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May 24, 2023 11:50
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using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
namespace SuzuFactory.EccentricRooms | |
{ | |
[UdonBehaviourSyncMode(BehaviourSyncMode.None)] | |
public class Rooms : UdonSharpBehaviour | |
{ | |
public Camera refCamera; | |
public Camera trackingCamera1; | |
public Camera trackingCamera2; | |
public Camera trackingCamera3; | |
public Camera trackingCamera4; | |
public Transform audioListener; | |
public GameObject room11Mirror; | |
private Transform roomsTransform; | |
private PlayerStation[] stations; | |
private PlayerState[] states; | |
private Teleport[] teleports; | |
private Vector3 room2Center; | |
private Vector3 room2Min; | |
private Vector3 room2Max; | |
private Vector3 room3Center; | |
private Vector3 room3Min; | |
private Vector3 room3Max; | |
private Vector3 room4Center; | |
private Collider room4FloorCollider; | |
private Transform room4SphereCollider; | |
private Vector3 room4LastLocalPosition; | |
private Quaternion room4LastLocalRotation; | |
private Vector3 room4Position; | |
private Quaternion room4Rotation; | |
private Vector3 room5Center; | |
private Vector3 room5Min; | |
private Vector3 room5Max; | |
private Vector3 room7Min; | |
private Vector3 room7Max; | |
private Vector3 room8Min; | |
private Vector3 room8Max; | |
private Vector3 room8Start; | |
private Vector3 room8End; | |
private Vector3 room9Min; | |
private Vector3 room9Max; | |
private Vector3 room9Center; | |
private Vector3 room9Offset; | |
private Vector3 room10Min; | |
private Vector3 room10Max; | |
private Vector3 room10Base; | |
private Vector3 room10External; | |
private Transform[] room10Pedestals; | |
private Vector3 room11Min; | |
private Vector3 room11Center; | |
private Vector3 room11Max; | |
private int myIndex = -1; | |
private int numPlayers = 0; | |
private int room = 0; | |
private bool sitting = false; | |
private int lastTime = 0; | |
private Vector3 basePosition; | |
private Quaternion baseRotation = Quaternion.identity; | |
private int numTemporaryDisabledColliders = 0; | |
private Collider[] temporaryDisabledColliders; | |
void Start() | |
{ | |
audioListener.gameObject.SetActive(true); | |
roomsTransform = transform.Find("Rooms"); | |
var stationsTransform = transform.Find("Stations"); | |
stations = new PlayerStation[stationsTransform.childCount]; | |
for (int i = 0; i < stationsTransform.childCount; ++i) | |
{ | |
stations[i] = stationsTransform.GetChild(i).GetComponent<PlayerStation>(); | |
} | |
var statesTransform = transform.Find("States"); | |
states = new PlayerState[statesTransform.childCount]; | |
for (int i = 0; i < statesTransform.childCount; ++i) | |
{ | |
states[i] = statesTransform.GetChild(i).GetComponent<PlayerState>(); | |
} | |
var teleportsTransform = transform.Find("Teleports"); | |
teleports = new Teleport[teleportsTransform.childCount]; | |
for (int i = 0; i < teleportsTransform.childCount; ++i) | |
{ | |
teleports[i] = teleportsTransform.GetChild(i).GetComponent<Teleport>(); | |
} | |
temporaryDisabledColliders = new Collider[1]; | |
var room2 = roomsTransform.Find("Room2"); | |
room2Center = room2.position; | |
room2Min = room2.Find("Min").position; | |
room2Max = room2.Find("Max").position; | |
var room3 = roomsTransform.Find("Room3"); | |
room3Center = room3.position; | |
room3Min = room3.Find("Min").position; | |
room3Max = room3.Find("Max").position; | |
