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{ | |
"minecraft:stone": [ | |
{"stone_type":"stone"}, | |
{"stone_type":"granite"}, | |
{"stone_type":"granite_smooth"}, | |
{"stone_type":"diorite"}, | |
{"stone_type":"diorite_smooth"}, | |
{"stone_type":"andesite"}, | |
{"stone_type":"andesite_smooth"}, | |
{"stone_type":"stone"} |
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#ifndef SPLITMIX_HPP_INCLUDED | |
#define SPLITMIX_HPP_INCLUDED 1 | |
/* | |
* A C++ implementation of SplitMix | |
* Original design by Guy L. Steele, Jr., Doug Lea and Christine H. Flood | |
* Described in _Fast splittable pseudorandom number generators_ | |
* http://dx.doi.org/10.1145/2714064.2660195 and implemented in | |
* Java 8 as SplittableRandom | |
* Based on code from the original paper, with revisions based on changes |
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#ifndef XORSHIFT_HPP_INCLUDED | |
#define XORSHIFT_HPP_INCLUDED 1 | |
/* | |
* A C++ implementation of a family of truncated XorShift* generators. | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2017-19 Melissa E. O'Neill | |
* |
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/* | |
* Random-Number Utilities (randutil) | |
* Addresses common issues with C++11 random number generation. | |
* Makes good seeding easier, and makes using RNGs easy while retaining | |
* all the power. | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2015-2022 Melissa E. O'Neill | |
* |
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#!/bin/sh | |
# Copyright (c) 2014-2015 Reed A. Cartwright <[email protected]> | |
# Copyright (c) 2014-2015 Alberto Villa <[email protected]> | |
# Copyright (c) 2015 Mike Clarke <[email protected]> | |
# | |
# This script determines the revision number used to build FreeBSD packages | |
# and syncs a local ports directory to match it. | |
# | |
# USAGE: sync-ports [name or abs_path] | |
# |
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// "License": Public Domain | |
// I, Mathias Panzenböck, place this file hereby into the public domain. Use it at your own risk for whatever you like. | |
// In case there are jurisdictions that don't support putting things in the public domain you can also consider it to | |
// be "dual licensed" under the BSD, MIT and Apache licenses, if you want to. This code is trivial anyway. Consider it | |
// an example on how to get the endian conversion functions on different platforms. | |
#ifndef PORTABLE_ENDIAN_H__ | |
#define PORTABLE_ENDIAN_H__ | |
#if (defined(_WIN16) || defined(_WIN32) || defined(_WIN64)) && !defined(__WINDOWS__) |