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<?xml version="1.0" encoding="utf-8"?> | |
<!-- Directory : [Project]/Assets/Plugins/Android/AndroidManifest.xml --> | |
<!-- Configure according to your android application information. --> | |
<manifest | |
xmlns:android="http://schemas.android.com/apk/res/android" | |
package="com.unity3d.player" | |
android:installLocation="preferExternal" | |
android:versionCode="1" | |
android:versionName="1.0"> | |
<supports-screens | |
android:smallScreens="true" | |
android:normalScreens="true" | |
android:largeScreens="true" | |
android:xlargeScreens="true" | |
android:anyDensity="true"/> | |
<!-- REQUIRED permission --> | |
<uses-permission android:name="android.permission.SEND_SMS" /> | |
<!-- Additional --> | |
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> | |
<uses-permission android:name="android.permission.STORAGE" /> | |
<uses-permission android:name="android.permission.INTERNET" /> | |
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | |
<uses-permission android:name="android.permission.SMS_RECEIVED" /> | |
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> | |
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> | |
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> | |
<application | |
android:theme="@style/UnityThemeSelector" | |
android:icon="@drawable/app_icon" | |
android:label="@string/app_name" | |
android:debuggable="true"> | |
<activity android:name="com.unity3d.player.UnityPlayerActivity" | |
android:label="@string/app_name"> | |
<intent-filter> | |
<action android:name="android.intent.action.MAIN" /> | |
<category android:name="android.intent.category.LAUNCHER" /> | |
</intent-filter> | |
<meta-data android:name="unityplayer.UnityActivity" android:value="true" /> | |
</activity> | |
</application> | |
</manifest> |
using UnityEngine; | |
public class SendSMS : MonoBehaviour | |
{ | |
AndroidJavaObject currentActivity; | |
public void Send(string phone) | |
{ | |
if (Application.platform == RuntimePlatform.Android) | |
{ | |
RunAndroidUiThread(); | |
} | |
} | |
void RunAndroidUiThread() | |
{ | |
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(SendProcess)); | |
} | |
void SendProcess() | |
{ | |
Debug.Log("Running on UI thread"); | |
AndroidJavaObject context = currentActivity.Call<AndroidJavaObject>("getApplicationContext"); | |
// SMS Information | |
string phone = "08888888888"; | |
string text = "Hello World. This SMS is sent using Android SMS Manager."; | |
string alert; | |
try | |
{ | |
// SMS Manager | |
AndroidJavaClass SMSManagerClass = new AndroidJavaClass("android.telephony.SmsManager"); | |
AndroidJavaObject SMSManagerObject = SMSManagerClass.CallStatic<AndroidJavaObject>("getDefault"); | |
SMSManagerObject.Call("sendTextMessage", phone, null, text, null, null); | |
alert = "Message sent successfully."; | |
} | |
catch (System.Exception e) | |
{ | |
Debug.Log("Error : " + e.StackTrace.ToString()); | |
alert = "Error has been Occurred. Fail to send message."; | |
} | |
// Show Toast | |
AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast"); | |
AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", alert); | |
AndroidJavaObject toast = Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")); | |
toast.Call("show"); | |
} | |
} |
I found it!
- you should use the directory in line 2 for AndroidManifest.xml
- change line 6 (package information) of AndroidManifest file according to your package
Doesn't work for me, can you give me a example? y put the number, and send() at boton fuction, but nothing happend.
Hi. Thanks for making this, I keep getting one error though. My game always exits after the message is sent. Could there be something I am doing wrong?
Works fine on Unity 2017.4.27f1 (64-bit), but crashed on unity 2019.2.11f1
Just get an Android error "Error has been Occurred. Fail to send message".
Same here
help, i do not understand how to implement it, i always have the error "Error has been Occurred. Fail to send message"
Check your xml path
hola
necesito ayuda con este código, ya que lo ocupo para un proyecto
Hey im trying to implement this code but it wont work, could it be that this is impossible in newer android versions?
@Cunibon I'm sorry to say that I don't know, android often updating their spec and API on the newer version, especially permission issue.. I haven't touched Unity and Android in the last couple of years, I'll check and let let you know if I have the time
@rmdwirizki that would be great. I've been trying to get an answer on reddit or stackoverflow for months now didnt expect to actually get an answer here 👍
Don't forget to go to your app in android and give permission to the app to send SMS. It will solve a lot of issues.
I have the same error as VicToMeyeZR.