An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
defmodule TravelerWeb.SearchbarLive do | |
use TravelerWeb, :live_view | |
alias Phoenix.LiveView.JS | |
alias Traveler.Places | |
def mount(_params, _session, socket) do | |
socket = assign(socket, places: []) | |
{:ok, socket, layout: false} | |
end |
An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
/** | |
* ObjectPool is a type building macro to create array-of-structure or structure-of-array pools. | |
* With the intention being to improve access performance, both in CPU cache coherence and by avoiding the GC | |
* | |
* This implementation is a minimal working proof of concept | |
* | |
* Improvements you may want to make | |
* - Support deallocation of instances and space reclaiming | |
* - Replace haxe.io.Bytes because field access has overhead | |
* |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
# Run the last command as root | |
sudo !! | |
# Serve current directory tree at http://$HOSTNAME:8000/ | |
python -m SimpleHTTPServer | |
# Save a file you edited in vim without the needed permissions | |
:w !sudo tee % | |
# change to the previous working directory | |
cd - | |
# Runs previous command but replacing | |
^foo^bar |
#!/usr/bin/env haxex -lib mcli @ | |
/** | |
Taken from mcli example https://github.com/waneck/mcli | |
Say hello. | |
Example inspired by ruby's "executable" lib example | |
**/ | |
class HaxeScript extends mcli.CommandLine | |
{ | |
/** |
Exhaustive list of SPDX (Software Package Data Exchange) licenses: https://spdx.org/licenses/
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_syswm.h> | |
#include <bgfx/bgfx.h> | |
#include <bgfx/platform.h> | |
#include <bx/bx.h> | |
#include <bx/mutex.h> | |
#include <bx/thread.h> | |
void threadInit() | |
{ |
/** | |
* Simple SDL2 program using OpenGL as rendering pipeline. | |
*/ | |
#include <iostream> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <OpenGL/GLU.h> | |
#define SCREEN_WIDTH 640 |