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Utility script for finding Mob Spawners in a Minecraft Bedrock World.
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# Copyright (c) 2020-2022 Reed A. Cartwright | |
# | |
# Redistribution and use in source and binary forms, with or without | |
# modification, are permitted provided that the following conditions are | |
# met: | |
# | |
# Redistributions of source code must retain the above copyright | |
# notice, this list of conditions and the following disclaimer. | |
# | |
# Redistributions in binary form must reproduce the above copyright | |
# notice, this list of conditions and the following disclaimer in | |
# the documentation and/or other materials provided with the | |
# distribution. | |
# | |
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
#### EXAMPLE USAGE #### | |
# source("https://git.io/JTgQx") # read this file from the web | |
# | |
# dat <- find_spawners(PATH_TO_WORLD, dimension = 0) | |
# print(dat) | |
# write_csv(dat, "MobSpawners.csv") | |
# | |
# clusters <- dat %>% filter(Mob == "cave_spider") %>% find_clusters() | |
# clusters | |
# | |
# afk <- clusters %>% filter(Cluster == 1) %>% find_afk_spots() | |
# find_spawners() is a function that will identify all spawners in | |
# a dimension in a Minecraft world | |
# Arguments: | |
# `dbpath` is the path to a world directory | |
# `dimension` is the dimension you want mobspawners for | |
# | |
find_spawners <- function(dbpath, dimension = 0) { | |
msg <- progress_bar$new() | |
msg$message("Loading World...") | |
db <- try(bedrockdb(dbpath)) | |
if(inherits(db, "try-error")) { | |
stop("cannot open world database") | |
} | |
on.exit(close(db, compact=FALSE)) | |
msg$message("Inspecting Keys...") | |
keys <- get_keys(db) %>% str_subset(str_glue("{dimension}:49$")) | |
msg$message("Reading BlockEntity Data...") | |
nbt_data <- get_block_entity_data(db, keys) | |
close(db, compact=FALSE) | |
msg$message("Identifying MobSpawner Data...") | |
dat <- nbt_data %>% flatten() %>% | |
keep(~.$id == "MobSpawner") %>% | |
map_dfr(payload) | |
dat <- clean_spawner_dat(dat) | |
spawners <- dat %>% transmute(x=as.integer(x), y=as.integer(y), z=as.integer(z), | |
Mob = str_replace(EntityIdentifier,"minecraft:","")) | |
spawners | |
} | |
# find_clusters() is a function that will identify all spawner clusters. | |
# Arguments: | |
# `dat` the (filtered) output of a `find_spawners()` call | |
# `min_cluster_size` the minimum cluster size to report | |
# `spawn_radius` how close must a player be to a spawner to activate it | |
# `precision` how finely to search for afk locations, | |
# lower values mean more afk positions tried | |
# `tol` a fudge factor used with identifying clusters | |
# | |
find_clusters <- function(dat, min_cluster_size = 3, precision = 1, spawn_radius = 16, tol = 0.5) { | |
# Height of a players center; its the eyes. | |
player_offset <- 1.62001002 | |
# Identify Spawner Centers | |
spawners <- dat %>% mutate(x=x+0.5,y=y+0.5,z=z+0.5) | |
# Convert spawner pos to data matrix and take calculate their | |
# distances | |
spawner_pos <- spawners %>% select(x,y,z) %>% data.matrix() | |
spawner_dist <- spawner_pos %>% dist() %>% as.matrix() | |
# For every spawner search for player positions that | |
# that activate at least 3 spawners | |
pb <- progress_bar$new(format = "Looking for mob spawner clusters [:bar] :percent", | |
total = nrow(spawner_dist)) | |
res = list() | |
for(irow in 1:nrow(spawner_dist)) { | |
# find spawners near the focal one | |
# continue if the cluster is not big enough | |
idist <- spawner_dist[irow,] | |
cluster <- which( idist < 2*spawn_radius+2*tol) | |
if(length(cluster) < min_cluster_size) { | |
pb$tick() | |
next | |
} | |
# reorder cluster from nearest to farthest away from focus | |
cluster <- cluster[order(idist[cluster])] | |
# subset spawners until a the largest group is found that | |
# overlaps | |
for(j in 1:length(cluster)) { | |
# identify the region in which all spawn cubes intersect | |
s <- spawners[cluster,] | |
pos <- data.matrix(s[,c("x","y","z")]) | |
aabb <- aabb_intersect(pos, spawn_radius+tol) | |
# if region is found check spawn spheres | |
if(!is.null(aabb)) { | |
