,,,, | |
,.............., | |
,........7....., | |
,........j....., | |
,...##...j.##.., | |
,...#......hh6., | |
,.4ll0.3....#.., | |
,...........#.., | |
,...#.k.2.1.#.., | |
,...##k....##.., | |
,.....5........, | |
,.............., | |
,.............., | |
,,,,,,,,,,,,,,,, | |
(rejects) | |
(some cool solver solutions, but lol L*R* wins) | |
(lllrr rrrll ldlld luluu llrrd rr) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,................, | |
,........j......., | |
,...#####j###...., | |
,...#.......#...., | |
,..ll..0q.1..hh.., | |
,...#.2..3..#...., | |
,...#.......#...., | |
,...#####k###...., | |
,........k......., | |
,................, | |
,................, | |
,,,,,,,,,,,,,,,,,, | |
(impossible?) | |
,,,,,,,,,,,,,,,,,, | |
,................, | |
,................, | |
,........j......., | |
,...#####j###...., | |
,...#.......#...., | |
,...#..0q.1..hh.., | |
,...#.3..2..#...., | |
,..ll.......#...., | |
,...#####k###...., | |
,........k......., | |
,................, | |
,................, | |
,,,,,,,,,,,,,,,,,, | |
(already have a level about swapping two el quarters) | |
,,,,,,,,,,,,,,,,, | |
,..............., | |
,.........j....., | |
,...#####.j.##.., | |
,...#........#.., | |
,...#..0..3....., | |
,..ll...q......., | |
,...#..........., | |
,...#..2..1..#.., | |
,...#........#.., | |
,...#####...##.., | |
,..............., | |
,,,,,,,,,,,,,,,,, | |
(rejected version of level 7) | |
,,,,,,,,,,,,,,,, | |
,...7.........., | |
,...j.........., | |
,...j.........., | |
,.............., | |
,...01..######., | |
,......##....#., | |
,..........q.#., | |
,...23..#....#., | |
,..4l........#., | |
,......###k###., | |
,......#..k...., | |
,.........5...., | |
,.............., | |
,,,,,,,,,,,,,,,, | |
(beatable but meaner) | |
,,,,,,,,,,,,,,, | |
,............., | |
,.....7......., | |
,..###j####..., | |
,..#......###., | |
,..#..2.....#., | |
,.4l.....q1.#., | |
,..#......3.#., | |
,..#..0.....#., | |
,..#......###., | |
,..####.###..., | |
,............., | |
,,,,,,,,,,,,,,, | |
(too open) | |
,,,,,,,,,,,,,,,, | |
,.............., | |
,......7......., | |
,......j......., | |
,..####j###.#.., | |
,.##..01..###.., | |
,.#wq......hh6., | |
,.#.....3.#...., | |
,.#....2...hh6., | |
,.##......###.., | |
,..####k###.#.., | |
,......k......., | |
,..│╖..5......., | |
,.............., | |
,,,,,,,,,,,,,,,, | |
(tech test map) | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,....................wq....3., | |
,..kll......................., | |
,..k.......llkll............., | |
,..kk........k..............., | |
,...kll....##k........####..., | |
,.##k......##.........#.hh6.., | |
,.....................###...., | |
,....3k..................k..., | |
,....kklll...kll.........k..., | |
,....1k......5...........k..., | |
,...k3.......k..............., | |
,..1k......##5..........│╕..., | |
,.#3.......##................, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
))) |
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