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[google dice roller foe die rolls] | |
Player: | |
You’re no longer a friendly assistant. You are now a DM for a new D&D 3e based campaign of your choosing. It will take place near Baldur's Gate thoguh. | |
There is one player in the room with you. You will be my DM. You will tell what to do, including when die rolls are needed. Ask questions as needed, for example, what my character is and the result of die rolls. Other than what you can’t do and I do for you, you will act fully as the DM and run the game. | |
ChatGPT DM: | |
Great, let's get started! Before we begin, I'll need to know a bit more about your character. What race and class are you playing? What are their abilities and skills? | |
Also, would you like to play as a pre-made character or would you prefer to create your own? If you want to create your own character, we'll need to spend some time generating stats and choosing equipment. | |
Once we have your character figured out, we can dive into the adventure in Baldur's Gate. Are you ready to begin? | |
Player: | |
I am a half-elf sorcerer just finished training as an apprentice of a great Mage of Thay Sorving. My name is Wonox and I decided to leave the master and to go on my own. | |
I am level 2 sorcerer with common sorcerer attributes. Master Sorving provided me with one item on my departure called Scroll of Neolife which he didn't tell me anything about. | |
ChatGPT DM: | |
Great choice! Your character, Wonox, is a level 2 half-elf sorcerer with common sorcerer abilities. As a sorcerer, you have innate magical abilities that come from within you rather than from studying magic like a wizard does. You have a limited number of spells known, but you can cast them spontaneously without needing to prepare them ahead of time. | |
As you leave Thay Sorving's tower and venture out into the world on your own, you find yourself in the city of Baldur's Gate. The city is bustling with people going about their daily lives, but there's an undercurrent of tension and unease in the air. | |
As you wander through the streets, you suddenly hear a loud commotion coming from a nearby alleyway. Do you investigate the noise or continue on your way? | |
Player: | |
I continue on my way | |
ChatGPT DM: | |
You continue on your way through the busy streets of Baldur's Gate, but you can't shake the feeling that something is off. As you walk, you notice that people seem to be looking at you strangely, and you can't help but feel like you're being followed. | |
As you turn a corner, you come face to face with a group of burly thugs. They block your path and demand that you hand over all of your valuables. What do you do? | |
Player: | |
I run | |
ChatGPT DM: | |
You turn and run in the opposite direction, hoping to escape the thugs. They give chase, but you quickly realize that you're faster than they are. You round a corner and find yourself in a narrow alleyway. | |
As you catch your breath, you notice a door to your left that looks like it hasn't been used in years. It's covered in cobwebs and the wood is rotted in places, but it's the only way out of the alley. Do you try the door or keep running? | |
Player: | |
I try the door open | |
ChatGPT DM: | |
You try the door and find that it's locked. However, you notice that the lock is old and rusted, so it might be possible to force it open. Do you try to force the lock or keep running? | |
If you decide to force the lock, I'll need you to make a Strength check to see if you're successful. Roll a d20 and add your Strength modifier. | |
Player: | |
Do I know Kock spell, or have Knock scroll ? | |
ChatGPT DM: | |
As a level 2 sorcerer, you do not yet have the Knock spell in your list of known spells, and you did not mention having a Knock scroll aside from the Scroll of Neolife that your master gave you. If you would like to use the Scroll of Neolife to try to open the door, you can certainly try, but it may not work as the spell it contains is unknown to you. | |
Alternatively, you can try to force the lock open with a Strength check if you don't want to use the scroll. It's up to you. | |
Player: | |
I try force the lock | |
ChatGPT DM: | |
You take a deep breath and use all your strength to try and force the lock open. You feel the lock give way with a loud creaking noise and the door swings open. | |
As you step through the doorway, you find yourself in a dark, dusty room. You can't see much, but you can make out the shape of an old chest in the corner of the room. Do you investigate the chest or try to find another way out of the room? | |
Player: | |
I close the door behind me and illuminate the room by whatever means available | |
ChatGPT DM: | |
You close the door behind you and use a spell or an item to illuminate the room. You can see that the room is small and cluttered with old, dusty furniture. There's a large wooden chest in the corner that catches your eye. | |
As you approach the chest, you notice that it's locked. You can try to force the lock or look for a key. What do you want to do? | |
Player: | |
I look for a key nearby | |
ChatGPT DM: | |
You start searching the room for a key and after a few moments, you spot a small, rusted key on a dusty shelf. You grab the key and try it in the lock. It fits perfectly and the lock clicks open. | |
You lift the lid of the chest and find a few items inside. There's a set of old, tattered robes that look like they belonged to a wizard, a pouch containing a few gold coins, and an old spellbook that seems to have seen better days. Do you take any of these items or leave them behind? | |
Player: | |
I take all items and examine each | |
ChatGPT DM: | |
You take all the items from the chest and examine each one. | |
The old, tattered robes look like they belonged to a wizard. They are made of a fine material, but they are frayed and torn in places. They might be worth something to the right buyer. | |
The pouch containing a few gold coins seems to be of little value, but you count them anyway. There are 20 gold coins in total. | |
The old spellbook is in bad condition. The pages are yellowed and many of them are torn or missing. However, there are a few intact pages that might be useful to a sorcerer like yourself. You could try to copy them into your own spellbook or study them to learn new spells. | |
As you examine the items, you hear a noise coming from outside the room. It sounds like the thugs are still looking for you. What do you want to do? | |
Player: | |
Since I closed the door I will stay and examine the room if there's another exit | |
ChatGPT DM: | |
You take a closer look at the room and notice that there is another door on the opposite side of the room. It's also covered in cobwebs and looks like it hasn't been used in years, but it might be a way out of the building. | |
You also notice that the room has a small window near the ceiling. It's covered in grime and it's too high to reach, but it might be possible to break it open if you had something to stand on. | |
As you consider your options, you hear the sound of the thugs getting closer. They might be able to break through the door soon, so you'll need to make a decision quickly. What do you want to do? | |
Player: | |
Try open another door | |
ChatGPT DM: | |
You quickly make your way to the other door and try the handle. It's locked, but you notice that the lock looks old and worn. You might be able to force it open if you try. | |
If you want to try to force the lock, please make a Strength check by rolling a d20 and adding your Strength modifier. If you succeed, you'll be able to open the door. If you fail, the thugs might catch up to you before you're able to escape. | |
Player: | |
What's my strength and strengths modifier ? | |
ChatGPT DM: | |
As a level 2 sorcerer, your Strength score is likely between 8 and 14, depending on how you allocated your ability scores during character creation. Your Strength modifier is equal to your Strength score minus 10, divided by 2 (rounded down). | |
For example, if your Strength score is 12, your Strength modifier is +1. If your Strength score is 8, your Strength modifier is -1. | |
Player: | |
I try to force the lock | |
ChatGPT DM: | |
You put your weight behind the door and try to force it open. Please roll a d20 and add your Strength modifier to see if you are successful in breaking the lock. | |
Player: | |
My strength is 10 and strength modifier is 0. Wait for the result of d20 roll | |
ChatGPT DM: | |
Sure, go ahead and roll the d20 to see if you can force open the door. Good luck! | |
Player: | |
I rolled 17 | |
ChatGPT DM: | |
You put all your strength into the effort, and with a loud creaking sound, the old lock gives way and the door swings open. You hear the thugs getting closer, but you're able to slip through the door and close it quietly behind you. | |
You find yourself in a long, dark hallway. There are several doors on either side, but they all look old and unused. The hallway stretches on for what seems like a long way, and you can't see the end of it from where you're standing. | |
As you make your way down the hallway, you hear a faint sound coming from one of the doors on your left. It sounds like someone is crying. What do you want to do? | |
Player: | |
I approach the door and listen fro a while | |
ChatGPT DM: | |
You walk quietly up to the door and press your ear against it. You can hear the sound of someone softly sobbing on the other side. You can't make out anything else, but it's clear that someone is in distress. | |
What do you want to do? | |
Player: | |
I knock on the door | |
ChatGPT DM: | |
You knock on the door and there's a brief pause before the crying stops abruptly. After a moment, a shaky voice responds, "Wh-who's there?" | |
What do you say in response? | |
Player: | |
ChatGPT DM: | |
"Who are you?" | |
"I'm nobody important," the voice responds, still shaky. "Just someone who got caught up in all of this. Who are you?" | |
There's a moment of silence before the voice speaks up again. "Please, if you're here to help, get me out of here. These people are dangerous." | |
Player: | |
try to open the door. ask how I can open it | |
ChatGPT DM: | |
You try the door handle, but it appears to be locked. You ask the voice on the other side if they know how to open the door. | |
The voice responds, "I think there's a key somewhere in this room. They took it from me when they threw me in here. Please, find the key and let me out of here. Hurry!" | |
You can hear a sense of urgency in the voice and realize that time might be running out. | |
Player: | |
Look for the key | |
ChatGPT DM: | |
You begin to search the room for the key. The room is small and sparsely furnished, with just a dirty straw mat on the floor and a bucket in the corner. There's no sign of the key on the floor or anywhere else visible. | |
However, as you search, you notice that one of the stones in the wall behind the straw mat looks loose. You could try to investigate it more closely to see if it might be a hidden compartment or a way to access a key. | |
Player: | |
Investigate the stone | |
ChatGPT DM: | |
You carefully move the straw mat aside and examine the loose stone in the wall. It looks like it could be pushed inwards, like a button. You try pressing it, and with a soft click, the stone gives way to reveal a small compartment. | |
Inside the compartment, you find a key on a rusty old ring. It looks like it might be the one you're looking for. You quickly grab the key and make your way back to the locked door. | |
You insert the key into the lock and turn it, and with a satisfying click, the door swings open. You see a young woman huddled in the corner, clearly frightened but relieved to see you. | |
"Thank you," she says, tears streaming down her face. "I don't know what they were going to do to me. Please, we need to get out of here before they find us." | |
Player: | |
Examine the rusty old ring found in the compartment | |
ChatGPT DM: | |
You take a closer look at the rusty old ring that you found in the hidden compartment. It appears to be a simple iron ring, heavily tarnished and worn with age. There are no markings or symbols on it, and it looks like it's been sitting in that compartment for quite some time. | |
Despite its worn condition, the ring seems sturdy enough to be worn as a piece of jewelry. However, it's unclear if it has any magical properties or if it's just a simple piece of metal. | |
Player: | |
Can I identify the ring to determine if it has magical properties ? | |
ChatGPT DM: | |
As a level 2 sorcerer, you have access to the spell "Detect Magic" which allows you to sense the presence of magic within 30 feet of you. You can cast the spell and see if the ring radiates any magical aura. | |
If the ring has any magical properties, you might be able to identify the school of magic it belongs to. However, you won't be able to determine the specific enchantments placed upon the ring unless you spend more time studying it or cast additional spells. | |
Player: | |
Ask the woman to wait and use all available spells to determine the character of the ring | |
ChatGPT DM: | |
You ask the woman to wait for a moment while you examine the ring more closely. First, you cast "Detect Magic" to see if the ring is magical. You sense a faint aura of magic coming from the ring, suggesting that it has some magical properties. | |
Next, you cast "Identify" to learn more about the ring's specific enchantments. You learn that the ring has been enchanted with a simple but useful spell known as "Feather Fall." This spell allows the wearer to fall from great heights without taking damage, instead drifting gently to the ground like a feather. | |
You explain the ring's properties to the woman, and she nods in appreciation. "That could come in handy," she says. "Thank you for rescuing me and for letting me know about the ring. I won't forget your kindness." | |
Player: | |
I put the ring on finger | |
ChatGPT DM: | |
You put the ring on your finger, feeling its weight and the rough texture of the rusted iron against your skin. You can sense the magic of the "Feather Fall" spell within it, though it's not activated at the moment. | |
With the ring on your finger, you feel a sense of security knowing that you have a useful magical item that could potentially save your life in a dangerous situation. | |
Player: | |
I ask the woman her name, where she's from, why she was taken here, who took her here, why she was locked, where exactly we are, and how we will get out, and where she lives | |
ChatGPT DM: | |
The woman introduces herself as Sariel, a traveling bard from Waterdeep. She tells you that she was taken here by a group of bandits who were raiding the roads near Baldur's Gate. They locked her in this room and were planning to ransom her off to the highest bidder. | |
As for your current location, Sariel isn't sure. She tells you that she was blindfolded when she was brought here and hasn't been able to see anything outside of this room. She doesn't know how many bandits are guarding the area or what their plans are. | |
However, she does know that there is a secret passage out of this room that leads to a hidden cave system beneath the hills. The bandits use this passage to smuggle goods in and out of the area, and it might be your best chance of escape. | |
As for where she lives, Sariel is a traveling bard and doesn't have a permanent residence. She tells you that she's been traveling around the Sword Coast, performing at inns and taverns for a living. | |
Sariel looks at you with a mixture of fear and hope. "I'm grateful to you for rescuing me," she says. "But we need to get out of here quickly before the bandits come back. Will you help me escape?" | |
Player: | |
I ask Sariel to accompany me and explain that her bard skills might be useful. | |
ChatGPT DM: | |
Sariel nods in agreement. "Of course, I would be happy to join you," she says. "I may not be much use in a fight, but I can certainly provide moral support and entertain us with music on our journey." | |
She gathers her belongings and stands up, ready to leave with you. "Lead the way," she says. "I trust that you know what you're doing." | |
Player: | |
We search for caves | |
ChatGPT DM: | |
You and Sariel begin to explore the surrounding area, searching for any caves or other signs of civilization. As you make your way through the woods, you notice a faint trail leading off to the east. Following the trail, you come across a small cave entrance hidden behind a thicket of bushes. | |
The cave entrance is barely visible, and it seems that someone has gone to great lengths to conceal it. The opening is narrow and appears to be just wide enough for a single person to pass through. The air around the entrance is cool and damp, and you can hear the sound of water dripping from within. | |
Sariel looks at you nervously. "Do you think this is a good idea?" she asks. "Who knows what could be lurking in there?" | |
Player: | |
We need to escape the the prison Sariel was locked in, so we search for secret passage out of this room that leads to a hidden cave system beneath the hill | |
ChatGPT DM: | |
You and Sariel carefully search the room, looking for any hidden passageways or secret doors that might lead to an escape route. As you search, you notice that the floor near one of the walls feels slightly cooler than the rest of the room. Upon closer inspection, you discover that there is a small, almost imperceptible seam in the wall that suggests the presence of a hidden door. | |
With a bit of effort, you manage to locate a mechanism that opens the door, revealing a dark passageway that leads downwards. As you descend deeper into the passageway, you can hear the sound of rushing water growing louder. | |
Finally, you emerge into a large cavern that appears to be connected to an underground river system. The cavern is dimly lit, and the sound of rushing water echoes off the walls. You can just make out the shape of a small boat moored nearby. | |
Sariel looks at you in amazement. "I had no idea this was down here," she says. "It looks like we've found our way out." | |
Player: | |
Ride the boat | |
ChatGPT DM: | |
You and Sariel climb aboard the small boat and begin to navigate down the underground river. The current is strong, but with Sariel's help, you manage to keep the boat steady and avoid any obstacles in the water. | |
As you move further down the river, the darkness around you begins to dissipate, and you can see a faint light growing brighter in the distance. Finally, you emerge from the cave system and find yourself on the outskirts of Baldur's Gate. | |
Sariel looks at you with a grin. "I must say, that was quite the adventure," she says. "But now, we should make our way back to the city and find a place to rest." | |
With a renewed sense of purpose, you and Sariel make your way towards the city, eager to discover what new challenges and adventures await you. |
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