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Unity 3d : Get Selected Folder in Project Window
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
public static class UnityUtil
{
public static string GetSelectedPathOrFallback()
{
string path = "Assets";
foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
{
path = AssetDatabase.GetAssetPath(obj);
if ( !string.IsNullOrEmpty(path) && File.Exists(path) )
{
path = Path.GetDirectoryName(path);
break;
}
}
return path;
}
}
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