# construct a grid of possible player positions | |
xrange <- seq(aabb[1,1], aabb[2,1], precision) | |
zrange <- seq(aabb[1,3], aabb[2,3], precision) | |
yrange <- seq(ceiling(aabb[1,2]/precision)*precision, | |
floor(aabb[2,2]/precision)*precision, | |
by = precision) | |
afkgrid <- expand_grid(x = xrange, | |
y = yrange, | |
z = zrange) | |
afkgrid <- data.matrix(afkgrid) | |
# are their any positions in the spawn radius | |
good <- apply(afkgrid, 1, function(x) { | |
# adjust for player center | |
x <- x + c(0,player_offset,0) | |
# calculate distances and check them | |
# use a fudge factor | |
d <- sqrt(colSums((t(pos)-x)**2)) | |
all(d <= spawn_radius+tol) | |
}) | |
# did these work? If so great! | |
if(any(good)) { | |
break | |
} | |
} | |
# remove the furthermost spawner and try again | |
cluster <- cluster[-length(cluster)] | |
} | |
# add result | |
res[[irow]] <- sort(cluster) | |
pb$tick() | |
} | |
res_cleaned <- res %>% compact() %>% unique() | |
len <- sapply(res_cleaned,length) | |
res_clusters <- res_cleaned[rev(order(len))] %>% | |
map_dfr(~dat[.,], .id="Cluster") | |
res_clusters | |
} | |
find_afk_spots <- function(dat, min_cluster_size = 3, precision = 1, spawn_radius = 16, tol = 0.5) { | |
# Height of a players center; its the eyes. | |
player_offset <- 1.62001002 | |
# identify the region in which all spawn cubes intersect | |
pos <- data.matrix(dat[,c("x","y","z")]) | |
aabb <- aabb_intersect(pos, spawn_radius+tol) | |
if(is.null(aabb)) { | |
return() | |
} | |
xrange <- seq(aabb[1,1], aabb[2,1], precision) | |
zrange <- seq(aabb[1,3], aabb[2,3], precision) | |
yrange <- seq(ceiling(aabb[1,2]/precision)*precision, | |
floor(aabb[2,2]/precision)*precision, | |
by = precision) | |
afkgrid <- expand_grid(x = xrange, | |
y = yrange, | |
z = zrange) | |
# are their any positions in the spawn radius | |
afkgrid$count <- apply(data.matrix(afkgrid), 1, function(x) { | |
# adjust for player center | |
x <- x + c(0,player_offset,0) | |
# calculate distances and check them | |
# use a fudge factor | |
d <- sqrt(colSums((t(pos)-x)**2)) | |
sum(d <= spawn_radius) | |
}) | |
afkgrid %>% filter(count >= min_cluster_size) %>% | |
arrange(desc(count)) | |
} | |
# Read mob spawner data from old chunks (before Village & Pillage) | |
clean_spawner_dat <- function(dat) { | |
b <- is.na(dat$EntityIdentifier) | |
if(any(b) && has_name(dat,"EntityId")) { | |
dat$EntityIdentifier[b] <- recode(dat$EntityId[b], | |
"32" = "minecraft:zombie", | |
"34" = "minecraft:skeleton", | |
"35" = "minecraft:spider", | |
"39" = "minecraft:silverfish", | |
"40" = "minecraft:cave_spider", | |
"43" = "minecraft:blaze", | |
"199456" = "minecraft:zombie", | |
"1116962" = "minecraft:skeleton", | |
"264995" = "minecraft:spider", | |
"264999" = "minecraft:silverfish", | |
"265000" = "minecraft:cave_spider", | |
"2859" = "minecraft:blaze", | |
"33753888" = "minecraft:zombie", | |
"34671394" = "minecraft:skeleton", | |
"33819427" = "minecraft:spider", | |
"33819431" = "minecraft:silverfish", | |
"33819432" = "minecraft:cave_spider", | |
"33557291" = "minecraft:blaze", | |
.default = "" | |
) | |
} | |
dat | |
} | |
aabb_intersect <- function(pos,r=16) { | |
xlow <- apply(pos-r,2,max) | |
xhigh <- apply(pos+r,2,min) | |
if(!all(xlow < xhigh)) { | |
return(NULL) | |
} | |
rbind(xlow,xhigh) | |
} | |
# Copyright (c) 2020 RStudio; MIT License | |
# https://github.com/r-lib/cpp11/blob/master/R/utils.R | |
stop_unless_installed <- function(pkgs) { | |
has_pkg <- logical(length(pkgs)) | |
for (i in seq_along(pkgs)) { | |
has_pkg[[i]] <- requireNamespace(pkgs[[i]], quietly = TRUE) | |
} | |
if (any(!has_pkg)) { | |
msg <- sprintf( | |
"The %s package(s) are required for this functionality", | |
paste(pkgs[!has_pkg], collapse = ", ") | |
) | |
if (base::interactive()) { | |
ans <- readline(paste(c(msg, "Would you like to install them? (Y/N) "), collapse = "\n")) | |
if (tolower(ans) == "y") { | |
utils::install.packages(pkgs[!has_pkg]) | |
stop_unless_installed(pkgs) | |
return() | |
} | |
} | |
stop(msg, call. = FALSE) | |
} | |
} | |
stop_unless_installed(c("tidyverse","progress","rbedrock")) | |
library(tidyverse) | |
library(progress) | |
library(rbedrock) |
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