- Load Incommunicado mission on server and disable AI.
- Have two players join and pick slots, then start the mission.
- Do players crash as soon as they try to enter the game world after the briefing screen?
- Have players try to re-join server and enter mission while it's still running (JIP). Are they able to enter the game world?
- Load Incommunicado mission on server, but keep AI enabled.
- Have two players join and pick slots, then start the mission.
- Are the players able to enter the game world?
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Mark locations of nearby helipads | |
{ | |
_marker = createMarkerLocal [(format ["helipad_%1", ([0, 1000] call BIS_fnc_randomInt)]), (position _x)]; | |
_marker setMarkerShapeLocal "ICON"; | |
_marker setMarkerTypeLocal "hd_dot"; | |
_marker setMarkerColor "ColorRed"; | |
} forEach (nearestObjects [player, {"Land_helipadEmpty_F"}, 250]); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
======================================================= | |
------------------------------------------------------- | |
Exception code: C0000005 ACCESS_VIOLATION at 00F4ABC8 | |
graphics: D3D11 | |
resolution: 2041x1132x32 | |
Addons: | |
A3_Air_F_Beta_Heli_Transport_02 in a3\air_f_beta\heli_transport_02\ | |
A3_Animals_F_Dog in a3\animals_f_beta\dog\ | |
A3_Structures_F_Naval_Buoys in a3\structures_f\naval\buoys\ | |
A3_Structures_F_Dominants_WIP in a3\structures_f\dominants\wip\ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/shk_startingPositionRandomizer.sqf b/shk_startingPositionRandomizer.sqf | |
index 9a78306..d0c25a3 100644 | |
--- a/shk_startingPositionRandomizer.sqf | |
+++ b/shk_startingPositionRandomizer.sqf | |
@@ -65,19 +65,18 @@ | |
0.2 Switch to Arma 3, changed start marker to A3 equivalent. Now object height is also taken into account. | |
*/ | |
-if isserver then { | |
- // [object, position of old point of reference, position of new point of reference] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
$file_names = array('GOPR1772.jpg', 'GOPR1955.jpg', 'IMG_2393.jpg', | |
'IMG_2393_big.jpg', 'national-seismic-trace.png', 'foo_BIG.jpg'); | |
$filtered_file_names = array_filter($file_names, function($value) { | |
return stripos(strtolower($value), '_big.') === FALSE; | |
}); | |
var_dump($filtered_file_names); | |
?> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ruby fetch-movie-metadata.rb '/Volumes/movies/A Fistful of Dollars (1964)' |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env ruby | |
require 'http' | |
require 'logger' | |
require 'terminal-notifier' | |
logger = Logger.new(STDOUT) | |
loop do | |
body = Http.get('https://picroma.com/account/create') | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<title>Star Trek Subs</title> | |
<style type="text/css" media="screen"> | |
body { | |
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; | |
} | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
< sam> opencv is amazing | |
< greg> g-d i need to get started playing with it | |
< greg> esp. with a kinect sitting in my closet | |
< greg> has anyone made nice cookbooks yet for getting all the damn deps installed, last time i tried it was slightly painful | |
< sam> brew tap science; brew install opencv | |
< sam> c++ -o yourprogram yourprogram.cpp $(pkg-config --libs opencv) | |
< greg> yiss | |
< sam> pretty e-z |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'socket' | |
require 'timeout' | |
class MCQuery | |
MAGIC_PREFIX = "\xFE\xFD" | |
PACKET_TYPE_CHALLENGE = "\x09" | |
PACKET_TYPE_QUERY = "\x00" | |
ID = "\x00\x00\x00\x00" | |
DEFAULTS = { | |
host: "localhost", |