Ideas for a turn based strategy component on the mud.
- Would twice daily/daily be too frequent?
- Variable length turns? Once all players have submitted orders resolve the next turn.
- Allow late joiners to a game?
- Multiple instances with different turn durations (could become a chore in itself, or leave certain intervals fallow)
- Adjust slowly by percentage intervals?
- Fantasy/Medieval - You're given a writ from the King as a new Baron in a wilderness kingdom