Created
October 13, 2012 15:52
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2D Align function
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/* | |
Go to CSS deck to understand how it works | |
http://cssdeck.com/labs/mtmn9aph/0 | |
*/ | |
function align (boundX, boundY, boundW, boundH, objectW, objectH, boundAlignX, boundAlignY, objectAlignX, objectAlignY) { | |
var result = []; | |
if (typeof objectAlignX === "undefined") { | |
if (boundAlignX == 'left') objectAlignX = 0; | |
if (boundAlignX == 'right') objectAlignX = objectW; | |
if (boundAlignX == 'center') objectAlignX = objectW / 2; | |
} | |
if (objectAlignX == 'left') objectAlignX = 0; | |
else if (objectAlignX == 'right') objectAlignX = objectW; | |
else if (objectAlignX == 'center') objectAlignX = objectW / 2; | |
if (typeof objectAlignY === "undefined") { | |
if (boundAlignY == 'top') objectAlignY = 0; | |
if (boundAlignY == 'bottom') objectAlignY = objectH; | |
if (boundAlignY == 'center') objectAlignY = objectH / 2; | |
} | |
if (objectAlignY == 'top') objectAlignY = 0; | |
else if (objectAlignY == 'bottom') objectAlignY = objectH; | |
else if (objectAlignY == 'center') objectAlignY = objectH / 2; | |
if (boundAlignX == 'left') result[0] = boundX - objectAlignX; | |
else if (boundAlignX == 'right') result[0] = boundX + boundW - objectAlignX; | |
else if (boundAlignX == 'center') result[0] = boundX + boundW / 2 - objectAlignX; | |
else result[0] = boundX + boundAlignX - objectAlignX; | |
if (boundAlignY == 'top') result[1] = boundY - objectAlignY; | |
else if (boundAlignY == 'bottom') result[1] = boundY + boundH - objectAlignY; | |
else if (boundAlignY == 'center') result[1] = boundY + boundH / 2 - objectAlignY; | |
else result[1] = boundY + boundAlignY - objectAlignY; | |
return result; | |
} |
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