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$pdflatex='pdflatex -interaction=nonstopmode'; | |
$pdf_previewer = "start zathura"; | |
$pdf_update_method=0; | |
$pdf_mode = 1; | |
$dvi_mode = 0; | |
$preview_continuous_mode = 1; | |
add_cus_dep('glo', 'gls', 0, 'run_makeglossaries'); |
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import argparse | |
from pyPdf import PdfFileWriter, PdfFileReader | |
def create_parsers(): | |
p = argparse.ArgumentParser( | |
prog='crop', | |
description='"%(prog)s" crop pdfs', |
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""" | |
============== | |
Marching Cubes | |
============== | |
Marching cubes is an algorithm to extract a 2D surface mesh from a 3D volume. | |
This can be conceptualized as a 3D generalization of isolines on topographical | |
or weather maps. It works by iterating across the volume, looking for regions | |
which cross the level of interest. If such regions are found, triangulations | |
are generated and added to an output mesh. The final result is a set of |
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import bpy | |
if "Cube" in bpy.data.objects.keys(): | |
bpy.data.objects.get("Cube").select = True | |
bpy.ops.object.delete() |
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# From: http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Geometry | |
import bpy | |
# Define the coordinates of the vertices. Each vertex is defined by a tuple of 3 floats. | |
coords=[(-1.0, -1.0, -1.0), (1.0, -1.0, -1.0), (1.0, 1.0 ,-1.0), \ | |
(-1.0, 1.0,-1.0), (0.0, 0.0, 1.0)] | |
# Define the faces by index numbers of its vertices. Each face is defined by a tuple | |
# of 3 or more integers. N-gons would require a tuple of size N. | |
faces=[ (2,1,0,3), (0,1,4), (1,2,4), (2,3,4), (3,0,4)] |