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| MapGenerator = UGameObject:extend() | |
| function MapGenerator:new(scene, opts) | |
| MapGenerator.super.new(self, scene, 'Prefabs/MapGenerator', opts) | |
| self.transform.position = Vector3.new(-100, 0, 0) | |
| self:clear() | |
| --找到scene里GameObject |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.IO; | |
| public static class UnityUtil | |
| { | |
| public static string GetSelectedPathOrFallback() | |
| { | |
| string path = "Assets"; |