Created
December 20, 2019 07:40
-
-
Save roguesleipnir/7d97147e95a1ab0010b6222f752ffe15 to your computer and use it in GitHub Desktop.
Garrison Archangel December Public Changelog
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Campaign Updates | |
- Sunfield Frontier Final Paragon Mission, Ending Cutscenes. | |
- Ducouronne Final Paragon Mission, Ending Cutscenes. | |
- Improved Missions Squad AI. | |
- Multi-targeting on some Missile weapons upgrades. | |
New Melee-oriented Internals | |
- Fine Manipulators - Reload & Trick speed +30% | |
- Assault Condensers - Trick Charge Rate +20% | |
- Melee Overdrive - Melee attack speed +15% | |
New: Assault Drive - Melee Dash Bonus | |
- While Boosting, accumulates up to 30% increased dash speed for melee attacks. | |
- After Dodging, instantly gains 30% increased dash speed for melee attacks. | |
- Dash speed bonus decays over 2s. | |
New: Assault Reload - Reload Speed Bonus | |
- For WESPE AR, EMANCIPATOR SG | |
- After projectiles hit, instantly gains 30% increased Reload speed. | |
- Reload speed bonus decays over 2s. | |
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence. | |
Updated: Boost Regen | |
- Overload regeneration decreased to 3s. | |
- Dodge regen delay increased to 0.9s. | |
- Boost regen delay increased to 0.3s. | |
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered. | |
- Was more apparent in fast DPS ticks. | |
- The 'Damage Cancel' penalty was intended | |
- for escaping damage immediately, but not to delay incoming counter-attacks. | |
Garage Pattern Texture Scaling | |
Improved Camera re/locking. | |
Improved performance for Physics updates . | |
Improved AI attack and reaction timings for fair play. | |
Weapons Changes | |
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s. | |
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode. | |
- Liberator - Cooldown reduced from 2s to 1s. | |
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%. | |
- Blutreiter - Transform speed increased by 20%. | |
- Nere Crucis - Transform speed increased by 20%. | |
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s. | |
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s. | |
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames. | |
- ICBM - Lowered cooldown to 12s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
v0.25.0 PUBLIC | |
Updated: Ducouronne Paragon Mission/Cutscene will now end the Campaign. | |
Updated: Sunfield Paragon Mission/Cutscene will now end the Campaign. | |
~ | |
v0.24.9 PREVIEW | |
Updated: Ducouronne Paragon Mission. | |
Updated: Sunfield Paragon Mission. | |
Fixed: Effect damage disabling clash and guard frames. | |
~ | |
v0.24.8 PREVIEW | |
Updated: Weapons | |
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s. | |
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit in Charged mode. | |
- Liberator - Cooldown reduced from 2s to 1s. | |
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%. | |
- Blutreiter - Transform speed increased by 20%. | |
- Nere Crucis - Transform speed increased by 20%. | |
Fixed: Schafer | |
- Normal projectiles incorrectly stacking to the max duration (10s) of Burning | |
starting from the 2nd hit. Stacks should be applied +2s each projectile. | |
~ | |
v0.24.7 PREVIEW | |
Updated: Internals and Upgrades stats UI. | |
Updated: Weapons | |
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s. | |
- Peacemaker - Incresed Special shot intervals from 0.05 to 0.07s. | |
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames. | |
- ICBM - Lowered cooldown to 12s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Increased startup animation duration to 0.5s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged. | |
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.9s) when used in sequence. | |
Updated: Boost Regen | |
- Overload regeneration decreased to 3s. | |
- Dodge regen delay increased to 0.9s. | |
- Boost regen delay increased to 0.3s. | |
New: Assault Drive - Melee Dash Bonus | |
