Not my script. Just personal note
using UnityEditor;
using UnityEngine;
public static class GroupCommand
{
[MenuItem("GameObject/Group Selected %g")]
private static void GroupSelected()
{
@echo off | |
title Activate Windows 10 ALL versions for FREE!&cls&echo ============================================================================&echo #Project: Activating Microsoft software products for FREE without software&echo ============================================================================&echo.&echo #Supported products:&echo - Windows 10 Home&echo - Windows 10 Home N&echo - Windows 10 Home Single Language&echo - Windows 10 Home Country Specific&echo - Windows 10 Professional&echo - Windows 10 Professional N&echo - Windows 10 Education&echo - Windows 10 Education N&echo - Windows 10 Enterprise&echo - Windows 10 Enterprise N&echo - Windows 10 Enterprise LTSB&echo - Windows 10 Enterprise LTSB N&echo.&echo.&echo ============================================================================&echo Activating your Windows...&cscript //nologo slmgr.vbs /ckms >nul&cscript //nologo slmgr.vbs /upk >nul&cscript //nologo slmgr.vbs /cpky >nul&set i=1&wmic os | findstr /I "enterprise" >nul | |
if %errorlevel% EQU |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEditor.Animations; | |
using UnityEngine; | |
public class LinkedMaterialSelector : EditorWindow | |
{ | |
static bool FileExistsScuffed(string path) | |
{ |
Not my script. Just personal note
using UnityEditor;
using UnityEngine;
public static class GroupCommand
{
[MenuItem("GameObject/Group Selected %g")]
private static void GroupSelected()
{
# script by [Craft Computing](https://www.youtube.com/channel/UCp3yVOm6A55nx65STpm3tXQ), see more on [here](https://youtu.be/PdKMiFKGQuc) | |
########## | |
# Win10 Initial Setup Script | |
# Author: Disassembler <[email protected]> | |
# Version: 1.4, 2016-01-16 | |
########## | |
# Ask for elevated permissions if required | |
If (!([Security.Principal.WindowsPrincipal][Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole([Security.Principal.WindowsBuiltInRole]"Administrator")) { |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.PackageManager.Requests; | |
using UnityEditor.PackageManager; | |
// Place this script in YOUR_PROJECT_FOLDER/Assets/Editor | |
// Run this script by clicking on the Importer menu item below the Unity title bar (File, Edit ... Importer) | |
public class ImportAssets : EditorWindow { |
using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Reflection; | |
using System.Security.Cryptography; | |
using UnityEditor; | |
using UnityEditor.IMGUI.Controls; | |
using UnityEngine; | |
using Object = UnityEngine.Object; |
cscript //nologo slmgr.vbs /upk >nul | |
cscript //nologo slmgr.vbs /cpky >nul | |
wmic os | findstr /I "enterprise" >nul | |
cscript //nologo slmgr.vbs /ipk NPPR9-FWDCX-D2C8J-H872K-2YT43 | |
cscript //nologo slmgr.vbs /skms kms9.MSGuides.com | |
cscript //nologo slmgr.vbs /ato |
#!/bin/bash | |
while :; do | |
verf=$(cat /dev/urandom | tr -dc '0-9' | fold -w 8 | head -n 1) | |
pin=$(cat /dev/urandom | tr -dc '0-9' | fold -w 5 | head -n 1) | |
ip=$(printf "%d.%d.%d.%d\n" "$((RANDOM % 256))" "$((RANDOM % 256))" "$((RANDOM % 256))" "$((RANDOM % 256))") | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Assets.Editor | |
{ | |
public class AnimAssetDuplicator | |
{ | |
[MenuItem("Assets/Model/Duplicate Animation Assets &d")] | |
public static void DuplicateAnimationAssetsInThisFolder() |
Serial Keys: | |
FU512-2DG1H-M85QZ-U7Z5T-PY8ZD | |
CU3MA-2LG1N-48EGQ-9GNGZ-QG0UD | |
GV7N2-DQZ00-4897Y-27ZNX-NV0TD | |
YZ718-4REEQ-08DHQ-JNYQC-ZQRD0 | |
GZ3N0-6CX0L-H80UP-FPM59-NKAD4 | |
YY31H-6EYEJ-480VZ-VXXZC-QF2E0 | |
ZG51K-25FE1-H81ZP-95XGT-WV2C0 | |
VG30H-2AX11-H88FQ-CQXGZ-M6AY4 |