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October 1, 2024 16:54
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Play an audio file using FFMPEG, PortAudio, and Python
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# FFMPEG example of Blocking Mode Audio I/O https://people.csail.mit.edu/hubert/pyaudio/docs/ | |
"""PyAudio Example: Play a wave file.""" | |
import pyaudio | |
import wave | |
import sys | |
import subprocess | |
CHUNK = 1024 | |
if len(sys.argv) < 2: | |
print("Plays an audio file.\n\nUsage: %s filename.wav" % sys.argv[0]) | |
sys.exit(-1) | |
song = subprocess.Popen(["ffmpeg.exe", "-i", sys.argv[1], "-loglevel", "panic", "-vn", "-f", "s16le", "pipe:1"], | |
stdout=subprocess.PIPE) | |
# instantiate PyAudio (1) | |
p = pyaudio.PyAudio() | |
# open stream (2) | |
stream = p.open(format=pyaudio.paInt16, | |
channels=2, # use ffprobe to get this from the file beforehand | |
rate=44100, # use ffprobe to get this from the file beforehand | |
output=True) | |
# read data | |
data = song.stdout.read(CHUNK) | |
# play stream (3) | |
while len(data) > 0: | |
stream.write(data) | |
data = song.stdout.read(CHUNK) | |
# stop stream (4) | |
stream.stop_stream() | |
stream.close() | |
# close PyAudio (5) | |
p.terminate() |
I found using a simple one-liner
os.popen
call toffplay
which is bundled withffmpeg
works well.
Are there any advantages of using pyaudio over just that? Ffplay sure seems easier, but I'm not sure if it is the better solution
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I found using a simple one-liner
os.popen
call toffplay
which is bundled withffmpeg
works well.