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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class Interact : MonoBehaviour {
[Header("Configuration")]
public string nameOfInteractable = "LUDOTECA";
public KeyCode keyToInteract = KeyCode.Space;
public KeyCode keyToExit = KeyCode.Escape;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class Dialogue : MonoBehaviour {
public static bool isOpen = false;
public static Dialogue Instance;
public static float timeClosed;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ArrowPorter : MonoBehaviour {
public static ArrowPorter selected;
[Header("Initialization")]
public Arrow arrowPrototype;
public Camera specialCamera;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Arrow : MonoBehaviour {
[Header("Information")]
public bool isSelected = true;
public float distance = 0;
[Header("Initialization")]
using UnityEngine;
using UnityEngine.XR;
using System.Collections;
using System.Collections.Generic;
// en la documentación de Unity XRInput podrás leer más sobre
// los comandos usados en este script
// --> https://docs.unity3d.com/Manual/xr_input.html
public class OculusControllerExample : MonoBehaviour {
[Header("Configuration")]
# name: playcanvas!
# key: lets-jam
# --
(() => {
var ${1:`
(concat (upcase (substring (file-name-base buffer-file-name) 0 1)) (substring (file-name-base buffer-file-name) 1))
`} = pc.createScript('${2:`
(concat (downcase (substring (file-name-base buffer-file-name) 0 1)) (substring (file-name-base buffer-file-name) 1))
`}');
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MovimientoDelHeroe : MonoBehaviour {
[Header("Initialization")]
public Camera cam;
[Header("Information")]
public float speed = 30; // m/s