Created
October 29, 2015 19:33
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talked about javascript, functions/passing functions, objects, classes, async/callbacks | |
audio as a pipeline | |
source is audio data generater or loaded | |
oscillator, mp3, mic | |
destination is output | |
laptop speakers, ScriptProcessorNode | |
context = new AudioContext() | |
context.currentTime | |
context.destination | |
script processer more complicated, to be talked about later | |
Web MIDI API to e.g. use keyboard information | |
osc = context.createOscillator() // generates a tone | |
gain = context.createGain() // sets volume | |
buf = context.CreateBuffer() // in-memory audio data | |
bfil = context.CreateBiquadFilter() // simple low-pass filter (remove bass) | |
context.destination // audio destination | |
etc.., use console | |
join pieces of pipeline (nodes) with the connect method | |
Common pipeline: | |
Source -> Dest | |
2nd most common | |
Source -> GainNode -> Dest | |
context = new AudioContext() | |
osc = c.createOscillator() | |
osc.frequency.value = 440 | |
osc.connect(c.destination) | |
osc.start(0) | |
osc.stop() | |
use xhr for mic | |
filters choose parts of freq spectrum | |
filters can be used for certain noise types | |
AudioPannerNode mixing to change pan (L/R) | |
Crossfading | |
context = new AudioContext() | |
osc = c.createOscillator() | |
gain = context.createGain() | |
osc.frequency.value = 440 | |
osc.connect(gain) | |
gain.gain.value = 0.6 | |
buffer-loader library | |
play song | |
bufferLoad = new BufferLoader( | |
context, | |
[ | |
'../song.mp3' | |
], | |
finishedLoading | |
); | |
bufferLoader.load() | |
func stop song | |
context.createBufferSource | |
source.buffer = bufferList[0] | |
source.connext(context.destination); | |
source.start(0); | |
hughzabriskie.com/sequencer // can probs copy his js code there | |
add piano(g4) on 1 2 // midi notes | |
d generator(piano, Amaj something) | |
add piano(b2,e3,gs3) on 1 // three notes on b3 | |
add dry-kick someth | |
add ride-2 every 16th gain(0.6) |
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