Original article: https://iquilezles.org/www/articles/noacos/noacos.htm
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
dnf install gmp-devel mpfr-devel texinfo bison git gcc-c++ -y | |
mkdir ld.gold && cd ld.gold | |
git clone --depth 1 git://sourceware.org/git/binutils-gdb.git binutils | |
mkdir build && cd build | |
../binutils/configure --enable-gold --enable-plugins --disable-werror | |
make all-gold | |
cd gold |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
inline std::vector<uint8_t> read_vector_from_disk(std::string file_path) | |
{ | |
std::ifstream instream(file_path, std::ios::in | std::ios::binary); | |
std::vector<uint8_t> data((std::istreambuf_iterator<char>(instream)), std::istreambuf_iterator<char>()); | |
return data; | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma once | |
#include "RuntimeImGui.h" | |
#include "RuntimeInclude.h" | |
RUNTIME_MODIFIABLE_INCLUDE; | |
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders | |
#include "PlatformUtils.h" | |
namespace ImGui |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ImGui BFFX binding | |
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. | |
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). | |
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | |
// https://github.com/ocornut/imgui | |
#include <imgui.h> | |
#include "imgui_impl_bgfx.h" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[Desktop Entry] | |
Name=Visual Studio Code | |
Comment=Programming Text Editor | |
Exec=/usr/local/src/VSCode-linux-x64/code | |
Icon=/usr/local/src/VSCode-linux-x64/resources/app/resources/linux/code.png | |
Terminal=false | |
Type=Application | |
Categories=Programming; |
git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream