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Axe & Islands
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Axe & Islands |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Axe & Islands | |
author doggo collective | |
noaction | |
run_rules_on_level_start | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
Background | |
Blue | |
Land | |
Yellow | |
Quicksave | |
#f7de4d | |
..... | |
.0.0. | |
..0.. | |
.0.0. | |
..... | |
PlayerNormal | |
Orange Red Brown LightGrey | |
..0.. | |
.111. | |
02223 | |
.1133 | |
.0.0. | |
PlayerBalancingTop | |
Orange Red Brown LightGrey | |
..... | |
..... | |
..... | |
..0.. | |
.111. | |
PlayerBalancing | |
Orange Red Brown LightGrey | |
02223 | |
.1133 | |
.0.0. | |
..... | |
..... | |
TreeTop | |
Brown LightGreen | |
..... | |
...1. | |
1.1.. | |
.111. | |
110.1 | |
Tree | |
Brown LightGreen | |
100.. | |
.00.. | |
.00.. | |
.00.. | |
..... | |
TreeStump | |
Brown LightBrown LightGreen | |
...2. | |
21122 | |
211.. | |
.00.. | |
..22. | |
LogV | |
Brown LightBrown | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
LogH | |
Brown | |
..... | |
..... | |
00000 | |
00000 | |
..... | |
LogStanding | |
Brown LightBrown | |
.11.. | |
.00.. | |
.00.. | |
.00.. | |
..... | |
LogStandingTop | |
Brown LightBrown | |
..... | |
..... | |
..... | |
..... | |
.11.. | |
LogStandingOnTreeStump | |
Brown #844f15 | |
.00.. | |
.00.. | |
.11.. | |
..... | |
..... | |
LogStandingOnTreeStumpTop | |
Brown LightBrown | |
..... | |
..... | |
..... | |
.11.. | |
.11.. | |
RaftVOnLand | |
Brown LightBrown DarkBrown | |
00.00 | |
22222 | |
00.00 | |
22222 | |
00.00 | |
(11.11 | |
11211) | |
RaftHOnLand | |
Brown LightBrown DarkBrown | |
02020 | |
02020 | |
.2.2. | |
02020 | |
02020 | |
LogVInWater | |
DarkBrown Brown | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
.00.. | |
LogHInWater | |
DarkBrown | |
..... | |
..... | |
00000 | |
00000 | |
..... | |
RaftV | |
DarkBrown darkblue | |
00.00 | |
11111 | |
00.00 | |
11111 | |
00.00 | |
RaftH | |
DarkBrown darkblue | |
01010 | |
01010 | |
.1.1. | |
01010 | |
01010 | |
Rock | |
DarkGrey DarkBlue | |
..... | |
.00.. | |
0001. | |
1011. | |
..... | |
MoveLogUp | |
Transparent | |
..0.. | |
.000. | |
0.0.0 | |
..0.. | |
..0.. | |
MoveLogDown | |
Transparent | |
..0.. | |
..0.. | |
0.0.0 | |
.000. | |
..0.. | |
MoveLogLeft | |
Transparent | |
..0.. | |
.0... | |
00000 | |
.0... | |
..0.. | |
MoveLogRight | |
Transparent | |
..0.. | |
...0. | |
00000 | |
...0. | |
..0.. | |
MoveRaftUp | |
Transparent | |
..0.. | |
.000. | |
0.0.0 | |
..0.. | |
..0.. | |
MoveRaftDown | |
Transparent | |
..0.. | |
..0.. | |
0.0.0 | |
.000. | |
..0.. | |
MoveRaftLeft | |
Transparent | |
..0.. | |
.0... | |
00000 | |
.0... | |
..0.. | |
MoveRaftRight | |
Transparent | |
..0.. | |
...0. | |
00000 | |
...0. | |
..0.. | |
Target | |
DarkBrown | |
..... | |
.0.0. | |
..0.. | |
.0.0. | |
..... | |
======= | |
LEGEND | |
======= | |
Player = PlayerNormal or PlayerBalancing | |
Log = LogV or LogH or LogStanding or LogStandingOnTreeStump | |
Raft = RaftV or RaftH | |
RaftOnLand = RaftVOnLand or RaftHOnLand | |
TreeObstacle = Tree or TreeStump or Rock or RaftOnLand | |
LogObstacle = Tree or TreeStump or Log or Rock or RaftOnLand | |
ImmovableLogObstacle = Tree or TreeStump or Rock | |
RaftOnLandObstacle = Tree or TreeStump or Log or Rock or RaftOnLand | |
Standable = Land or LogVInWater or LogHInWater or RaftV or RaftH | |
Balanceable = TreeStump or LogV or LogH or RaftHOnLand or RaftVOnLand | |
PushAgainst = Rock or Tree or Log or RaftOnLand | |
PushAgainstOnLand = Rock or Tree or LogStanding or LogStandingOnTreeStump | |
MoveLog = MoveLogUp or MoveLogDown or MoveLogLeft or MoveLogRight | |
MoveRaft = MoveRaftUp or MoveRaftDown or MoveRaftLeft or MoveRaftRight | |
_ = Background | |
. = Land | |
@ = PlayerNormal and Land | |
t = Tree and Land | |
r = Rock and Land | |
x = Target and Land | |
o = TreeStump and Land | |
- = LogH and Land | |
! = LogV and Land | |
i = LogStanding and Land | |
w = LogHInWater and Background | |
z = LogVInWater and Background | |
* = RaftVOnLand and Land | |
# = RaftH and Background | |
c = Quicksave and Land | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Standable | |
Target, TreeStump, Quicksave | |
Log, RaftOnLand | |
Player, Tree, Rock | |
TreeTop, LogStandingTop, LogStandingOnTreeStumpTop, PlayerBalancingTop | |
MoveLog, MoveRaft | |
====== | |
RULES | |
====== | |
( Push against things to move on raft ) | |
[ > PlayerNormal Raft | PushAgainst ] -> [ > PlayerNormal < Raft | PushAgainst ] | |
( Push against things to move on log on land ) | |
vertical [ > PlayerBalancing LogH | Tree ] -> [ PlayerBalancing < LogH | Tree ] | |
horizontal [ > PlayerBalancing LogV | Tree ] -> [ PlayerBalancing < LogV | Tree ] | |
vertical [ > PlayerBalancing LogH | PushAgainstOnLand ] -> [ > PlayerBalancing < LogH | PushAgainstOnLand ] | |
horizontal [ > PlayerBalancing LogV | PushAgainstOnLand ] -> [ > PlayerBalancing < LogV | PushAgainstOnLand ] | |
( Stop when you can't walk somewhere ) | |
[ > Player | no Standable ] -> cancel | |
vertical [ > Player | LogHInWater ] -> cancel | |
horizontal [ > Player | LogVInWater ] -> cancel | |
( Clear move tokens ) | |
[ orthogonal Player ] [ MoveLog ] -> [ orthogonal Player ] [ ] | |
[ orthogonal Player ] [ MoveRaft ] -> [ orthogonal Player ] [ ] | |
( Chop trees ) | |
vertical [ > Player | Tree ] -> [ Player | > Tree ] | |
horizontal [ > Player | Tree ] -> [ Player | > Tree ] | |
( Cancel chop if an obstacle in the way ) | |
[ > Tree | TreeObstacle ] -> [ Tree | TreeObstacle ] | |
vertical [ > Tree | LogH ] -> [ Tree | LogH ] | |
horizontal [ > Tree | LogV ] -> [ Tree | LogV ] | |
( Turn trees into logs ) | |
vertical [ > Tree | LogV ] -> [ TreeStump | RaftVOnLand ] | |
horizontal [ > Tree | LogH ] -> [ TreeStump | RaftHOnLand ] | |
[ > Tree | LogStanding ] -> [ TreeStump LogStandingOnTreeStump | > LogStanding ] | |
vertical [ > Tree | ] -> [ TreeStump | LogV ] | |
horizontal [ > Tree | ] -> [ TreeStump | LogH ] | |
( Push logs ) | |
[ > PlayerNormal | Log ] -> [ > PlayerNormal | > Log ] | |
( Kick over standing log from balancing ) | |
[ > PlayerBalancing | LogStanding ] -> [ > PlayerBalancing | > LogStanding ] | |
[ > PlayerBalancing | LogStandingOnTreeStump ] -> [ > PlayerBalancing | > LogStandingOnTreeStump ] | |
( Push logs on rafts ) | |
[ > PlayerNormal | LogStanding Raft ] -> [ > PlayerNormal | LogStanding > Raft ] | |
[ > PlayerNormal | Log Raft ] -> [ > PlayerNormal | Log > Raft ] | |
( Push rafts on land ) | |
[ > PlayerNormal | RaftOnLand ] -> [ > PlayerNormal | > RaftOnLand ] | |
( Push rafts on rafts ) | |
[ > PlayerNormal | RaftOnLand Raft ] -> [ > PlayerNormal | RaftOnLand > Raft ] | |
( Keep raft moving ) | |
[ MoveRaftUp Raft ] -> [ up Raft ] | |
[ MoveRaftDown Raft ] -> [ down Raft ] | |
[ MoveRaftLeft Raft ] -> [ left Raft ] | |
[ MoveRaftRight Raft ] -> [ right Raft ] | |
( Keep rolling around axis ) | |
[ MoveLogUp LogH ] -> [ MoveLogUp up LogH ] | |
[ MoveLogDown LogH ] -> [ MoveLogDown down LogH ] | |
[ MoveLogLeft LogV ] -> [ MoveLogLeft left LogV ] | |
[ MoveLogRight LogV ] -> [ MoveLogRight right LogV ] | |
( Rafts always move standing logs ) | |
[ stationary LogStanding > Raft ] -> [ > LogStanding > Raft ] | |
( Stop raft when it hits something standable ) | |
[ > Raft | Raft ] -> [ Raft | > Raft ] | |
[ > Raft | Standable ] -> [ Raft | Standable ] | |
( Rafts move non-standing logs unless they hit something ) | |
[ stationary LogV > Raft ] -> [ > LogV > Raft ] | |
[ stationary LogH > Raft ] -> [ > LogH > Raft ] | |
( Rafts move carried rafts unless they hit something ) | |
[ stationary RaftOnLand > Raft ] -> [ > RaftOnLand > Raft ] | |
startloop | |
( Rolling logs move rafts on the same axis ) | |
vertical [ > LogH no MoveLog stationary Raft ] -> [ > LogH > Raft ] | |
horizontal [ > LogV no MoveLog stationary Raft ] -> [ > LogV > Raft ] | |
( Rolling logs shift their momentum onto logs on rafts ) | |
vertical [ > LogH | LogStanding Raft ] -> [ LogH | > LogStanding > Raft ] | |
horizontal [ > LogV | LogStanding Raft ] -> [ LogV | > LogStanding > Raft ] | |
vertical [ > LogH | LogV Raft ] -> [ LogH | > LogV > Raft ] | |
horizontal [ > LogV | LogH Raft ] -> [ LogV | > LogH > Raft ] | |
( Rolling logs push standing logs ) | |
vertical [ > LogH | LogStanding ] -> [ LogH | > LogStanding ] | |
horizontal [ > LogV | LogStanding ] -> [ LogV | > LogStanding ] | |
( Rolling logs push standing logs on tree stumps ) | |
(vertical [ > LogH | LogStandingOnTreeStump ] -> [ LogH | > LogStandingOnTreeStump ] | |
horizontal [ > LogV | LogStandingOnTreeStump ] -> [ LogV | > LogStandingOnTreeStump ]) | |
( Rolling logs push parallel logs ) | |
vertical [ > LogH Background | LogH ] -> [ LogH > Background | > LogH ] | |
horizontal [ > LogV Background | LogV ] -> [ LogV > Background | > LogV ] | |
( Standing logs knock over other standing logs ) | |
[ > LogStanding | LogStanding ] -> [ > LogStanding | > LogStanding ] | |
[ > LogStanding | LogStandingOnTreeStump ] -> [ > LogStanding | > LogStandingOnTreeStump ] | |
[ > LogStandingOnTreeStump | LogStanding ] -> [ > LogStandingOnTreeStump | > LogStanding ] | |
endloop | |
( Clear leftover move log tokens ) | |
[ MoveLog ] -> [ ] | |
( A standing log falling onto a parallel log makes a raft ) | |
vertical [ > LogStanding | stationary LogV ] -> [ | RaftVOnLand ] | |
horizontal [ > LogStanding | stationary LogH ] -> [ | RaftHOnLand ] | |
