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using UnityEngine; | |
using UnityEditor; | |
public class SaveRenderTextureToFile { | |
[MenuItem("Assets/Save RenderTexture to file")] | |
public static void SaveRTToFile() | |
{ | |
RenderTexture rt = Selection.activeObject as RenderTexture; | |
Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false); |
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// Wizard to convert a cubemap to an equirectangular cubemap. | |
// Put this into an /Editor folder | |
// Run it from Tools > Cubemap to Equirectangular Map | |
using UnityEditor; | |
using UnityEngine; | |
using System.IO; | |
class CubemapToEquirectangularWizard : ScriptableWizard { |