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// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
Depends. Thats for example based on holidays in the US and other factors that could affect the review time for applications. Also there is a difference between a raw RSO apply for LOL and a full production key apply for valorant for example, the second one could potential take longer then the first option. The range can be 12 hours up to 3-4 months
(You have to send that information after your RSO got accepted, so make sure you have preperared the following things)
- Contact Emails
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@echo off | |
REM Usage: dll2lib [32|64] some-file.dll | |
REM | |
REM Generates some-file.lib from some-file.dll, making an intermediate | |
REM some-file.def from the results of dumpbin /exports some-file.dll. | |
REM | |
REM Requires 'dumpbin' and 'lib' in PATH - run from VS developer prompt. | |
REM | |
REM Script inspired by http://stackoverflow.com/questions/9946322/how-to-generate-an-import-library-lib-file-from-a-dll |
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/* | |
* Module Name: | |
* WorkingSetWatch.cpp | |
* | |
* Abstract: | |
* Tracks page faults that occur within the process. | |
* | |
* NOTE: This is not compatible with Wow64 and must be run as a 64-bit | |
* program on x64 and a 32-bit program on x86. | |
* |
Last updated: April 2021
Also known as itag or format codes and way back they could be specified with the fmt parameter (e.g. &fmt=22
).
Depending on the age and/or popularity of the video, not all formats will be available.
Resolution | AV1 HFR High | AV1 HFR | AV1 | VP9.2 HDR HFR | VP9 HFR | VP9 | H.264 HFR | H.264 |
---|---|---|---|---|---|---|---|---|
MP4 | MP4 | MP4 | WebM | WebM | WebM | MP4 | MP4 |
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#!/bin/bash | |
###### | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED | |
# TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
# DEALINGS IN THE SOFTWARE. | |
###### |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.Assertions; | |
using System; | |
public class SkinnedMeshUpdater : MonoBehaviour | |
{ | |
[SerializeField] | |
SkinnedMeshRenderer original; |
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ZigZag-Encoding | |
--------------- | |
Maps negative values to positive values while going back and | |
forth (0 = 0, -1 = 1, 1 = 2, -2 = 3, 2 = 4, -3 = 5, 3 = 6 ...) | |
(i >> bitlength-1) ^ (i << 1) | |
with "i" being the number to be encoded, "^" being | |
XOR-operation and ">>" would be arithemtic shifting-operation |
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/* Source Code Windows 2000 */ | |
#include "win31.h" | |
#include "win95.h" | |
#include "win98.h" | |
#include "workst~1.h" | |
#include "evenmore.h" | |
#include "oldstuff.h" | |
#include "billrulz.h" | |
#include "monopoly.h" |
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