vertical [ > LogStandingOnTreeStump | stationary LogV ] -> [ | RaftVOnLand ] | |
horizontal [ > LogStandingOnTreeStump | stationary LogH ] -> [ | RaftHOnLand ] | |
( Stop logs that are trying to move into obstacles ) | |
[ > Log | stationary LogObstacle ] -> [ Log | LogObstacle ] | |
( Player rolling on log should end up on the raft on land ) | |
vertical [ stationary LogH > Background Player | stationary LogH ] -> [ LogH > Background > Player | LogH ] | |
horizontal [ stationary LogV > Background Player | stationary LogV ] -> [ LogV > Background > Player | LogV ] | |
( A log rolling into a stationary parallel log forms a raft on land ) | |
vertical [ stationary LogH > Background | stationary LogH ] -> [ Background | RaftHOnLand ] | |
horizontal [ stationary LogV > Background | stationary LogV ] -> [ Background | RaftVOnLand ] | |
[ orthogonal Background ] -> [ Background ] | |
( Stop rafts on land that are trying to move into obstacles ) | |
[ > RaftOnLand | stationary RaftOnLandObstacle ] -> [ RaftOnLand | RaftOnLandObstacle ] | |
( Stop raft when it hits something standable ) | |
[ > Raft | Raft ] -> [ Raft | > Raft ] | |
[ > Raft | Standable ] -> [ Raft | Standable ] | |
( Stop raft if log can't move ) | |
[ stationary Log > Raft ] -> [ Log Raft ] | |
( Don't push logs upright while on a moving raft ) | |
vertical [ > PlayerNormal < Raft | > LogV ] -> [ > PlayerNormal < Raft | LogV ] | |
horizontal [ > PlayerNormal < Raft | > LogH ] -> [ > PlayerNormal < Raft | LogH ] | |
( Don't push logs upright while on a perpendicular log in water ) | |
vertical [ > PlayerNormal LogHInWater | > LogV ] -> [ > PlayerNormal LogHInWater | LogV ] | |
horizontal [ > PlayerNormal LogVInWater | > LogH ] -> [ > PlayerNormal LogVInWater | LogH ] | |
( Don't push rafts on land while on a moving raft ) | |
[ > PlayerNormal < Raft | > RaftOnLand ] -> [ > PlayerNormal < Raft | RaftOnLand ] | |
( Don't push rafts on land while on a perpendicular log in water ) | |
vertical [ > PlayerNormal LogHInWater | > RaftOnLand ] -> [ > PlayerNormal LogHInWater | RaftOnLand ] | |
horizontal [ > PlayerNormal LogVInWater | > RaftOnLand ] -> [ > PlayerNormal LogVInWater | RaftOnLand ] | |
( Stand-up and knock over log ) | |
vertical [ > LogStandingOnTreeStump stationary Standable stationary Background ] -> [ > LogV Standable action Background ] | |
horizontal [ > LogStandingOnTreeStump stationary Standable stationary Background ] -> [ > LogH Standable action Background ] | |
vertical [ > LogStanding stationary Standable stationary Background ] -> [ > LogV Standable action Background ] | |
horizontal [ > LogStanding stationary Standable stationary Background ] -> [ > LogH Standable action Background ] | |
vertical [ > PlayerNormal | > LogV stationary Background | Standable ] -> [ > PlayerNormal | > LogStanding action Background | Standable ] | |
horizontal [ > PlayerNormal | > LogH stationary Background | Standable ] -> [ > PlayerNormal | > LogStanding action Background | Standable ] | |
vertical [ > PlayerNormal stationary Standable | LogV stationary Background | TreeStump no LogStandingOnTreeStump ] -> [ > PlayerNormal stationary Standable | > LogStandingOnTreeStump action Background | TreeStump ] | |
horizontal [ > PlayerNormal stationary Standable | LogH stationary Background | TreeStump no LogStandingOnTreeStump ] -> [ > PlayerNormal stationary Standable | > LogStandingOnTreeStump action Background | TreeStump ] | |
[ action Background ] -> [ Background ] | |
( Keep raft moving ) | |
[ up Raft ] -> [ up MoveRaftUp up Raft ] again | |
[ down Raft ] -> [ down MoveRaftDown down Raft ] again | |
[ left Raft ] -> [ left MoveRaftLeft left Raft ] again | |
[ right Raft ] -> [ right MoveRaftRight right Raft ] again | |
( Keep rolling ) | |
up [ > LogH no MoveRaft ] -> [ > MoveLogUp > LogH ] again | |
down [ > LogH no MoveRaft ] -> [ > MoveLogDown > LogH ] again | |
left [ > LogV no MoveRaft ] -> [ > MoveLogLeft > LogV ] again | |
right [ > LogV no MoveRaft ] -> [ > MoveLogRight > LogV ] again | |
( Player moves atop raft ) | |
[ PlayerNormal orthogonal Raft ] -> [ orthogonal PlayerNormal orthogonal Raft ] | |
( Player rolls atop logs ) | |
[ PlayerBalancing orthogonal LogV no LogVInWater ] -> [ orthogonal PlayerBalancing orthogonal LogV ] | |
[ PlayerBalancing orthogonal LogH no LogHInWater ] -> [ orthogonal PlayerBalancing orthogonal LogH ] | |
( Stop player if going to move atop a log from ground ) | |
[ > PlayerNormal | stationary Log ] -> [ PlayerNormal | Log ] | |
( Stop player if going to move atop a standing log from balancing ) | |
[ > PlayerBalancing | stationary LogStanding ] -> [ PlayerBalancing | LogStanding ] | |
( Stop player if going to move atop a log from a direction perpendicular to its axis ) | |
vertical [ > PlayerBalancing | stationary LogH ] -> [ PlayerBalancing | LogH ] | |
horizontal [ > PlayerBalancing | stationary LogV ] -> [ PlayerBalancing | LogV ] | |
( Stop player if going to move atop another log from a log perpendicular to its axis ) | |
vertical [ > PlayerBalancing LogH | stationary Log ] -> [ PlayerBalancing LogH | Log ] | |
horizontal [ > PlayerBalancing LogV | stationary Log ] -> [ PlayerBalancing LogV | Log ] | |
( REPLACES ABOVE TWO LINES: Stop player if going to move from a log perpendicular to its axis ) | |
(vertical [ > PlayerBalancing LogH ] -> [ PlayerBalancing LogH ] | |
horizontal [ > PlayerBalancing LogV ] -> [ PlayerBalancing LogV ]) | |
( Stop player if going to move atop a raft on land from ground ) | |
[ > PlayerNormal | stationary RaftOnLand ] -> [ PlayerNormal | RaftOnLand ] | |
( Stop player if going to move into water when raft moves away ) | |
[ > Player | > Raft ] -> [ Player | > Raft ] | |
( Two logs make rafts ) | |
late [ LogV LogVInWater ] -> again | |
late [ LogH LogVInWater no MoveLog ] -> again | |
late [ LogStanding LogVInWater ] -> again | |
late [ LogH LogHInWater ] -> again | |
late [ LogV LogHInWater no MoveLog ] -> again | |
late [ LogStanding LogHInWater ] -> again | |
[ LogV LogVInWater ] -> [ RaftV ] | |
[ LogH LogVInWater no MoveLog ] -> [ RaftV ] | |
[ LogStanding LogVInWater ] -> [ RaftV ] | |
[ LogH LogHInWater ] -> [ RaftH ] | |
[ LogV LogHInWater no MoveLog ] -> [ RaftH ] | |
[ LogStanding LogHInWater ] -> [ RaftH ] | |
( Logs in water become standable ) | |
late [ LogV no Standable ] -> [ LogVInWater ] | |
late [ LogH no Standable ] -> [ LogHInWater ] | |
( Rafts in water become standable ) | |
late [ RaftVOnLand no Standable ] -> [ RaftV ] | |
late [ RaftHOnLand no Standable ] -> [ RaftH ] | |
( Don't walk off log perpendicularly ) | |
vertical [ > Player LogHInWater ] -> [ Player LogHInWater ] | |
horizontal [ > Player LogVInWater ] -> [ Player LogVInWater ] | |
( Create log tops ) | |
late [ LogStandingTop ] -> [ ] | |
late up [ LogStanding | ] -> [ LogStanding | LogStandingTop ] | |
late [ LogStandingOnTreeStumpTop ] -> [ ] | |
late up [ LogStandingOnTreeStump | ] -> [ LogStandingOnTreeStump | LogStandingOnTreeStumpTop ] | |
( Create tree tops ) | |
late [ TreeTop ] -> [ ] | |
late up [ Tree | ] -> [ Tree | TreeTop ] | |
( Set correct player animation ) | |
late [ PlayerNormal Balanceable ] -> [ PlayerBalancing Balanceable ] | |
late [ PlayerBalancing no Balanceable ] -> [ PlayerNormal ] | |
late [ PlayerBalancingTop ] -> [ ] | |
late up [ PlayerBalancing | ] -> [ PlayerBalancing | PlayerBalancingTop ] | |
(Checkpoint) | |
late [ Player Quicksave ] -> [ Player ] checkpoint | |
( NOTES | |
Consider revising interaction when standing log on raft bumps into another raft | |
) | |
============== | |
WINCONDITIONS | |
============== | |
Some Player | |
Some Target | |
All Player on Target | |
======= | |
LEVELS | |
======= | |
(intro) | |
______________ | |
______________ | |
____..._______ | |
[email protected]_.____ | |
_____..__..___ | |
________..____ | |
_____......___ | |
__.___......__ | |
__._..__.t..__ | |
__..x.__...___ | |
__....___..___ | |
___.._________ | |
______________ | |
______________ | |
_____________ | |
_____________ | |
__...________ | |
_..t.________ | |
_....._______ | |
_..@.._______ | |
_....._..____ | |
_.r..___...__ | |
__.._____..._ | |
________..x._ | |
________...._ | |
_________..__ | |
_____________ | |
_______________ | |
__________..___ | |
__..______...__ | |
_....______..._ | |
_..t...___..x._ | |
__......_....__ | |
__.@...._....__ | |
__...t.__...___ | |
___....___..___ | |
____.._________ | |
_______________ | |
_______________ | |
______...______ | |
____..r.....___ | |
__...........__ | |
_............__ | |
_.......__..___ | |
[email protected].._______ | |
____...___...__ | |
_________...___ | |
_________....._ | |
__________..x._ | |
___________..__ | |
_______________ | |
_______________ | |
_____..________ | |
_.....t.__.._._ | |
_.r.....__...._ | |
_...@..__..x.._ | |
__......_....._ | |
__.._.r.___..__ | |
_____.._____.__ | |
_______________ | |
__________________ | |
________..._______ | |
_______...t._t.___ | |
______....___...__ | |
___.__..@..___..__ | |
___.._.....___..._ | |
__...__..t___...._ | |
_...__________..__ | |
_.x..___..._______ | |
__....__.t..__..__ | |
___..____........_ | |
_________.r......_ | |
___________....___ | |
__________________ | |
____________ | |
_____.._____ | |
____..x..___ | |
__......____ | |
__....______ | |
___.._______ | |
____________ | |
____._..____ | |
____......__ | |
___....t..._ | |
___..@....._ | |
____..r...__ | |
____________ | |
_____________ | |
_____________ | |
_____________ | |
_____________ | |
__.._____..__ | |
_....__..t.._ | |
_..x._.@...._ | |
__...__..t.__ | |
___.____.____ | |
_____________ | |
_____________ | |
_____________ | |
_____________ | |
____________________ | |
_____________...____ | |
_________.._.....___ | |
_________......t..__ | |
_...______........__ | |
_.x..___...t......._ | |
_....._.......@...__ | |
__...__.__.......___ | |
___.._______..._____ | |
____________________ | |
(teach that logs will roll over other logs) | |
_____________ | |
__...________ | |
__.x.._______ | |
___..._______ | |
__...________ | |
_____________ | |
__..______.__ | |
_....___...__ | |
[email protected]__.t.._ | |
__r...._...._ | |
__....._...__ | |
___.t.___..__ | |
___..._______ | |
____.._______ | |
_____________ | |
(teach the T shape trick) | |
________________ | |
___..___________ | |
___.....________ | |
____..t.._______ | |
__...@..._______ | |
__......________ | |
____....._______ | |
___....____..___ | |
__..t.__.._...__ | |
___...__....x.__ | |
_________....___ | |
___________.____ | |
________________ | |
(teach that you can push an upright log away from a stump) | |
_________________ | |
___________..____ | |
__________..x..__ | |
___________....__ | |
____________..___ | |
_________________ | |
_____________..__ | |
___.._______...._ | |
_...._____.....r_ | |
_...r.__.....t.._ | |
_.t...._.r......_ | |
__..@..___.._.r__ | |
___..____________ | |
_________________ | |
(reinforce logs rolling over other logs) | |
______________ | |
_________..___ | |
________....__ | |
__....__....__ | |
_.r....__.t.._ | |
_....t.__...._ | |
__....._...@._ | |
___...__.t..._ | |
____.____...__ | |
______.__..___ | |
____.x._______ | |
_____.._______ | |
______________ | |
_____________ | |
______.._____ | |
_____....____ | |
____...t.____ | |
____.t...____ | |
_____.@...___ | |
______....___ | |
________..___ | |
___..._..____ | |
__.x.________ | |
___..________ | |
_____________ | |
_____________ | |
(teach raft-building) | |
_____________ | |
________..___ | |
_______....__ | |
_______..x.__ | |
________...._ | |
________...__ | |
_____..._____ | |
______.._____ | |
___.__...____ | |
__......t____ | |
__..t.@...___ | |
___.......___ | |
_____....____ | |
_____________ | |
(refresher for basics) | |
________________ | |
___________..___ | |
______..__....__ | |
_____...._....._ | |
___...t..__...._ | |
___.....__....__ | |
__..@...._..x.._ | |
__......___...._ | |
___..r______.___ | |
________________ | |
(introduce walking over logs) | |
_______________ | |
____.____..____ | |
__.t..__.....__ | |
_......_..r..__ | |
_.@...__....___ | |
__..t.____..___ | |
___.___________ | |
_________...___ | |
________.x...__ | |
________...____ | |
_________...___ | |
_______________ | |
__________________ | |
_____________.____ | |
____________..____ | |
__._________...___ | |
__....___.....t___ | |
_......_...@....__ | |
_..x..____.....___ | |
_....______.t..___ | |
__...______....___ | |
___..._____..r..__ | |
____________....__ | |
_____________..___ | |
__________________ | |
_______________ | |
___.___________ | |
__...__________ | |
_...___....____ | |
_.x._....t...__ | |
_..._.......t__ | |
_..___.._.@..._ | |
__..__.__...___ | |
___.___________ | |
_______________ | |
(teach making land-rafts) | |
______________ | |
_________.____ | |
_____..__...._ | |
____..._..x.._ | |
___...___...__ | |
___...____..__ | |
__...t________ | |
_.......______ | |
[email protected]..._____ | |
__......._____ | |
_____...______ | |
______________ | |
(teach rolling on logs) | |
___________ | |
__...._____ | |
__.....____ | |
_...t...___ | |
[email protected].__ | |
__......___ | |
___..______ | |
______.__._ | |
______...._ | |
_____..x.._ | |
______...__ | |
___________ | |
_______________ | |
________...____ | |
_______.....___ | |
______..t...___ | |
___..___...r___ | |
__.....___t____ | |
__.x..____..___ | |
__..._____.@.__ | |
___._____....__ | |
__________..___ | |
_______________ | |
(changing parity) | |
_____________ | |
________..___ | |
______.....__ | |
_____....x.._ | |
____..__...._ | |
_________..__ | |
____.________ | |
__...________ | |
_.t..._______ | |
[email protected]._____ | |
___....._____ | |
____...______ | |
_____________ | |
(introduce floating logs as useful non-bridges) | |
_____________ | |
____.._______ | |
___.x..______ | |
___..._______ | |
____.________ | |
_____________ | |
____...______ | |
___....t_____ | |
___..t....___ | |
___.....@..__ | |
____.......__ | |
______....___ | |
_____________ | |
_____________ | |
_____________ | |
___..________ | |
__...._______ | |
_..x.._______ | |
_....________ | |
__...._______ | |
_________..__ | |
___.._...t.__ | |
__....t....__ | |
__.@......___ | |
___._._______ | |
_____________ | |
_____________ | |
_____________ | |
______...____ | |
____...x.____ | |
___....._____ | |
_____..______ | |
_____________ | |
___....______ | |
__...t...____ | |
[email protected].___ | |
___..t_....__ | |
_______...___ | |
_____________ | |
(end of teaching levels, insofar as that concept is meaningful) | |
__________ | |
___...____ | |
__..x.____ | |
_......___ | |
_._...____ | |
__________ | |
____..._._ | |
____....._ | |
[email protected]._ | |
___.....__ | |
___.t...__ | |
____...___ | |
______.___ | |
__________ | |
_______________ | |
_________..____ | |
_________....__ | |
__________.t.._ | |
________......_ | |
_________.t..__ | |
__________.____ | |
___.._____t____ | |
_.....__....___ | |
_..x.._...@..__ | |
__...___.t.____ | |
___..___....___ | |
_______________ | |
_____________________ | |
_____________________ | |
___....______________ | |
__..t....___.._______ | |
_.........__...__..__ | |
_....t.@.._...._...__ | |
__.t......_...__.x.._ | |
___..__..___.___...._ | |
_________________..__ | |
________________..___ | |
_____________________ | |
_____________________ | |
____________________ | |
___.________________ | |
_._..________.._____ | |
_......____......___ | |
_..x....__.......___ | |
__......_...t.....__ | |
__...._____....t..__ | |
___.._______..@..___ | |
______________._____ | |
____________________ | |
_____________ | |
_____..._____ | |
____.....____ | |
____.x.______ | |
____...._____ | |
______.._____ | |
_____________ | |
_______._____ | |
_____....____ | |
____...t..___ | |
____.@....___ | |
____.....____ | |
_____.t...___ | |
______...____ | |
_____________ | |
_________________ | |
_____..._________ | |
___._.t..________ | |
___....@..__...__ | |
___..r....__...__ | |
____.....____..._ | |
_____________.x._ | |
______..____...._ | |
__.__...____...__ | |
_....r._____..___ | |
_........__...___ | |
__r......._..____ | |
___...t._________ | |
_____..._________ | |
_________________ | |
______________ | |
_______...____ | |
_______.x..___ | |
______......__ | |
______..___.__ | |
______________ | |
_____.._______ | |
___.....______ | |
__...t..______ | |
___...@.._____ | |
__......._____ | |
___.t._.______ | |
___.._________ | |
______________ | |
_____________ | |
____t.__...__ | |
___..._..x.__ | |
__...._....._ | |
__...____..._ | |
__..._____.__ | |
___..._______ | |
_______..r___ | |
____._....___ | |
___....tt..__ | |
___.@......__ | |
____..r...___ | |
_____________ | |
(This level you can be on a rolling log - check this doesn't break anything) | |
___________ | |
__.._______ | |
_..x.._____ | |
__....r____ | |
____.r..___ | |
______...__ | |
_____..t.._ | |
____..t..._ | |
__.....@_._ | |
_......____ | |
___..t.____ | |
____.._____ | |
___________ | |
________________ | |
_______.._______ | |
______....______ | |
_____.....______ | |
______.__.______ | |
________________ | |
____..._________ | |
____.t....______ | |
___...t...______ | |
___....@._______ | |
____r...._______ | |
________________ | |
___________ | |
__...______ | |
_..x.______ | |
_....._____ | |
___..______ | |
___________ | |
__..__..___ | |
__......___ | |
___...t..__ | |
___......__ | |
__.t....___ | |
__...@..___ | |
___....____ | |
___..______ | |
___________ | |
___________ | |
________________ | |
______..________ | |
____....._______ | |
____.x._________ | |
____....________ | |
_____...._______ | |
_______.._..____ | |
____._____...___ | |
___..._____t.___ | |
___...t.t.....__ | |
____..___...t.._ | |
___...____....._ | |
__.....___....._ | |
[email protected]__.....__ | |
__.....__..t..__ | |
___.._____...___ | |
________________ | |
______________ | |
_______.______ | |
______....____ | |
______.x...___ | |
______..______ | |
_______.._____ | |
___.______..__ | |
__...____...__ | |
__..t.._..t___ | |
__....t....___ | |
__.@....._____ | |
___......_____ | |
____.r..______ | |
______________ | |
______________ | |
_______.._..__ | |
______......__ | |
______...x..__ | |
__.____....___ | |
_....__.._____ | |
_..t..________ | |
_....t..______ | |
__.@....______ | |
___...._______ | |
______________ | |
______________ | |
______________ | |
________________ | |
____________..__ | |
__________....__ | |
__________..x.__ | |
_____...___...._ | |
_____...._...___ | |
___.__.t._..____ | |
__.t....._______ | |
_.t..@._________ | |
_.......________ | |
__.._.t.________ | |
_____.__________ | |
________________ | |
_______________ | |
___..__________ | |
__..x._________ | |
_......._______ | |
_........__..__ | |
_...___.._.t.._ | |
__..______...._ | |
______..__...__ | |
____......t.___ | |
___....t...____ | |
____.......____ | |
____..@..._____ | |
_____..._______ | |
_______________ | |
______________ | |
_______.._..__ | |
______......__ | |
______...x..__ | |
_______....___ | |
__...__.._____ | |
__.t..________ | |
____.t..______ | |
___.....______ | |
__...@._______ | |
__..r.________ | |
___...________ | |
______________ | |
________________ | |
___________..___ | |
__________.x..__ | |
____._____....__ | |
___.....___...._ | |
___...r.__....__ | |
____t..___...___ | |
___...__________ | |
__.t..__________ | |
__...@._________ | |
___...._________ | |
___.t.__________ | |
___...__________ | |
________________ | |
________________ | |
___..___________ | |
__....____._____ | |
__.t..t._....___ | |
____...._...r.__ | |
____...___...___ | |
___...._________ | |
___..t.____.____ | |
____..@.___...__ | |
______..__..x.__ | |
__________....__ | |
____________.___ | |
________________ | |
(introduce rafts) | |
_______________ | |
______.._______ | |
_____...t._____ | |
_____.t..._____ | |
____.....______ | |
_____.t._______ | |
_____..._______ | |
______...__..._ | |
______...r...._ | |
___.____...@.._ | |
__..._____...__ | |
_....__________ | |
_..._______..__ | |
_.....___....._ | |
__..x........__ | |
___........____ | |
_______________ | |
_____________ | |
__...________ | |
_....._______ | |
[email protected]______ | |
_....._______ | |
__.t.________ | |
___..________ | |
_____________ | |
_________..__ | |
_______....._ | |
______r..x.._ | |
________...__ | |
_____________ | |
_____________ | |
_____.....___ | |
[email protected].__ | |
____.t......_ | |
_____......._ | |
________...._ | |
________..t._ | |
__.._____..__ | |
_....________ | |
_..x.._______ | |
_....._______ | |
__...________ | |
_____________ | |
(hard levels) | |
_____________ | |
______.._____ | |
____.....____ | |
___....t.____ | |
[email protected]....___ | |
__......t.___ | |
____.__..____ | |
______.._____ | |
_____________ | |
________..___ | |
________...__ | |
_______..x.._ | |
________...._ | |
__________.__ | |
_____________ | |
___________ | |
_..__..____ | |
_....t@.___ | |
_.t.....___ | |
__..t..____ | |
____..r____ | |
______..___ | |
_____....._ | |
_____..x.._ | |
______...__ | |
_______..__ | |
___________ | |
______________ | |
____..________ | |
___.......____ | |
___.t.@....___ | |
___.....t...__ | |
____...t....__ | |
__...t.....___ | |
_.......r_____ | |
_......_______ | |
_....______r__ | |
__...____...__ | |
__..r._...x.._ | |
___...__....._ | |
________...___ | |
______________ | |
__________________ | |
______________.___ | |
__.__________...__ | |
__....___..__.t.._ | |
_......_....__!.._ | |
_..x..____...r.r._ | |
_...._____.t....__ | |
__..._____....t.__ | |
___..._____..t..__ | |
____________..@.__ | |
_____________..___ | |
__________________ | |
____________________ | |
_______..__...._____ | |
_____..t........____ | |
______.......t..____ | |
_______...__..___.__ | |
_____________.._..._ | |
_____..._______..x._ | |
___......_____._..__ | |
__..t....___..._____ | |
_......@.__....r____ | |
_....r...._..t..____ | |
__.t.....__..._.____ | |
___..__.____._______ | |
____________________ | |
_______________ | |
_________..____ | |
________..t._._ | |
_______......._ | |
_____..t.t...._ | |
______.....t.__ | |
________..@.___ | |
___..__________ | |
_...___________ | |
_....._________ | |
__..x..________ | |
___..._________ | |
_______________ | |
______________ | |
_________..___ | |
________....._ | |
_______...x.._ | |
_________...__ | |
_...._________ | |
_..t..__...___ | |
[email protected].__...__ | |
_......__...__ | |
__.t..._..r.._ | |
__....___...._ | |
__..t._____.__ | |
__....._______ | |
____..._______ | |
______________ | |
________________ | |
____________..__ | |
___________...._ | |
_________...x.._ | |
___________...._ | |
____________..__ | |
________________ | |
________________ | |
___..___________ | |
__..t.._________ | |
_.......___...__ | |
_.......t...@.._ | |
_.....t.._....._ | |
_....t..___...__ | |
__....._________ | |
________________ | |
______________ | |
_____.__...___ | |
____....t..___ | |
____.t....____ | |
_____..t..____ | |
__..___.t_____ | |
_.....________ | |
_.t....__...._ | |
[email protected]._..x.._ | |
__....__....__ | |
___.._____..__ | |
______________ | |
____________________ | |
_______________..___ | |
______________..x.__ | |
_______________...__ | |
________________.___ | |
____________________ | |
__..._______________ | |
_...t._________...__ | |
_......________...._ | |
__.t..._______..@.._ | |
__......______....__ | |
___..t..._____.t.___ | |
____......._________ | |
______..........____ | |
________....._______ | |
____________________ | |
(hard - save for secrets) | |
___________ | |
____.._____ | |
__.....____ | |
_....t.____ | |
_..t....___ | |
[email protected].___ | |