var room4 = roomsTransform.Find("Room4"); | |
room4Center = room4.position; | |
room4FloorCollider = (Collider)room4.Find("FloorCollider").GetComponent(typeof(Collider)); | |
room4SphereCollider = room4.Find("SphereCollider"); | |
var room5 = roomsTransform.Find("Room5"); | |
room5Center = room5.position; | |
room5Min = room5.Find("Min").position; | |
room5Max = room5.Find("Max").position; | |
var room7 = roomsTransform.Find("Room7"); | |
room7Min = room7.Find("Min").position; | |
room7Max = room7.Find("Max").position; | |
var room8 = roomsTransform.Find("Room8"); | |
room8Min = room8.Find("Min").position; | |
room8Max = room8.Find("Max").position; | |
room8Start = room8.Find("Start").position; | |
room8End = room8.Find("End").position; | |
var room9 = roomsTransform.Find("Room9"); | |
room9Center = room9.position; | |
room9Min = room9.Find("Min").position; | |
room9Max = room9.Find("Max").position; | |
room9Offset = room9.Find("Offset").position; | |
var room10 = roomsTransform.Find("Room10"); | |
room10Min = room10.Find("Min").position; | |
room10Max = room10.Find("Max").position; | |
room10External = room10.Find("External").position; | |
var room10PedestalsContainer = room10.Find("Pedestals"); | |
room10Base = room10PedestalsContainer.position; | |
room10Pedestals = new Transform[room10PedestalsContainer.childCount]; | |
for (int i = 0; i < room10PedestalsContainer.childCount; ++i) | |
{ | |
var t = room10PedestalsContainer.GetChild(i); | |
var z = (i % 2 == 0 ? i : -(i + 1)) / 2 * 0.05f; | |
t.localPosition += new Vector3(0.0f, 0.0f, z); | |
room10Pedestals[i] = t; | |
} | |
var room11 = roomsTransform.Find("Room11"); | |
room11Min = room11.Find("Min").position; | |
room11Center = room11.Find("Center").position; | |
room11Max = room11.Find("Max").position; | |
// Physics.gravity = Vector3.zero; | |
} | |
private const float ROOM2_INTERVAL = 20.0f; | |
private const float ROOM2_INTERVAL_HALF = ROOM2_INTERVAL / 2.0f; | |
private const float ROOM4_RADIUS = 2.0f; | |
void Update() | |
{ | |
while (numTemporaryDisabledColliders != 0) | |
{ | |
--numTemporaryDisabledColliders; | |
temporaryDisabledColliders[numTemporaryDisabledColliders].enabled = true; | |
} | |
var localPlayer = Networking.LocalPlayer; | |
if (localPlayer == null) | |
{ | |
return; | |
} | |
if (myIndex == -1) | |
{ | |
for (int i = 0; i < stations.Length; ++i) | |
{ | |
if (stations[i].playerId == localPlayer.playerId) | |
{ | |
myIndex = i; | |
break; | |
} | |
} | |
} | |
if (myIndex != -1) | |
{ | |
var floorNow = Mathf.FloorToInt(Time.time); | |
if (!sitting || floorNow != lastTime) | |
{ | |
Networking.SetOwner(localPlayer, states[myIndex].gameObject); | |
stations[myIndex].UseStation(); | |
lastTime = floorNow; | |
sitting = true; | |
} | |
var localPos = localPlayer.GetPosition(); | |
var localRot = localPlayer.GetRotation(); | |
Vector3 position; | |
Quaternion rotation; | |
switch (room) | |
{ | |
case 4: | |
{ | |
var deltaPos = localPos - room4LastLocalPosition; | |
var deltaRot = Quaternion.Inverse(room4LastLocalRotation) * localRot; | |
room4LastLocalPosition = localPos; | |
room4LastLocalRotation = localRot; | |
room4Position += room4Rotation * Quaternion.Inverse(localRot) * deltaPos; | |
var v = room4Position - room4Center; | |
room4Rotation = room4Rotation * deltaRot; | |
room4Rotation = Quaternion.FromToRotation(room4Rotation * Vector3.up, v) * room4Rotation; | |
position = room4Position; | |
rotation = room4Rotation; | |
