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using UdonSharp; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class ColliderDisabler : UdonSharpBehaviour | |
{ | |
public UdonBehaviour portal1; | |
public UdonBehaviour portal2; |
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using UdonSharp; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class Moto : UdonSharpBehaviour | |
{ | |
public Text debugText; | |
public GameObject bike; |
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
namespace SuzuFactory.EccentricRooms | |
{ | |
[UdonBehaviourSyncMode(BehaviourSyncMode.None)] | |
public class Rooms : UdonSharpBehaviour | |
{ | |
public Camera refCamera; |
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class harmonic_entropy_table | |
{ | |
public: | |
struct config | |
{ | |
int freqnency_resolution = 8 * 1024; | |
double frequency_range = 4.0; | |
int max_nd = 10000; | |
double stddev = 0.02; | |
double a = 1.5; |
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using System; | |
using UdonSharp; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class TakeMyHand : UdonSharpBehaviour | |
{ | |
VRCPlayerApi[] players = new VRCPlayerApi[0]; |
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Shader "Effect/Glass" | |
{ | |
Properties | |
{ | |
_Color("Color", Color) = (1,1,1,1) | |
_Shift("Shift", float) = 0.3 | |
_Chroma("Chroma", float) = 0.01 | |
} | |
SubShader | |
{ |
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#!/bin/bash | |
wget -O - -q https://github.com/$1/archive/$2.tar.gz | sha512sum -b | sed "s/\s.*//" |
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void vert(inout appdata_full v) { | |
v.vertex.xyz += normalize(UnityObjectToWorldNormal(v.normal)) * sin(_Time * 10.0 + (v.texcoord.x + v.texcoord.y) * 10.0) * 0.1; | |
} |
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CXX ?= clang++ | |
CFLAGS = -std=c++14 -MMD -MP -Wall -Wextra | |
CFLAGS_DEBUG = -g -O0 | |
CFLAGS_RELEASE = -O3 | |
LDFLAGS = -lpthread -lboost_system | |
buildtype := release | |
ifeq ($(buildtype), debug) |
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UseTab: Never | |
IndentWidth: 4 | |
TabWidth: 4 | |
AccessModifierOffset: -4 | |
BreakBeforeBraces: Allman | |
NamespaceIndentation: All | |
AlwaysBreakTemplateDeclarations: true | |
MaxEmptyLinesToKeep: 1 | |
KeepEmptyLinesAtTheStartOfBlocks: true | |
BreakConstructorInitializersBeforeComma: true |
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