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uniform int n_lin_segments; | |
uniform vec2 lin_segments[256]; | |
uniform int n_quad_segments; | |
uniform vec2 quad_segments[512]; | |
varying vec3 pos; | |
varying vec2 uv; | |
void main() { | |
vec2 point = uv; | |
// point = (point + vec2(0.3, 0)) * 0.1; |
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int parse_int(const char *str, bool *overflow) { | |
int pos = 1; | |
if (*str == '-') { | |
pos = 0; | |
str++; | |
} | |
int num = 0; | |
*overflow = false; | |
while (isdigit(*str)) { | |
int d = *str - '0'; |
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#include <stdio.h> | |
#include <assert.h> | |
int main(int argc, char** argv) { | |
assert(argc == 2); | |
char* fn = argv[1]; | |
FILE* f = fopen(fn, "r"); | |
printf("char a[] = {\n"); | |
unsigned long n = 0; | |
while(!feof(f)) { |
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#pragma once | |
#include <stdint.h> | |
//fnv1a 32 and 64 bit hash functions | |
// key is the data to hash, len is the size of the data (or how much of it to hash against) | |
// code license: public domain or equivalent | |
// post: https://notes.underscorediscovery.com/constexpr-fnv1a/ | |
inline const uint32_t hash_32_fnv1a(const void* key, const uint32_t len) { |
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// We don't block multiple includes of this file since each inclusion should | |
// be for a different type. Be careful. | |
// | |
// A map using hopscotch hashing[1], an open-addressing scheme for resolving | |
// hash collisions. | |
// | |
// [1] Herlihy, Maurice and Shavit, Nir and Tzafrir, Moran (2008). | |
// "Hopscotch Hashing". | |
// DISC '08: Proceedings of the 22nd international symposium on |
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#include <stdio.h> | |
#include <assert.h> | |
int main(int argc, char** argv) { | |
assert(argc == 2); | |
char* fn = argv[1]; | |
FILE* f = fopen(fn, "r"); | |
printf("char a[] = {\n"); | |
unsigned long n = 0; | |
while(!feof(f)) { |