break; | |
} | |
default: | |
{ | |
position = basePosition + baseRotation * localPos; | |
rotation = baseRotation * localRot; | |
break; | |
} | |
} | |
switch (room) | |
{ | |
case 8: | |
{ | |
var ratio = Mathf.Clamp01(Mathf.InverseLerp(room8Start.z, room8End.z, position.z)); | |
var rot = Quaternion.Euler(0.0f, 0.0f, ratio * -360.0f); | |
position -= room8Start; | |
position = rot * position; | |
position += room8Start; | |
rotation = rot * rotation; | |
break; | |
} | |
} | |
var invRot = Quaternion.Inverse(rotation); | |
var roomPos = localPos - localRot * invRot * position; | |
var roomRot = localRot * invRot; | |
roomsTransform.SetPositionAndRotation(roomPos, roomRot); | |
room4SphereCollider.rotation = Quaternion.identity; | |
int count = 0; | |
for (int i = 0; i < stations.Length; ++i) | |
{ | |
var station = stations[i]; | |
if (station.playerId == -1) | |
{ | |
continue; | |
} | |
var t = station.transform; | |
var playerState = states[i]; | |
Vector3 playerPosition = playerState.position; | |
Quaternion playerRotation = playerState.rotation; | |
switch (playerState.room) | |
{ | |
case 4: | |
break; | |
default: | |
playerPosition = playerState.basePosition + playerState.baseRotation * playerPosition; | |
playerRotation = playerState.baseRotation * playerRotation; | |
break; | |
} | |
switch (playerState.room) | |
{ | |
case 8: | |
{ | |
var ratio = Mathf.Clamp01(Mathf.InverseLerp(room8Start.z, room8End.z, playerPosition.z)); | |
var rot = Quaternion.Euler(0.0f, 0.0f, ratio * -360.0f); | |
playerPosition -= room8Start; | |
playerPosition = rot * playerPosition; | |
playerPosition += room8Start; | |
playerRotation = rot * playerRotation; | |
break; | |
} | |
} | |
if (room == 3) | |
{ | |
var r = (float)count / (float)VRCPlayerApi.GetPlayerCount(); | |
var angle = 2.0f * Mathf.PI * r; | |
playerPosition = room3Center + new Vector3(Mathf.Cos(angle), 0.0f, Mathf.Sin(angle)) * 1.5f; | |
playerRotation = Quaternion.AngleAxis(-angle * Mathf.Rad2Deg - 90.0f, new Vector3(0.0f, 1.0f, 0.0f)); | |
} | |
else if (room == 10) | |
{ | |
var pedestal = room10Pedestals[i]; | |
playerPosition = room10External + pedestal.localPosition * 10.0f; | |
playerRotation = pedestal.localRotation; | |
} | |
else if (playerState.room == 11) | |
{ | |
playerPosition.z = Mathf.LerpUnclamped(playerPosition.z, room11Center.z, 2.0f); | |
var angles = playerRotation.eulerAngles; | |
playerRotation = Quaternion.Euler(angles.x, 180.0f - angles.y, angles.z); | |
} | |
else if (playerState.room == 2) | |
{ | |
if (playerPosition.x < position.x - ROOM2_INTERVAL_HALF) | |
{ | |
playerPosition.x += ROOM2_INTERVAL; | |
} | |
else if (playerPosition.x > position.x + ROOM2_INTERVAL_HALF) | |
{ | |
playerPosition.x -= ROOM2_INTERVAL; | |
} | |
} | |
var stationPos = localPos - localRot * invRot * (position - playerPosition); | |
var stationRot = localRot * invRot * playerRotation; | |
t.SetPositionAndRotation(stationPos, stationRot); | |
++count; | |
// if (count == numPlayers) | |
// { | |
// break; | |
// } | |
} | |
switch (room) | |
{ | |
case 0: | |
CheckTeleports(position); | |
if (IsInsideRoom2(position)) | |
{ | |
room = 2; | |
} | |
else if (IsInsideRoom3(position)) | |
{ | |
room = 3; | |
} | |
else if (IsInsideRoom5(position)) | |
{ | |
room = 5; | |
} | |
else if (IsInsideRoom7(position)) | |
{ | |
room = 7; | |
} | |
else if (IsInsideRoom8(position)) | |
{ | |
room = 8; | |
} | |
else if (IsInsideRoom9(position)) | |
{ | |
room = 9; | |
} | |
else if (IsInsideRoom10(position)) | |
{ | |
room = 10; | |
} | |
else if (IsInsideRoom11(position)) | |
{ | |
room = 11; | |
} | |
break; | |
case 2: | |
if (!IsInsideRoom2(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 3: | |
if (!IsInsideRoom3(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 5: | |
if (!IsInsideRoom5(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 7: | |
if (!IsInsideRoom7(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 8: | |
if (!IsInsideRoom8(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 9: | |
if (!IsInsideRoom9(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 10: | |
if (!IsInsideRoom10(position)) | |
{ | |
room = 0; | |
} | |
break; | |
case 11: | |
if (!IsInsideRoom11(position)) | |
{ | |
room = 0; | |
} | |
break; | |
} | |
if (room == 4) | |
{ | |
room4FloorCollider.enabled = false; | |
Physics.gravity = new Vector3(0.0f, -2.0f, 0.0f); | |
} | |
else | |
{ | |
room4FloorCollider.enabled = true; | |
Physics.gravity = new Vector3(0.0f, -9.8f, 0.0f); | |
} | |
switch (room) | |
{ | |
case 2: | |
{ | |
trackingCamera1.enabled = true; | |
trackingCamera2.enabled = true; | |
trackingCamera3.enabled = false; | |
trackingCamera4.enabled = false; | |
var headTracker = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head); | |
var v = new Vector3(ROOM2_INTERVAL, 0.0f, 0.0f); | |
UpdateTrackingCamera(trackingCamera1, headTracker.position + v, headTracker.rotation, 1.0f); | |
UpdateTrackingCamera(trackingCamera2, headTracker.position - v, headTracker.rotation, 1.0f); | |
if (position.x - room2Center.x < -ROOM2_INTERVAL_HALF) | |
{ | |
basePosition.x += ROOM2_INTERVAL; | |
} | |
else if (position.x - room2Center.x > ROOM2_INTERVAL_HALF) | |
{ | |
basePosition.x -= ROOM2_INTERVAL; | |
} | |
break; | |
} | |
case 5: | |
{ | |
trackingCamera1.enabled = true; | |
trackingCamera2.enabled = false; | |
trackingCamera3.enabled = false; | |
trackingCamera4.enabled = false; | |
var headTracker = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head); | |
var pos = headTracker.position; | |
var rot = headTracker.rotation; | |
var room5CenterTrans = Quaternion.Inverse(baseRotation) * (room5Center - basePosition); | |
pos.x += (room5CenterTrans.x - pos.x) * 2.0f; | |
pos.z += (room5CenterTrans.z - pos.z) * 2.0f; | |
rot = Quaternion.Euler(0.0f, 180.0f, 0.0f) * rot; | |
UpdateTrackingCamera(trackingCamera1, pos, rot, 1.0f); | |
break; | |
} | |
case 7: | |
{ | |
trackingCamera1.enabled = false; | |
trackingCamera2.enabled = false; | |
trackingCamera3.enabled = true; | |
trackingCamera4.enabled = false; | |
var headTracker = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head); | |
var pos = headTracker.position; | |
var rot = headTracker.rotation; | |
pos -= rot * new Vector3(0.0f, 0.0f, 1.0f); | |
pos = basePosition + baseRotation * pos; | |
var margin = new Vector3(0.2f, 0.2f, 0.2f); | |
pos = Vector3.Max(pos, room7Min + margin); | |
pos = Vector3.Min(pos, room7Max - margin); | |
pos = Quaternion.Inverse(baseRotation) * (pos - basePosition); | |
UpdateTrackingCamera(trackingCamera3, pos, rot, 1.0f); | |
break; | |
} | |
case 9: | |
{ | |
trackingCamera1.enabled = true; | |
trackingCamera2.enabled = true; | |
trackingCamera3.enabled = false; | |
trackingCamera4.enabled = false; | |
var headTracker = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head); | |
var pos1 = headTracker.position; | |
pos1 = basePosition + baseRotation * pos1; | |