__.....____ | |
___________ | |
___________ | |
___________ | |
______...__ | |
_____..x.__ | |
_____....._ | |
_______..__ | |
___________ | |
_____________________ | |
_____....____________ | |
____...t.____________ | |
____.......______.___ | |
___..t....._____...__ | |
__.......t._..__.r.__ | |
__....t.@..__......._ | |
__.__....r___......._ | |
______________.....__ | |
___________.__..t.___ | |
______.__...__....___ | |
______....x..________ | |
_______....._________ | |
_________.___________ | |
_____________________ | |
________________ | |
____..___...____ | |
___...._......._ | |
____..t....t..._ | |
____....._...t._ | |
______..____..__ | |
________________ | |
___..______..___ | |
__.....____...._ | |
_.....t.t.__..__ | |
_........._...__ | |
_..@......_..___ | |
_....t.._.______ | |
__....._____..__ | |
___________...._ | |
___________.x.__ | |
___________..___ | |
____________..__ | |
________________ | |
_____________________ | |
_____________________ | |
______..________...__ | |
__.._..._______....__ | |
__...t..r_____....___ | |
__.t....._____..x..__ | |
___...t..____......._ | |
__.....@.____._....__ | |
_..t.....______..____ | |
_...._.._____________ | |
__.._________________ | |
_____________________ | |
(n.b. can make on-laft raft here - it's not useful so make sure it's introduced earlier, so people don't focus on that) | |
(n.b. make sure to teach that some logs can't be pushed from log bridges) | |
(___________ | |
___..__.___ | |
__......___ | |
__....x..__ | |
___......__ | |
____.._____ | |
___________ | |
____...r___ | |
___.....___ | |
[email protected]..__ | |
__.......__ | |
___.r...___ | |
___________) | |
(harder version of another level) | |
(____________________ | |
_______________..___ | |
______________..x.__ | |
_______________...__ | |
________________.___ | |
____________________ | |
__..._______________ | |
_...t.__________..__ | |
_......________...._ | |
__.t..._______..@.._ | |
__......______....__ | |
___..t..._____.t.___ | |
____...t..._________ | |
______..........____ | |
________....._______ | |
____________________) | |
(more directed version of another level) | |
(____________________ | |
_______..__...._____ | |
_____...........____ | |
______.......t..____ | |
_______t..__..___.__ | |
_____________.._..._ | |
_____..._______..x._ | |
___......_____t_..__ | |
__..t....___..._____ | |
_......@.__.....____ | |
_....r...._.....____ | |
__.t.....__..._.____ | |
___..__.____._______ | |
____________________) | |
( As another level, but about changing polarity ) | |
(_____________ | |
____.._______ | |
___.x..______ | |
___..._______ | |
____.________ | |
_____________ | |
____...______ | |
___....t_____ | |
___..t.._..__ | |
___.....@..._ | |
____..t....._ | |
______.....__ | |
_____________) | |
(redundant?) | |
(_____________ | |
__...________ | |
_....._______ | |
_..x...______ | |
__..._.______ | |
___.___._____ | |
_______..____ | |
_______...___ | |
_____._.t.___ | |
_____.t.@.___ | |
_____.....___ | |
______...____ | |
_____________) | |
(................_____ | |
................_____ | |
_____________________ | |
_____________________ | |
_*_*_*_#_#_#_________ | |
.i.!.-.i.!.-....___.. | |
..............@.___.. | |
.-.-.-.-.-.-....___.. | |
................___.. | |
____________.!.i#__.. | |
____________....___.. | |
____________.!.-#__.. | |
____________....___.. | |
____________.!.!#__.. | |
____________....___.. | |
____________.!.i*__.. | |
____________....___.. | |
____________.!.-*__.. | |
____________....___.. | |
____________.!.!*__.. | |
____________....___..) | |
(probably don't need to teach this explicitly) | |
(________________ | |
________________ | |
____.___________ | |
___...__________ | |
__...t_.._______ | |
__.@......______ | |
_.......__._..__ | |
_...t.____....._ | |
___...____..x.._ | |
___________...__ | |
________________ | |
________________) | |
(todo) | |
( | |
_______________ | |
_______________ | |
___..._____..__ | |
___....___...__ | |
__...t.___.x.._ | |
_.r...r.__...__ | |
__.t.@..._..___ | |
__.......__..__ | |
___..__..______ | |
_______________ | |
_____________________ | |
____________...._____ | |
____________..@..____ | |
_____..______.....___ | |
___..._______.....___ | |
__.x.___________...__ | |
__...._...______...__ | |
___..__....____....__ | |
________....__....___ | |
________.....__...___ | |
_________..__________ | |
_____________________ | |
________________ | |
_______.._______ | |
______....______ | |
________..._____ | |
_________.._____ | |
_________.______ | |
______._________ | |
_____.....______ | |
[email protected]..._____ | |
______....-.____ | |
_________.r.____ | |
_________...____ | |
________________ | |
) | |
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