- While Boosting, accumulates up to 30% increased dash speed for melee attacks. | |
- After Dodging, instantly gains 30% increased dash speed for melee attacks. | |
- Dash speed bonus decays over 2s. | |
New: Assault Reload - Reload Speed Bonus | |
- For WESPE AR, EMANCIPATOR SG | |
- After projectiles hit, instantly gains 30% increased Reload speed. | |
- Reload speed bonus decays over 2s. | |
~ | |
v0.24.6 PREVIEW | |
Updated: Added ClashPoint Champion - Shoutouts To Ash. | |
Updated: Counter-Attacks for Perfect Dodge, Guard, Parry, and Clash will now play faster. | |
Updated: Switchblade/RifleSpear moved from cooldown to charge rate for passives bonuses. | |
Updated: New Internals | |
- Reload & Trick speed +30% | |
- Trick Charge Rate +20% | |
- Melee attack speed +15% | |
Updated: Buffed Internals for increased choices in melee builds | |
- Vulnerability -15% | |
- Dash Distance +15% | |
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered. | |
- Was more apparent in fast DPS ticks. | |
- The 'Damage Cancel' penalty was intended | |
- for escaping damage immediately, but not to delay incoming counter-attacks. | |
Fixed: AI attack timer issues. Lower difficuties will now have fairer timings. | |
Fixed: AI attack states not being reset between rounds (ATL Missions). | |
Fixed: AI dodge directions now favor their active weapon type. | |
~ | |
v0.24.5 PREVIEW | |
Updated: Pattern Scaling options. | |
Updated: Improved Camera target re-locking and switching priorities. | |
Updated: Multi-targets are now enabled for some upgraded Missile weapons in Soft-lock. | |
Updated: Decreased max time ranges for Survival and Safeguard from 180 to 120 seconds. | |
Updated: Improved performance of Projectile and Melee physics updates. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
v0.25.0 PUBLIC | |
Updated: Ducouronne Paragon Mission/Cutscene will now end the Campaign. | |
Updated: Sunfield Paragon Mission/Cutscene will now end the Campaign. | |
~ | |
v0.24.9 PREVIEW | |
Updated: Ducouronne Paragon Mission. | |
Updated: Sunfield Paragon Mission. | |
Updated: Internal equipment names. | |
Updated: Weapons | |
- Rapid Missiles - Increased missile lifetime from 1.5s to 3s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs activation is now earlier, animation duration is unchanged. | |
- Fusion Blade - Removed Burning stacks from base form. | |
- Rifle Spear - Removed Burning stacks. | |
- Magnum Barette - Removed Burning stacks. | |
- RANGER BR, VAJRA CANNON - Removed Assault Reload. | |
Fixed: Environment lighting intensity on maps. | |
Fixed: Effect damage disabling clash and guard frames. | |
Fixed: Buffered Boost input expiring before Parry animation ends. | |
Fixed: Target health too low for main objectives in some Special Missions. | |
~ | |
v0.24.8 PREVIEW | |
Updated: Melee Dash Boost (Assault Drive) | |
- Max bonus reduced from 50% to 30%. | |
Updated: Weapons | |
- Peacemaker - Reduced Special shot intervals from 0.125s to 0.07s. | |
- Barrier, Aurora, Hata Jirushi, Hawkeye - Buffs now activate after the animation is played. | |
- Fusion Blade - Added 2 Burning stacks on melee and projectile hit. | |
- Rifle Spear - Added 2 Burning stacks on melee and projectile hit. | |
- Magnum Barette - Added 2 Burning stacks projectile hit. | |
- Liberator - Cooldown reduced from 2s to 1s. | |
- Hawkeye Sensors - Cooldown bonus increased from 10% to 20%. | |
- Blutreiter - Transform speed increased by 20%. | |
- Nere Crucis - Transform speed increased by 20%. | |
Fixed: Schafer | |
- Normal projectiles incorrectly stacking to the max duration (10s) of Burning | |
starting from the 2nd hit. Stacks should be applied +2s each projectile. | |
Updated: Boost Regen | |
- Base regeneration to full decreased to 2s. | |
- Overload regeneration is 1.5x Base regeneration time (3s). | |
~ | |
v0.24.7 PREVIEW | |
Updated: Increased Mission grunts squad AI attacks per second limit. | |
Updated: Mission Archangel AI attacks will now not count into the squad AI limit. | |
Fixed: Recycled Mission AI not responding to update threads. | |