var pos2 = pos1; | |
pos1 -= room9Offset; | |
pos1 *= 10.0f; | |
pos1 += room9Center; | |
pos1 = Quaternion.Inverse(baseRotation) * (pos1 - basePosition); | |
pos2 -= room9Center; | |
pos2 *= 0.1f; | |
pos2 += room9Offset; | |
pos2 = Quaternion.Inverse(baseRotation) * (pos2 - basePosition); | |
UpdateTrackingCamera(trackingCamera1, pos1, headTracker.rotation, 10.0f); | |
UpdateTrackingCamera(trackingCamera2, pos2, headTracker.rotation, 0.1f); | |
break; | |
} | |
case 10: | |
{ | |
trackingCamera1.enabled = false; | |
trackingCamera2.enabled = false; | |
trackingCamera3.enabled = false; | |
trackingCamera4.enabled = true; | |
var headTracker = localPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.Head); | |
var pos = headTracker.position; | |
pos = basePosition + baseRotation * pos; | |
pos -= room10Base; | |
pos *= 10.0f; | |
pos += room10External; | |
pos = Quaternion.Inverse(baseRotation) * (pos - basePosition); | |
UpdateTrackingCamera(trackingCamera4, pos, headTracker.rotation, 10.0f); | |
break; | |
} | |
default: | |
{ | |
trackingCamera1.enabled = false; | |
trackingCamera2.enabled = false; | |
trackingCamera3.enabled = false; | |
trackingCamera4.enabled = false; | |
break; | |
} | |
} | |
var state = states[myIndex]; | |
state.room = room; | |
state.basePosition = basePosition; | |
state.baseRotation = baseRotation; | |
switch (room) | |
{ | |
case 4: | |
state.position = position; | |
state.rotation = rotation; | |
break; | |
default: | |
state.position = localPos; | |
state.rotation = localRot; | |
break; | |
} | |
} | |
room11Mirror.SetActive(room == 11); | |
} | |
private void UpdateTrackingCamera(Camera camera, Vector3 position, Quaternion rotation, float scaleMultiplier) | |
{ | |
var localPlayer = Networking.LocalPlayer; | |
var scale = 1.0f / audioListener.localScale.x; | |
var cameraTracker = camera.transform.parent; | |
if (localPlayer.IsUserInVR()) | |
{ | |
var rot = rotation * Quaternion.Inverse(camera.transform.localRotation); | |
var pos = position - rot * camera.transform.localPosition * scale * scaleMultiplier; | |
cameraTracker.SetPositionAndRotation(pos, rot); | |
cameraTracker.localScale = scale * scaleMultiplier * Vector3.one; | |
camera.nearClipPlane = refCamera.nearClipPlane * scaleMultiplier; | |
camera.farClipPlane = refCamera.farClipPlane * scaleMultiplier; | |
} | |
else | |
{ | |
cameraTracker.SetPositionAndRotation(position, rotation); | |
camera.nearClipPlane = refCamera.nearClipPlane * scaleMultiplier; | |
camera.farClipPlane = refCamera.farClipPlane * scaleMultiplier; | |
} | |
} | |
public override void OnPlayerRespawn(VRCPlayerApi player) | |
{ | |
if (!player.isLocal) | |
{ | |
return; | |
} | |
basePosition = Vector3.zero; | |
baseRotation = Quaternion.identity; | |
room = 0; | |
sitting = false; | |
} | |
private bool IsInsideRoom2(Vector3 position) | |
{ | |
return position.x > room2Min.x && position.z > room2Min.z && position.x < room2Max.x && position.z < room2Max.z; | |
} | |
private bool IsInsideRoom3(Vector3 position) | |
{ | |
return position.x > room3Min.x && position.z > room3Min.z && position.x < room3Max.x && position.z < room3Max.z; | |
} | |
private bool IsInsideRoom5(Vector3 position) | |
{ | |
return position.x > room5Min.x && position.z > room5Min.z && position.x < room5Max.x && position.z < room5Max.z; | |
} | |
private bool IsInsideRoom7(Vector3 position) | |
{ | |
return position.x > room7Min.x && position.z > room7Min.z && position.x < room7Max.x && position.z < room7Max.z; | |
