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Unity 3d : Get Selected Folder in Project Window
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.IO; | |
public static class UnityUtil | |
{ | |
public static string GetSelectedPathOrFallback() | |
{ | |
string path = "Assets"; | |
foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets)) | |
{ | |
path = AssetDatabase.GetAssetPath(obj); | |
if ( !string.IsNullOrEmpty(path) && File.Exists(path) ) | |
{ | |
path = Path.GetDirectoryName(path); | |
break; | |
} | |
} | |
return path; | |
} | |
} |
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