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November 12, 2015 09:39
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#SonicPi #Unity3d OSC reaktion test
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# SonicPi <-> Unity OSC test | |
# https://www.youtube.com/watch?v=7hYmcYg4WEY | |
notes = (ring :E4, :Fs4, :B4, :Cs5, :D5, :Fs4, :E4, :Cs5, :B4, :Fs4, :D5, :Cs5 ) | |
live_loop :slow do | |
#stop | |
#sync :moon_bass | |
use_synth :beep | |
with_fx :reverb, room: 1 do | |
play notes.tick, release: 0.125 | |
play notes.look - 12, release: 0.125 | |
reaktion :Heart, 1 | |
#reaktion :Hyperspace, 1 | |
end | |
sleep [0.5, 1, 2,4].ring.look | |
end | |
live_loop :moon_bass do | |
16.times do | |
sample :bd_haus, amp: 1.5, cutoff: 60 | |
#reaktion :Spray, 1 | |
#reaktion :Dust, 1 | |
#reaktion :Shards, 1 | |
reaktion :Environment, 1 | |
sleep 1 | |
end | |
end | |
live_loop :Background do | |
sync :slow | |
reaktion "Furball Loudness", 1 | |
end | |
sample :ambi_swoosh | |
live_loop :flibble do | |
#sample :ambi_swoosh, rate: 0.3 | |
with_fx :ixi_techno do | |
#sample :bd_haus, rate: 0.15 | |
end | |
reaktion :Hyperspace, 1 | |
sleep 0.4 | |
end | |
live_loop :boom do | |
#sync :flibble | |
with_fx :reverb, room: 1 do | |
sample :bd_boom, amp: 10, rate: 1 | |
end | |
reaktion "Digital Glitch", 1 | |
sleep 8 | |
end | |
live_loop :eff2 do | |
reaktion :Dust, 1 | |
sleep 0.2 | |
end | |
#Analog Glitch Kicker 1 | |
#Analog Glitch Kicker 2 | |
#Analog Glitch Kicker 3 | |
#Analog Glitch Kicker 4 | |
#Analog Glitch Noise | |
#Asteroids | |
#Back Wall | |
#Binary | |
#Bloom | |
#Camera Pitch | |
#Camera Root | |
#Camera Shaker | |
#Camera Slide | |
#Contour | |
#Cracker | |
#Digital Glitch | |
#Dust | |
#Environment | |
#Furball | |
#Furball Frequency | |
#Furball Loudness | |
#Furball Speed | |
#Ground Wall | |
#Ground Wall Move | |
#Ground Wall Rot | |
#Heart | |
#Hyperspace | |
#Main Camera | |
#Shards | |
#Shell | |
#Shell Alpha | |
#Shell Beta | |
#Shell Cutoff | |
#Shell Loudness | |
#Speed Controller | |
#Spray | |
#Squamata | |
#Stones | |
#Stream | |
#Terrain | |
#Terrain Color | |
#Terrain Cutoff | |
#Timescale | |
#Tunnel | |
#Tunnel Color |
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