Updated: Weapons | |
- Peacemaker - Increased Special shot startup from 0.15s to 0.2s. | |
- Peacemaker - Increased Special shot intervals from 0.05s to 0.125s. | |
- Cannons, Dual Lasers, Railgun - Added Hyperarmor to ready Frames. | |
- ICBM - Lowered cooldown to 12s. | |
- Hata Jirushi, Aurora, Hawkeye, Barrier - Increased startup animation duration to 0.5s. | |
Updated: Internals and Upgrades stats UI. | |
Updated: Internals | |
- Melee Speed - increased to 400 weight. | |
- Melee Damage - reduced to 200 weight. | |
- Special Charge Speed - reduced to 100 weight. | |
- Cooldowns - reduced to 10%. | |
- Boost Cap - reduced to 10%. | |
- Boost Regen - reduced to 10%. | |
Updated: Boost cooldown (instant) no longer overrides Dodge cooldown (0.6s) when used in sequence. | |
Updated: Boost Regen | |
- Base regeneration to full increased to 3s. | |
- Overload regeneration decreased to 3s. | |
- Dodge regen delay increased to 0.9s. | |
- Boost regen delay increased to 0.3s. | |
Updated: Melee Dash Boost | |
- While Boosting, accumulates up to 50% increased dash speed for melee attacks. | |
- After Dodging, instantly gains 50% increased dash speed for melee attacks. | |
- Dash speed bonus decays over 2s. | |
Fixed: Melee attack dashes not being stopped when dodge cancelled, | |
- Causing two forces to be acting on the mech. | |
Fixed: Stagger Cancel timer inconsistencies with the input buffer, | |
- Sometimes not being able to cancel if pressed too early. | |
Updated: Active Reload | |
- For WESPE AR, RANGER BR, EMANCIPATOR SG, VAJRA CANNON | |
- After projectiles hit, instantly gains 30% increased Reload speed. | |
- Reload speed bonus decays over 2s. | |
Fixed: Issues with firing multiple gun weapons in sequence. | |
~ | |
v0.24.6 PREVIEW | |
Updated: Added ClashPoint Champion - Shoutouts To Ash. | |
Updated: Counter-Attacks for Perfect Dodge, Guard, Parry, and Clash will now play faster. | |
Updated: Switchblade/RifleSpear moved from cooldown to charge rate for passives bonuses. | |
Updated: New Internals | |
- Reload & Trick speed +30% | |
- Trick Charge Rate +20% | |
- Melee attack speed +15% | |
Updated: Buffed Internals for increased choices in melee builds | |
- Vulnerability -15% | |
- Cooldowns -15% | |
- Dash Distance +15% | |
- Boost Cap +15% | |
- Boost Regen +15% | |
Fixed: Unintended Input interruption from taking damage ticks, causing attacks to be buffered. | |
- Was more apparent in fast DPS ticks. | |
- The 'Damage Cancel' penalty was intended | |
- for escaping damage immediately, but not to delay incoming counter-attacks. | |
Fixed: AI attack timer issues. Lower difficuties will now have fairer timings. | |
Fixed: AI attack states not being reset between rounds (ATL Missions). | |
Fixed: AI dodge directions now favor their active weapon type. | |
Fixed: Reduced firing delay for Hitscan weapons (Railgun). | |
Fixed: Increased Hitscan radius for Railgun. | |
Fixed: Color menu controller navigation. | |
Fixed: Overall Color channel being loaded from the saved Torso color. | |
Fixed: Shield raising issues. Invulnerability is now disabled upon raising. | |
Fixed: Boomerang weapon return issues. | |
Fixed: Projectile physics optimizations. | |
Fixed: Multiple AI and Update thread optimizations. | |
~ | |
v0.24.5 PREVIEW | |
Updated: Pattern Scaling options. | |
Updated: Improved Camera target re-locking and switching priorities. | |
Updated: Added variable aim rates to non-archangel enemies. | |
Updated: Multi-targets are now enabled for some upgraded Missile weapons in Soft-lock. | |
Updated: Decreased max time ranges for Survival and Safeguard from 180 to 120 seconds. | |
Updated: Improved performance of Projectile and Melee physics updates. | |
Fixed: Shaft map physics values. | |
Fixed: CER value display issues. | |
Fixed: Counter increments for some special missions. | |
Fixed: Mech physics overlap resolution. | |
Fixed: Squad AI movement issues. | |
Fixed: Squad AI attack issues. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment