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Example of using virtual functions to dynamically construct a functor machine
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// Compile with -std=c++14 | |
#include <array> | |
#include <memory> | |
#include <iostream> | |
#include <algorithm> | |
struct A { | |
virtual void operator()() = 0; | |
std::array<int,10> data; | |
}; | |
struct B: public A { | |
void operator()() override { | |
for(auto &&a : data) { | |
a = 1; | |
} | |
} | |
}; | |
struct C: public A { | |
void operator()() override { | |
for(auto &&a : data) { | |
a = 2; | |
} | |
} | |
}; | |
static_assert(sizeof(A) == sizeof(B), "fail 1"); | |
static_assert(sizeof(A) == sizeof(C), "fail 2"); | |
int main() { | |
// Allocate buffer and store it in a memory managing object | |
auto buffer = std::make_unique<char[]>(2*sizeof(A)); | |
A* p = reinterpret_cast<A*>(buffer.get()); | |
// Use placement new to construct a B object and a C object | |
new(p) B; | |
new(p+1) C; | |
// execute each functor | |
std::for_each(p, p+2, [](auto &obj) { | |
obj(); | |
}); | |
// output the state of data for each object | |
std::for_each(p, p+2, [](auto &obj) { | |
for(auto &&a : obj.data) { | |
std::cout << a << " "; | |
} | |
std::cout << "\n"; | |
}); | |
} |
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