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@rjsalts
Last active September 14, 2018 07:05
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Ideas for a turn based strategy component on the mud.

Turns

  • Would twice daily/daily be too frequent?
  • Variable length turns? Once all players have submitted orders resolve the next turn.
  • Allow late joiners to a game?
  • Multiple instances with different turn durations (could become a chore in itself, or leave certain intervals fallow)
  • Adjust slowly by percentage intervals?

Setting

  • Fantasy/Medieval - You're given a writ from the King as a new Baron in a wilderness kingdom
  • Space - Your fleet sets out from your home planet into a wormhole that pops you out into a random corner of the universe
  • Contemporary - You're set on a planet with similar technology to 20th/21st cetury earth
  • Multi-genre - The cabals of eotl are sick of the same scenery all the time, they're out to take over the rest of the mud

Meta-game

It might be fun to have regular gameplay interface with the strategy game somehow

    • You can manually take messages to your troops by going overland, making xp in the regular fashion
    • Hire messengers and you don't get the xp, but orders are still processed for the turn
  • Replay an instanced version of a battle you lost in the previous turn to determine troop losses.
    Could be farmed for xp, should there be a limit to the number of battles you can play in this way?

Units

  • Scale of units, does each thing represent a single person, a small party or a huge batallion?
  • Training of units and/or seasoned veterans more effective? Equipment? Guild based progression(e.g. dustmen/fighter/forester/crusader/etc)?
  • Morale: what happens when they run into a bigger force or large numbers die. If good morale then they can fight longer, retreat in an organized fashion which reduces casualties, etc.
  • Is there a commander for the unit?

Buildings

  • Training halls, food production, weapons and tools(e.g. pick, hammer, sword), transport (e.g. wainwright, stables)

Map

  • Directed graph of exits to neighbouring star systems?
  • Terrain ascii map
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