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@fdaciuk
fdaciuk / [PRÉ-WORK] Bootcamp React.js.md
Last active July 22, 2024 14:18
Referências da semana de pré-work do Bootcamp em React.js

[PRÉ-WORK] Bootcamp React.js

Referências da semana de pré-work do Bootcamp em React.js

Sobre o pré-work

A semana de pré-work acontecerá nos dias 16/08/2021 à 20/08/2021 na Twitch do Daciuk.

Nessa semana, as lives acontecerão excepcionalmente à partir das 15h. Todas as informações sobre o Bootcamp você encontra em: https://b-academy.brainn.co/

@lewislepton
lewislepton / glsl.json
Last active September 20, 2024 07:02
GLSL snippets for visual studio code/kode studio
/*
AUTO-COMPLETE SNIPPETS FOR GLSL WITHIN VISUAL CODE STUDIO
Lewis Lepton
https://lewislepton.com
useful places that i grabbed info from
http://www.shaderific.com/glsl
https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language
plus various other papers & books
*/
@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active November 16, 2024 00:19
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

@nepsilon
nepsilon / git-change-commit-messages.md
Last active September 7, 2024 11:11
How to change your commit messages in Git? — First published in fullweb.io issue #55

How to change your commit messages in Git?

At some point you’ll find yourself in a situation where you need edit a commit message. That commit might already be pushed or not, be the most recent or burried below 10 other commits, but fear not, git has your back 🙂.

Not pushed + most recent commit:

git commit --amend

This will open your $EDITOR and let you change the message. Continue with your usual git push origin master.

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active November 14, 2024 23:06
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);