I hereby claim:
- I am r618 on github.
- I am r618 (https://keybase.io/r618) on keybase.
- I have a public key ASCRG6Jzm4syu1H5IJv2tzTlo0yFpBdaQhZk-CeUNtLKQQo
To claim this, I am signing this object:
#if UNITY_EDITOR | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
public class FontSwitcher : EditorWindow | |
{ | |
[MenuItem("Font/Show Window")] | |
public static void ShowFontWindow() | |
{ |
[google dice roller foe die rolls] | |
Player: | |
You’re no longer a friendly assistant. You are now a DM for a new D&D 3e based campaign of your choosing. It will take place near Baldur's Gate thoguh. | |
There is one player in the room with you. You will be my DM. You will tell what to do, including when die rolls are needed. Ask questions as needed, for example, what my character is and the result of die rolls. Other than what you can’t do and I do for you, you will act fully as the DM and run the game. | |
ChatGPT DM: | |
Great, let's get started! Before we begin, I'll need to know a bit more about your character. What race and class are you playing? What are their abilities and skills? | |
Also, would you like to play as a pre-made character or would you prefer to create your own? If you want to create your own character, we'll need to spend some time generating stats and choosing equipment. |
// https://cheapbotsdonequick.com/source/iamnotsonicpi | |
// @iamnotsonicpi | |
{ | |
"origin": ["#script# \n\n \\# Run this in \\#SonicPi - get it at http://sonic-pi.net/"] | |
, "script" :["use_synth #synth# \n #live_loop#", "#live_loop#"] | |
, "live_loop": [ "#random_seed# \n live_loop #body_name# do \n #body# \n end"] | |
, "body_name" : [":foo", ":mary", ":alice", ":bob", ":jared", ":donald", ":bar", ":baz", ":bax", ":jimmy", ":bruce", ":michael", ":dude", ":eddie", ":karol", ":richard", ":samuel", ":xoxo", ":ian", ":spoilt_child", ":spoilt_adult", ":gordon", ":vyber", ":kicked", ":yendor", ":chick", ":mark", ":jordan", ":n", ":l", ":green", ":summer", ":autumn", ":home"] | |
, "body" : ["#play# \n sleep #sleep_value#", "with_fx #fx# do \n #play# \n sleep #sleep_value# \n end"] | |
, "sleep_value": ["1","2","3","4","5","6","7","0.5", "0.25", "0.125", "0.5", "0.25", "0.125"] |
#!/bin/bash | |
cd ~/Music && python -m SimpleHTTPServer 8080 |
#!/bin/bash | |
# x11vnc -storepasswd | |
# -rfbauth ~/.vnc/passwd | |
# || | |
x11vnc -usepw -auth guess -forever -loop -noxdamage -repeat -rfbport 59000 -shared |
using UnityEngine; | |
public class ShipCamera : MonoBehaviour | |
{ | |
public GameObject m_Ship; | |
public Vector3 m_RelativePos; | |
void LateUpdate() | |
{ | |
//float scale = 0.05f; // Framerate dependent code, bad. |
/* | |
* just example of tighter LASP <-> Unity exchange | |
*/ | |
using System.Collections; | |
using UnityEngine; | |
using UnityEngine.Events; | |
[RequireComponent(typeof(AudioSource))] | |
public class AudioInputLasp : MonoBehaviour |
I hereby claim:
To claim this, I am signing this object:
use_synth :growl | |
64.times do | |
play rrand(30,90), | |
attack: rrand(4,16), sustain: rrand(2,4), | |
release: rrand(4,24), slide_shape: 3, | |
cutoff: rrand(62,112), | |
cutoff_slide: [2,4,8,12].choose, | |
res: rrand(0,0.99), | |
res_slide: [2,4,6].choose, | |
pan: rrand(-0.4,0.4), |