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@OrionReed
OrionReed / dom3d.js
Last active April 19, 2025 12:06
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@Henrik-3
Henrik-3 / rso.md
Last active April 11, 2025 06:10
RSO

Implementing RSO

How long do i have to wait for my application being reviewed

Depends. Thats for example based on holidays in the US and other factors that could affect the review time for applications. Also there is a difference between a raw RSO apply for LOL and a full production key apply for valorant for example, the second one could potential take longer then the first option. The range can be 12 hours up to 3-4 months

What information Riot needs from you to create your RSO client?

(You have to send that information after your RSO got accepted, so make sure you have preperared the following things)

  1. Contact Emails
@Trass3r
Trass3r / dll2lib.bat
Last active August 25, 2024 04:17
generate import library from a dll
@echo off
REM Usage: dll2lib [32|64] some-file.dll
REM
REM Generates some-file.lib from some-file.dll, making an intermediate
REM some-file.def from the results of dumpbin /exports some-file.dll.
REM
REM Requires 'dumpbin' and 'lib' in PATH - run from VS developer prompt.
REM
REM Script inspired by http://stackoverflow.com/questions/9946322/how-to-generate-an-import-library-lib-file-from-a-dll
/*
* Module Name:
* WorkingSetWatch.cpp
*
* Abstract:
* Tracks page faults that occur within the process.
*
* NOTE: This is not compatible with Wow64 and must be run as a 64-bit
* program on x64 and a 32-bit program on x86.
*
@AgentOak
AgentOak / youtube_formats.md
Last active April 20, 2025 23:32
Youtube Format IDs

Last updated: April 2021

Also known as itag or format codes and way back they could be specified with the fmt parameter (e.g. &fmt=22). Depending on the age and/or popularity of the video, not all formats will be available.

DASH video

Resolution AV1 HFR High AV1 HFR AV1 VP9.2 HDR HFR VP9 HFR VP9 H.264 HFR H.264
MP4 MP4 MP4 WebM WebM WebM MP4 MP4
@nicStuff
nicStuff / redis-migrate.sh
Last active July 26, 2024 00:52
Comfort tool for migrating redis keys among instances. Supports KEYS syntax matching, authentication and TTL
#!/bin/bash
######
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
# TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
######
@tsubaki
tsubaki / SkinnedMeshUpdater.cs
Created October 11, 2015 04:51
update SkinnedMesh
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Assertions;
using System;
public class SkinnedMeshUpdater : MonoBehaviour
{
[SerializeField]
SkinnedMeshRenderer original;
@mfuerstenau
mfuerstenau / zigzag-encoding.README
Last active April 24, 2025 05:25
ZigZag encoding/decoding explained
ZigZag-Encoding
---------------
Maps negative values to positive values while going back and
forth (0 = 0, -1 = 1, 1 = 2, -2 = 3, 2 = 4, -3 = 5, 3 = 6 ...)
(i >> bitlength-1) ^ (i << 1)
with "i" being the number to be encoded, "^" being
XOR-operation and ">>" would be arithemtic shifting-operation
@isa
isa / gist:1776881
Created February 9, 2012 02:58
Windows 2000 Source Code
/* Source Code Windows 2000 */
#include "win31.h"
#include "win95.h"
#include "win98.h"
#include "workst~1.h"
#include "evenmore.h"
#include "oldstuff.h"
#include "billrulz.h"
#include "monopoly.h"