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Useful ArmA 3 debug console snippets
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// Mark locations of nearby helipads | |
{ | |
_marker = createMarkerLocal [(format ["helipad_%1", ([0, 1000] call BIS_fnc_randomInt)]), (position _x)]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColor "ColorRed"; | |
} forEach (nearestObjects [player, {"Land_helipadEmpty_F"}, 250]); |
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// Find, log and mark nearby locations | |
_locations = nearestLocations [(position player), ["NameLocal", "NameVillage", "NameCity", "NameCityCapital"], 1000]; | |
diag_log format ["Locations: %1", _locations]; | |
{ | |
_marker = createMarkerLocal [(format ["loc_%1", ([0, 1000] call BIS_fnc_randomInt)]), (position _x)]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColor "ColorRed"; | |
} forEach _locations; |
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// Find nearby military sites and mark valid building positions in observation towers, HQs, and | |
// other military structures | |
private ["_radius", "_types"]; | |
_radius = 1500; | |
_types = ["Land_Cargo_HQ_V1_F", "Land_Cargo_HQ_V2_F", "Land_Cargo_HQ_V3_F", "Land_Cargo_Patrol_V1_F", | |
"Land_Cargo_Patrol_V2_F", "Land_Cargo_Patrol_V3_F", "Land_Cargo_Tower_V1_F", | |
"Land_Cargo_Tower_V2_F", "Land_Cargo_Tower_V3_F", "Land_Medevac_HQ_V1_F", | |
"Land_MilOffices_V1_F", "Land_Radar_F", "Land_Research_HQ_F", "Land_TTowerBig_1_F", | |
"Land_TTowerBig_2_F"]; | |
{ | |
if ((text _x) == "military") then { | |
private ["_diameter", "_marker", "_name", "_radius"]; | |
_radius = ((size _x) call BIS_fnc_arithmeticMean) * 1.25; | |
_name = format ["l_%1_%2", _forEachIndex, (floor (random 1000))]; | |
_marker = createMarkerLocal [_name, (position _x)]; | |
_marker setMarkerShapeLocal "ELLIPSE"; | |
_marker setMarkerBrushLocal "SolidBorder"; | |
_marker setMarkerColorLocal "ColorRed"; | |
_marker setMarkerAlphaLocal 0.33; | |
_marker setMarkerSizeLocal [_radius, _radius]; | |
diag_log format ["Location of size %1 (%2 m radius)", (size _x), _radius]; | |
{ | |
if (str(_x buildingPos 0) != "[0,0,0]") then { | |
private ["_i", "_pos"]; | |
_i = 0; | |
_pos = _x buildingPos _i; | |
_name = format ["b_%1_%2", _i, (floor (random 1000))]; | |
_marker = createMarkerLocal [_name, (position _x)]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColorLocal "ColorGreen"; | |
diag_log format ["Building %1 at %2", _x, (position _x)]; | |
while { (_pos select 0) != 0 } do { | |
_name = format ["p_%1_%2", _i, (floor (random 1000))]; | |
_marker = createMarkerLocal [_name, _pos]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColorLocal "ColorRed"; | |
diag_log format ["Building position #%1 at %2", _i, _pos]; | |
_i = _i + 1; | |
_pos = _x buildingPos _i; | |
}; | |
}; | |
} forEach (nearestObjects [(position _x), _types, _radius]); | |
}; | |
} forEach (nearestLocations [(position player), ["NameLocal"], 1500]); |
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// Copy the player's position and heading to the clipboard | |
_pos = getPosATL player; | |
_dir = getDir player; | |
_str = format ["{ { %1, %2, %3 }, %4 }", (_pos select 0), (_pos select 1), (_pos select 2), _dir]; | |
copyToClipboard _str; | |
hint _str; |
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// Mark 100 "safe positions" around the player on the map as found by BIS_fnc_findSafePos | |
for "_i" from 1 to 100 do { | |
_pos = [(position player), 50, 150, 10, 0, 3, 0, [], [(position player)]] call BIS_fnc_findSafePos; | |
_marker = createMarkerLocal [(format ["safe_pos_%1", ([0, 1000] call BIS_fnc_randomInt)]), _pos]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColor "ColorRed"; | |
}; |
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