} | |
private bool IsInsideRoom8(Vector3 position) | |
{ | |
return position.x > room8Min.x && position.z > room8Min.z && position.x < room8Max.x && position.z < room8Max.z; | |
} | |
private bool IsInsideRoom9(Vector3 position) | |
{ | |
return position.x > room9Min.x && position.z > room9Min.z && position.x < room9Max.x && position.z < room9Max.z; | |
} | |
private bool IsInsideRoom10(Vector3 position) | |
{ | |
return position.x > room10Min.x && position.z > room10Min.z && position.x < room10Max.x && position.z < room10Max.z; | |
} | |
private bool IsInsideRoom11(Vector3 position) | |
{ | |
return position.x > room11Min.x && position.z > room11Min.z && position.x < room11Max.x && position.z < room11Max.z; | |
} | |
private void CheckTeleports(Vector3 position) | |
{ | |
for (int i = 0; i < teleports.Length; ++i) | |
{ | |
var teleport = teleports[i]; | |
if (CheckTeleport(position, teleport.position1, teleport.rotation1, teleport.position2, teleport.rotation2, teleport.transform1.position, teleport.collider1, i, teleport.reversed)) | |
{ | |
break; | |
} | |
if (CheckTeleport(position, teleport.position2, teleport.rotation2, teleport.position1, teleport.rotation1, teleport.transform2.position, teleport.collider2, i, !teleport.reversed)) | |
{ | |
break; | |
} | |
} | |
} | |
private bool CheckTeleport(Vector3 position, Vector3 position1, Quaternion rotation1, Vector3 position2, Quaternion rotation2, Vector3 transformedPosition1, Collider collider, int i, bool reversed) | |
{ | |
var v = position - position1; | |
if (v.magnitude > 1.0f) | |
{ | |
return false; | |
} | |
var dot = Vector3.Dot(v, rotation1 * Vector3.right); | |
if ((reversed ? dot : -dot) > -0.1f) | |
{ | |
return false; | |
} | |
var rot = rotation2 * Quaternion.Inverse(rotation1); | |
basePosition = position2 - rot * baseRotation * transformedPosition1; | |
baseRotation = rot * baseRotation; | |
collider.enabled = false; | |
temporaryDisabledColliders[numTemporaryDisabledColliders++] = collider; | |
return true; | |
} | |
public void InteractPlanet() | |
{ | |
var localPlayer = Networking.LocalPlayer; | |
if (localPlayer == null) | |
{ | |
return; | |
} | |
if (room == 0) | |
{ | |
room = 4; | |
room4LastLocalPosition = localPlayer.GetPosition(); | |
room4LastLocalRotation = localPlayer.GetRotation(); | |
room4Position = room4Center + new Vector3(0.0f, ROOM4_RADIUS, 0.0f); | |
room4Rotation = Quaternion.identity; | |
} | |
else | |
{ | |
room = 0; | |
basePosition = room4Center - localPlayer.GetPosition(); | |
baseRotation = Quaternion.identity; | |
} | |
} | |
public override void OnPlayerJoined(VRCPlayerApi player) | |
{ | |
++numPlayers; | |
if (!Networking.IsMaster) | |
{ | |
return; | |
} | |
int index = -1; | |
for (int i = 0; i < stations.Length; ++i) | |
{ | |
if (stations[i].playerId == -1) | |
{ | |
index = i; | |
break; | |
} | |
} | |
if (index != -1) | |
{ | |
var s = stations[index]; | |
s.playerId = player.playerId; | |
s.RequestSerialization(); | |
} | |
} | |
public override void OnPlayerLeft(VRCPlayerApi player) | |
{ | |
--numPlayers; | |
if (!Networking.IsMaster) | |
{ | |
return; | |
} | |
for (int i = 0; i < stations.Length; ++i) | |
{ | |
var s = stations[i]; | |
if (s.playerId == player.playerId) | |
{ | |
s.playerId = -1; | |
s.ResetStation(); | |
s.RequestSerialization(); | |
break; | |
} | |
} | |
} | |
} | |
} |
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