- Open Powershell as an administrator
- Run
Get-ItemProperty HKLM:\SYSTEM\CurrentControlSet\Enum\HID\*\*\Device` Parameters FlipFlopWheel -EA 0 | ForEach-Object { Set-ItemProperty $_.PSPath FlipFlopWheel 1 }
- Verify that all mice devices have had their
FlipFlopWheel
attributes set to 1Get-ItemProperty HKLM:\SYSTEM\CurrentControlSet\Enum\HID\*\*\Device` Parameters FlipFlopWheel -EA 0
- Reboot
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using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
using UnityEditorInternal; | |
[CustomEditor(typeof(MeshRenderer)), CanEditMultipleObjects] | |
public class MeshRendererInspector : Editor | |
{ |
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using UnityEngine; | |
/* | |
* Functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
*/ | |
public class Easing | |
{ | |
public static float Linear (float k) { |
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public static void DrawString(Camera cam,string text, Vector3 worldPos, Color? colour = null) | |
{ | |
if (IsValidCamera (cam) == false) | |
return; | |
UnityEditor.Handles.BeginGUI(); | |
Color c = GUI.color; | |
if (colour.HasValue) GUI.color = colour.Value; | |
var view = UnityEditor.SceneView.currentDrawingSceneView; | |
if (view==null) return; |
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using System.Collections; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class Events | |
{ | |
static Events instanceInternal = null; |