Covers changes from the previous release through the current master.
- New Vulkan renderer. Warfork now ships a Vulkan-based renderer (NRI backend) alongside the existing OpenGL one. You can pick which to use from the video options menu. The new backend brings modern descriptor management, GLSL→SPIR-V shader compilation via glslang, and a foundation for future graphics work.
- Steam integration. Steam avatars, friends, server browser, server info, and ticket-based authentication are now wired through a dedicated Steam shim. Includes groundwork for peer-to-peer connections and voice chat (both currently opt-in / disabled by default while we soak-test them).
- Warmonger master server. New first-party master server with up-to-date server lists, in-band browser updates, and richer server info (including Steam ID).
- Crash reporting. Crashes are now captured via Crashpad and uploaded to Sentry with debug symbols, so we can actually fix what's hitting players in the wild.
- Q1 / Q2 BSP support (preview). Map loading code from upstream qfusion has been merged. Q2 is functional in this build; Q1 is present but disabled pending more work.
- Scoreboard no longer waits for a server response before showing — opens instantly.
- Scoreboard scaling, team colors, and text padding fixed and now scale with font size.
- Crosshair: more options and customizable right-click behavior.
- Damage numbers: size handling fixed; riotgun damage numbers behave correctly again.
- Player outlines: new black option, default updated.
- Voices HUD added; push-to-talk binds; in-game voice blocklist now respected for both effects and chatter.
- Chat / console: ANSI and RGB color codes supported, with background color rendering.
- New cvars for dash and wall-jump cooldowns, additional
g_pmove_*tuning cvars,g_callvote_usercooldowntime, and a strafe HUD toggle. - Right-click on most cvars now shows a console description.
- Callvote: instagib mode added.
- Loading screen: pressing Esc now triggers disconnect after a 3-second delay (prevents accidental drops).
- Updated Russian translation.
- Reworked resource uploader, batching, and dynamic mesh streaming.
- Lightmaps now use texture arrays.
- Added pogo buffers for FXAA and color correction.
- Health model shader: deformvertexes wave move and bulge restored.
- Increased max animmap frames from 8 to 32 (used for weapon textures).
- Repaired model smoothing for better lighting; ammobox UVs corrected; backface added to playerspawn model; projectile model triangle counts increased.
- Mip-map rendering restored.
- KTX loader fixes; cubemap rendering fixed; reflection rendering fixed; LUT post-effect binding fixed.
- Numerous Vulkan validation fixes and memory-leak fixes (fences, scratch allocator, pipeline layouts).
- Optional debug callback for OpenGL.
- Dedicated server startup regression fixed.
- Steam P2P routing available as an opt-in option (off by default).
- New
NET_*primitives for P2P connections; proper socket close handling. - Memory leak in
NET_SendPacketfixed. - Null-pointer crashes from invalid client reads fixed.
- Dispatch loop and heartbeat deadlock fixed.
- Bad-file-handle error message typo fixed.
- Bumped
MAX_RELIABLE_COMMANDSandAPP_PROTOCOL_VERSION.
- Fixed crash when switching to fullscreen.
- Fixed crash with skybox rendering.
- Fixed crash in shadow map rendering.
- Fixed broken Steam avatar images.
- Fixed several event-handling crashes.
- Fixed building on aarch64.
- Fixed Windows hang on certain server states.
- Migrated CI from CircleCI to GitHub Actions.
- Linux builds now run inside a Steam Runtime (SLR) container for better compatibility.
- Visual Studio 2019 → 2022; Windows runner 2019 → 2022; macOS runner 13 → 14.
- Dedicated server deployment via GitHub Actions + SSH.
- Steam depot deployment workflow.
- Improved Dockerfile build process; macOS packaging fixes.
- Removed vcpkg in favor of in-tree dependencies under
source/extern/. - Removed legacy auto-update code (Steam handles updates).
- New
qcoreshared library:qstr,qhash, scratch allocator, frame ring allocator, segment allocator, command and cvar modules. - Renderer split into
ref_base(shared) and backend-specificref_gl/ref_nri. - New
ref_importinterface centralizes the renderer's exposed API. - Tracy profiler support.
- Dropped legacy OpenGL state and unused code paths (
r_framebuffer, BGRA handling,myhalfindirection, SPIRV-Reflect, several unused cvars/uniforms). - Removed duplicate string implementation (
q_sds).
- Steam P2P routing and voice chat are disabled by default while we continue testing.
- Q1 BSP loading is present but disabled.